X4: Foundations

X4: Foundations

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thekins Apr 25, 2021 @ 8:02pm
L ship fab problem
OK so i finally got up to an L ship fab and its umm worthless to say the least i have all the BPs for every single module possible i dont have all the ships tho yet but thats the problem
I havent made 1 single sale in the time ive had the large ship fab and its been a few hours with seta mode on so the equivalent of double or w/e that is

I have enough parts in the shipyard to make 6 or so L ships and it doesnt tell me i need more XYZ to make em so thats not the problem

Also do shipyards just not make much money anymore from what ive read shipyards PRINTED money like insane amounts of money but honestly its kinda a joke i dont make any more money on the shipyard than i did when it wasnt a shipyard

Heck most of the advice ive seen hasnt panned out at all in terms of this magical billions of credits people talk about

i made a bunch of stations making the normal suggested items
hull parts claytronics etc etc and honestly im not impressed in fact most of the stations ended up stagnating after the first day or so profit dropped off massively.

I had to leave the game just kinda running nonstop to get to this point and the payoff has been a pretty massive let down
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Showing 1-15 of 30 comments
Riepah Apr 25, 2021 @ 9:26pm 
Do you have all the required blueprints to make L ships? L Engines, L Thrusters?
trooperrob Apr 25, 2021 @ 9:51pm 
leaving the game running non-stop for ages is probably a mistake, go do missions, the capture ship ones give you 1.5 -2 million + and a free ship. getting blueprints for nations at war first may help, as that race will need to replace ships.

Board a nations ship, and check you have all the exact blueprints to make that ship, the races can be very choosy about ordering their design of ships.

look at race shipyards / wharves and see what they are short off. missile parts / weapon parts can be good for small but consistent profit making. In war sectors turret components and shield components can be hard to come by.
In x4, I believe pretty much the only sink for goods (other than nvidium) is the shipyards building ships, to replace lost ones, so peaceful races can be a problem.

Have you done the missions? try selecting the options that provoke more open warfare, and see if that helps.
If your claytronics and hull parts are beginning to fill up, time to build another factory for yourself. Have enough and some somewhere will make money.

I have the other problem, my shipyards sell small ships so fast I can't keep them stocked with parts, so my new large ship yards are not helping yet.
thekins Apr 25, 2021 @ 10:23pm 
Originally posted by Riepah:
Do you have all the required blueprints to make L ships? L Engines, L Thrusters?
i literally said i do in the VERY first sentence of the post.... imagine trying to help by not even reading...
thekins Apr 25, 2021 @ 10:27pm 
Originally posted by trooperrob:
leaving the game running non-stop for ages is probably a mistake, go do missions, the capture ship ones give you 1.5 -2 million + and a free ship. getting blueprints for nations at war first may help, as that race will need to replace ships.

Board a nations ship, and check you have all the exact blueprints to make that ship, the races can be very choosy about ordering their design of ships.

look at race shipyards / wharves and see what they are short off. missile parts / weapon parts can be good for small but consistent profit making. In war sectors turret components and shield components can be hard to come by.
In x4, I believe pretty much the only sink for goods (other than nvidium) is the shipyards building ships, to replace lost ones, so peaceful races can be a problem.

Have you done the missions? try selecting the options that provoke more open warfare, and see if that helps.
If your claytronics and hull parts are beginning to fill up, time to build another factory for yourself. Have enough and some somewhere will make money.

I have the other problem, my shipyards sell small ships so fast I can't keep them stocked with parts, so my new large ship yards are not helping yet.


heres the thing if you read literally anywhere online people are saying they have over 1billion within 3 days of play and they also magically have hundreds of millions flowing in from shipyards.

Not only does the shipyard BARELY pump out ~10m an hour the orders for ships are very random either a flock of them or none at all there is no inbetween
Fenris Apr 25, 2021 @ 10:45pm 
Wharves and Shipyards were nerfed hard profit wise with 4.0 (maybe before, I just came back after a long break). Seems like the best way to make money with them is just to build ships then manually sell them to wharves or shipyards. Won't help a faction grow since they will just recycle them, but you can get some cash from the deal. Katanas with Mesan Streams MK2 will sell for like 16 million each to Antigone and are pretty cheap to mass produce. Didn't really bother to check other prices since I can make everything, there is really no need for money.
thekins Apr 25, 2021 @ 10:47pm 
Originally posted by Fenris:
Wharves and Shipyards were nerfed hard profit wise with 4.0 (maybe before, I just came back after a long break). Seems like the best way to make money with them is just to build ships then manually sell them to wharves or shipyards. Won't help a faction grow since they will just recycle them, but you can get some cash from the deal. Katanas with Mesan Streams MK2 will sell for like 16 million each to Antigone and are pretty cheap to mass produce. Didn't really bother to check other prices since I can make everything, there is really no need for money.

That seriously blows considering the what 400+million i threw at it... the whole plan was to get to that point where i was printing money and just kinda buy/buildships like crazy then go on a genocide get bored and quit looks like im stuck with get bored and quit
Riepah Apr 25, 2021 @ 11:07pm 
Originally posted by thekins:
Originally posted by Riepah:
Do you have all the required blueprints to make L ships? L Engines, L Thrusters?
i literally said i do in the VERY first sentence of the post.... imagine trying to help by not even reading...

My bad, I was tired when I read it and somehow missed that part.
=X-men= Apr 27, 2021 @ 12:38pm 
You need all blueprints so faction can construct their ships, with desired configuration.
Scan some ships see what equipment they use on ships, buy that's blueprints.
Last edited by =X-men=; Apr 27, 2021 @ 12:39pm
[Vilu] Apr 27, 2021 @ 1:03pm 
Originally posted by thekins:
i have all the BPs for every single module possible
Just to make sure, you mean every single one from all the factions, or just all from one of the factions? Factions don't mix their equipment, so ARG will not buy their ships with SPL or TEL module blueprints, only their own.

Other than that, only thing I can think of: does your station have a ship trader?

Also, in order for a faction to buy ships, it needs to lose them somewhere. So if the faction is not in a active war currently, it probably wont be buying that many / any ships.

But no, ships don't print money in the billions anymore, like they used to. Afaik 4.0 introduced a 0.3 multiplier on all ship sales for the player. So instead of getting 15million for L sized ship, you're getting 4.5 million.

You're better off just building the ship and right-click selling it to a wharf/shipyard that's low on materials. Unless your goal is to also make the faction stronger, in which case letting them buy ships is the way to go.
Last edited by [Vilu]; Apr 27, 2021 @ 1:08pm
Gregorovitch Apr 27, 2021 @ 1:29pm 
I found last game that shipyard sales (i.e. X and XL) were not that great in volume terms compared to wharf sales. There would be periods were nothing was ordered at all whereas the wharf was flat out almost all the time.

That said it is very important to have ALL the blueprints for ALL the factions ships and ALL the X and XL equipment items to make sales. This costs a fortune. Several billion. So I'm not entirely sure that shipyards have that good ROI per se even if they do get a lot of orders.

However I don't think that's the point really. Wharfs are great for making money mid-game forward but I don't see shipyards as a money maker really. The big thing about having a shipyard and all the BPs is you can build yourself whatever you want for "free" if you make all the components yourself.

And by the stage in the game you can afford to set up a shipyard properly who needs money anyway?
Daddy Shark Apr 27, 2021 @ 2:04pm 
My wharf is losing money like crazy. Other factions are buying multi-million dollar ships from me for 300k. This is just crap. Whomever thought it was a good idea to nerf this is an argnu's butthole.
eMYNOCK  [developer] Apr 27, 2021 @ 2:31pm 
Originally posted by Star Trucker:
My wharf is losing money like crazy. Other factions are buying multi-million dollar ships from me for 300k. This is just crap. Whomever thought it was a good idea to nerf this is an argnu's butthole.

Thankfully it wasn't me and i am certain the guy you just insulted has read it already but won't reply because of that.

Anyway, the decission to take away the Money Printer abilities was made because of just that.

People tended to build Shipyard after Shipyard until the universe literally was dry of resources and not a single of them was of any use... or the Factions had to exclusively use Player Shipyards because they could not use their own because they lacked Resources that ended in the Storage of Player Stations.

The intend for Shipyards is much more pragmatic, you want one and therefore you have to have the required Infrastructure to run one in place before it starts to pay out.

Ships are worth the resources they are made out of.

You want your Shipyard to pay for it self?
Have a look were you can Save money in the first Place!

Energy is for Free, Minerals are for Free, Gas is for Free... literally everything is for free if you Produce it, Mine it and Ship it inside your OWN Economy.
Daddy Shark Apr 27, 2021 @ 5:19pm 
I have a facility that literally butts up against the wharf's plot with 8 substrate, 6 lattice, and 6 carbide production facilities that just sucks up an ungodly amount of ore and silicon. Even with that, I'm still losing money like crazy.

Again, if you read this Mr. "Wharfs need a nerf", you're an argnu's butthole. Put it back.
Fenris Apr 27, 2021 @ 5:42pm 
Originally posted by Vilu:
Just to make sure, you mean every single one from all the factions, or just all from one of the factions? Factions don't mix their equipment, so ARG will not buy their ships with SPL or TEL module blueprints, only their own.

Is that still a thing? When I first completed my shipyard/wharf I had forgotten to close it down to everyone. When I noticed the money in the stations account climbing I looked into it and it turns out one of the Split factions (can't remember which one atm) was buying Chimeras off me. I only build Terran shields, and at the time the only small weapon BP I had was the PAR Blast Mortar Mk2. It's possible they bought ships without shields or weapons I guess, I never tried finding one to look at it, I just closed off all trade with that station.
eMYNOCK  [developer] Apr 27, 2021 @ 5:47pm 
Originally posted by Star Trucker:
I have a facility that literally butts up against the wharf's plot with 8 substrate, 6 lattice, and 6 carbide production facilities that just sucks up an ungodly amount of ore and silicon. Even with that, I'm still losing money like crazy.

Again, if you read this Mr. "Wharfs need a nerf", you're an argnu's butthole. Put it back.

show me your station, please.

no, seriously.. show it to me... and after that explain why you haven't split the 3 resources into multiple independent stations.

because... i have an open economy that is made out of the exact ammount of productions, split into separate stations that only feeds into my own shipyard in Savage Spur.

and its constantly paying out.
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Date Posted: Apr 25, 2021 @ 8:02pm
Posts: 30