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For a player ship: speed is king. If you get into combat with the Osaka (or Syn) you have to be really careful cause you have trouble getting away if things turn south.
To me, Oddyseus is the most balanced. Very forgiving. With Terran M3 shields, Split engines, 3x Plasma + tuning: 177k shields, 320m/s and 11k burst damage. 2 S and 1 M dock are nice to have, too. And it's tiny(!), so hard to hit.
Rattlesnake is faster and has higher damage but it's more fragile and has only 1 S dock.
That's talking destroyers.
The Raptor can be tuned reasonably fast, too, and beat an I 1v1 while it's fighters kill two more simultaneously...
And then there's the Asgard...
The one advantage the Osaka has over it is, that the Osaka has two engines, i.E. it's a bit harder to stop it cold.
That being said, you can also add modifications to those engines and the hull that make it faster, so the Syn can easily reach over 100 m/s too, outside of travel mode.
Huh?
The only Syn I ever lost, got bombarded by several others from behind, and had already lost it's shields in the fleet battle before that. Other than that, a Syn is REALLY tanky and should be able to take 2 Destroyers with ease.
And while the Rattlesnake is fast, it can barely take any hits.
Note this was in System AI vs AI.
Personally, I was busy commanding the Fleet battle.
The Syn died on retreat btw, apparently something somehow managed to knock it's Engine shields out. - A problem all destroyers share.
Osaka need some speed boost modifications and weapon damage, it will be good light-medium destroyers.
https://roguey.co.uk/x4/ships/ship_ter_l_destroyer_01_a_macro/w=0505&t=10101010101010101010101010&s=070213
https://roguey.co.uk/x4/ships/ship_par_l_destroyer_01_a_macro/w=0202&t=10101010101010101010101010101010&s=070213
https://roguey.co.uk/x4/ships/ship_spl_l_destroyer_01_a_macro/w=04040404&t=101010101010101010101110101010101010&s=070213
https://roguey.co.uk/x4/ships/ship_atf_l_destroyer_01_a_macro/w=050505&t=101011101010101010101010&s=070213
https://roguey.co.uk/x4/ships/ship_atf_xl_battleship_01_a_macro/w=050501&t=10101010101010101010101010101010101010101010&s=000207
I just build them up to 100 and send to attack 1-5 min and station gone, impressive DPS.
The Rattlesnake is fastest heavy destroyer can get speed 320+ m/s, Sin is a second destroyer with bigger DPS and long range MC but low speed its need good modification to the engines.
Odysseys don't need any modification to be good fast ships only split engine and TER Shields 222 m/s no modification. It can have 10 M ships in docks.
Best Ship for yourself will be anyway Asgard, it can be modified to gain speed 170+ m/s
It's like a mobile base of operations, wen weapons get fully modified its become mobile superweapons.
You can always break a tank. Unless you can't catch it, then you can't :)
How to fly a rattle: use flight assist off OFTEN.
Fully modded that thing goes 119 m/s (not max rolls, so could get to 120-122+). Boost speed is around 300m/s'ish and Terran engines let you boost really long time, so yes. You can outrun most heavy fighters (at least Terran ones) in an Asgard.
with 5700+ shield regen, I'm also much tankier than a Xenon I, meaning that as long as I don't get swarmed by multiple K's or an I with K support, there's nothing I need to fear. And not even them if I'm not alone.
The super fast (travel/boost) acceleration on Terran engines is also really nice, as only small percentage of your time spent is the actual battles, but instead travelling from point A to point B.
edit: oh and travel speed is 4.7k-5.5k based how you roll the engine mod, so no other engines stand a chance in terms of getting to somewhere fast because of Terran acceleration.
I mean, I agree that Osaka is pretty slow. I have not been swarmed by other destroyers yet. But I had no trouble taking down Xenon K that had escort of 5-6 P's and 10 M's.
I mean, looking at the above... The Rattlesnake get's utterly spanked. In a 1v1, the only ships you really need to avoid is the Xenon I and the Asgard. The Syn can have a slug fight with pretty much everything else and not give a damn.
Fighters will be a problem, sure, but the rest of my unmodded Syns shrug them all off. I just assign two Katanas and two Gladius to each one. I use my Syns as Kha'ak clean up anyways, so it's not an issue.
As for speed, eh. Fair enough. Even with mods, mine crawls at 155 m/s with a boost of 340 m/s. Granted, I run boost non stop when not in travel mode without trouble.
The Asgard though? Dear god is that thing one mean mother. There's isn't much the turrets can't kill, and the main cannon nopes anything that isn't a defense platform out of existence. The shield regen and capacity is so much that it cannot be killed. Unless you send a single Asgard against a fleet, but... if you can afford the thing, you can afford a couple Syns to support it.
Argons are totally losing the overall war, though. The terran war machine is just too strong.