X4: Foundations

X4: Foundations

View Stats:
Javier Apr 20, 2021 @ 9:06pm
Syn is bad for boarding, this intended?
Is the syn not programmed to stop shooting even when its role in the boarding op is fulfilled? anything i tell it to board it blows to oblivion even if i already destroyed all the attachment manually. if it disarm its turrets it just uses its main guns
< >
Showing 1-15 of 21 comments
Inkarnus Apr 20, 2021 @ 9:42pm 
If your turrets are set to attack enemy they will continue to attack atleast thats what i observed. I put my turrets always on defend and it works but there is a delay so the ship wont stop instantly to attack. Another point is that i always destroy all enemy weapons beforehand. if you dont like micromanagement there is a disarm turret command with right click or a bindable hotkey for turrets on off for your piloted ship. Else i suggest using the PAUSE key since it does what its named after.

btw its odd no M or L ship should use main batterys during boarding only turrets.
is the boarding command running ? it can be that the ship asks for help and overrides the boarding command if its shields drop to far below a treshold determined by its moral / crewskill.
Last edited by Inkarnus; Apr 20, 2021 @ 9:45pm
Subzero Apr 20, 2021 @ 9:46pm 
i just use my smaller ships to attack and destory what ever is needed and bring in the syn to do boarding action when i already took out the turrets
Javier Apr 20, 2021 @ 9:58pm 
Originally posted by Ink:
If your turrets are set to attack enemy they will continue to attack atleast thats what i observed. I put my turrets always on defend and it works but there is a delay so the ship wont stop instantly to attack. Another point is that i always destroy all enemy weapons beforehand. if you dont like micromanagement there is a disarm turret command with right click or a bindable hotkey for turrets on off for your piloted ship. Else i suggest using the PAUSE key since it does what its named after.

btw its odd no M or L ship should use main batterys during boarding only turrets.
is the boarding command running ? it can be that the ship asks for help and overrides the boarding command if its shields drop to far below a treshold determined by its moral / crewskill.


My issue is with the AI doing the boarding, the turrets are disarmed and were set to defend from start. Im trying to just use the Syn and a few katanas to do the entire OP without me.
the syn has 3 main front guns and it keeps doing passes like its a katana. Honestly this is the only ship ive been having issues with, everything else stops attacking after 80% hull is left.
Javier Apr 20, 2021 @ 10:00pm 
Originally posted by Subzero:
i just use my smaller ships to attack and destory what ever is needed and bring in the syn to do boarding action when i already took out the turrets

Im just trying to use the syn as my marine carrier. I hate using freighters all the time it looks dumb. im also trying to set my ships to do the attack in full w/o me at all after i take out the turrets and engines.
Last edited by Javier; Apr 20, 2021 @ 10:01pm
Bozz 💀 Apr 20, 2021 @ 10:59pm 
I use SYN for boarding hard targets but I pilot it.

It's way easier to use the FALX corvettes as boarding ships, they are faster and will get into position easier to launch the boarding pods, also can carry 23 marines !

SYN is good for boarding rattlesnakes though because they usually have good crews and you need tons on marines to take it !
Inkarnus Apr 20, 2021 @ 11:23pm 
Originally posted by Javier:
Originally posted by Subzero:
i just use my smaller ships to attack and destory what ever is needed and bring in the syn to do boarding action when i already took out the turrets

Im just trying to use the syn as my marine carrier. I hate using freighters all the time it looks dumb. im also trying to set my ships to do the attack in full w/o me at all after i take out the turrets and engines.

The syn is great for boarding Thanks to its nimbleness i like it alot for that task.
Only thing i could think of is to remove it from any fleets and remove all orders and assignements. Before boarding.
Sidenote if you are boarding it should always show the crossed saber symbol else its just a normal attack order.
Last edited by Inkarnus; Apr 20, 2021 @ 11:23pm
Steve32 Apr 21, 2021 @ 8:22am 
if your using syn you dont need to damage the ship at all i was always under the impression you had to take out engines and shields but you can just fire marines straight away and leave after maybe 30mins you will get the notification you got the ship.

if you set its behavior when boarding to maintain distance and set boarding hull strength to very strong 100% will it still destroy the ship? i thought it wouldnt attack the target then? thats what i do
Graf Schokola Apr 21, 2021 @ 8:28am 
Split Boas are good marine transporters. Fast, cheap, 21 Crew.
Xenomorph Apr 21, 2021 @ 8:41am 
Originally posted by Steve32:
if your using syn you dont need to damage the ship at all i was always under the impression you had to take out engines and shields but you can just fire marines straight away and leave after maybe 30mins you will get the notification you got the ship.

I can confirm this works. Just DON'T do it OOS, your pods will be obliterated instantly.
Get really close to the target ship with something tanky, shoot it a bit to get aggro, start boarding.
Then fly away and wait for it to finish. You might not get any reports for a while, but it will still be going.
This is a really god method for capping L miners, freighters, XL aux and builders, or something which doesn't have a lot of guns, is poorly fitted, or has big blindspots.

It will take a lot longer tho.

If you still want to do it this way and let the scripts decide what to do, disable turrets AND uncheck the main guns, so they can't use them.
Last edited by Xenomorph; Apr 21, 2021 @ 8:43am
BXM Apr 21, 2021 @ 10:11am 
Originally posted by Javier:
Originally posted by Ink:
If your turrets are set to attack enemy they will continue to attack atleast thats what i observed. I put my turrets always on defend and it works but there is a delay so the ship wont stop instantly to attack. Another point is that i always destroy all enemy weapons beforehand. if you dont like micromanagement there is a disarm turret command with right click or a bindable hotkey for turrets on off for your piloted ship. Else i suggest using the PAUSE key since it does what its named after.

btw its odd no M or L ship should use main batterys during boarding only turrets.
is the boarding command running ? it can be that the ship asks for help and overrides the boarding command if its shields drop to far below a treshold determined by its moral / crewskill.


My issue is with the AI doing the boarding, the turrets are disarmed and were set to defend from start. Im trying to just use the Syn and a few katanas to do the entire OP without me.
the syn has 3 main front guns and it keeps doing passes like its a katana. Honestly this is the only ship ive been having issues with, everything else stops attacking after 80% hull is left.

In the Boarding screen there is a tab you can switch the AI's command, to attack, attack turrets, attacks engines etc. I normally tell them to drop and run to avoid the turrets shooting up the ships.
Lapo Apr 21, 2021 @ 10:40am 
Originally posted by Javier:
Is the syn not programmed to stop shooting even when its role in the boarding op is fulfilled? anything i tell it to board it blows to oblivion even if i already destroyed all the attachment manually. if it disarm its turrets it just uses its main guns

Ships won't stop firing on their own. You can (and should) MANUALLY remove the boarding order and send them on their way once the marines have landed.

As a personal ship it is pretty good at boarding since it has a large crew capacity and is agile for its size. Just boost the speed with hull and engine mods.

For future reference, boarding is best done with a single ship (Falx is my ideal right now) you fly and, if needed for ships with a lot of crew, a second ship with plenty of marines. Anything more than that and you risk that the Artificial Stupidity will ruin the operation.
Bullpup Apr 21, 2021 @ 10:42am 
Yeah I get a murderous Behemoth or Rattlesnake captain now and again. For some reason you need to turn turrets to defend and toggle armed-disarmed a few times. Then check to see if 'attack' isn't in the order queue still.

To be safe I always manually order a stop to attack and turrets around 50% of target hull - at least then if they carry on firing I can teleport and take command myself to stop it around 20%. For Rattlesnakes I aim for 80% because it seems to be the only ship that (in AI hands) keeps pointing forward and firing all 4 of its main batteries, unlike the others who also seem to have this bizarre need to turn away and try to circle (when the target has no engines or turrets).
Mad_House Apr 21, 2021 @ 6:39pm 
Step 1: Cripple ship engines and destroy turrets.

Step 2: Let boarding pods board.

Step 3: As soon as ship hull is weak enough - recall all 'attack ships' (order them to stop attack/remove all commands and then click them away from your boarded ship) and shut off turrets of any ships you leave nearby unless they are EMP (I always use Buffalos w/ EMP missiles), and leave the sector. If you left 60%<X hull, you'll have your new ship in a few minutes.

Always use the "PAUSE BREAK" button when you need a minute to think.
Last edited by Mad_House; Apr 21, 2021 @ 6:40pm
Javier Apr 21, 2021 @ 6:45pm 
Originally posted by Karlo_Marxis:
Step 1: Cripple ship engines and destroy turrets.

Step 2: Let boarding pods board.

Step 3: As soon as ship hull is weak enough - recall all 'attack ships' (order them to stop attack/remove all commands and then click them away from your boarded ship) and shut off turrets of any ships you leave nearby unless they are EMP (I always use Buffalos w/ EMP missiles), and leave the sector. If you left 60%<X hull, you'll have your new ship in a few minutes.

Always use the "PAUSE BREAK" button when you need a minute to think.


Already do those steps, not the emp tho. I didnt even know they work nor what they do.
Mad_House Apr 22, 2021 @ 1:11pm 
Originally posted by Javier:
Originally posted by Karlo_Marxis:
Step 1: Cripple ship engines and destroy turrets.

Step 2: Let boarding pods board.

Step 3: As soon as ship hull is weak enough - recall all 'attack ships' (order them to stop attack/remove all commands and then click them away from your boarded ship) and shut off turrets of any ships you leave nearby unless they are EMP (I always use Buffalos w/ EMP missiles), and leave the sector. If you left 60%<X hull, you'll have your new ship in a few minutes.

Always use the "PAUSE BREAK" button when you need a minute to think.


Already do those steps, not the emp tho. I didnt even know they work nor what they do.
EMP missiles damage shield only, while causing no Hull damage. This makes it easier to neuter a ship quickly and efficiently so you can get boarding pods out faster and call off your attackers before they damage the hull further.
< >
Showing 1-15 of 21 comments
Per page: 1530 50

Date Posted: Apr 20, 2021 @ 9:06pm
Posts: 21