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Could be a weapon thing? I've never really bothered trying it myself, but I doubt anything slower than a pulse laser would stand any chance of sniping a missile in motion.
You would still have to arrange priorities with it with custom turret settings. Its one focus at a time
But I do miss that; and the easier missile system.
I am sure the Bolt Autocannons/CIWS and Flak are best for countering missiles and fighters. Never really had to deal with missiles too often in X4 either.
If you manage to keep some situational awareness and more or less guess where the missiles are coming from- or pause, go to external camera and look for them - , turn off flight assist and rotate the ship, try to get hit where they won't knock off your engines or turrets or anything important.
In smaller S and M ships, if yours is fast enough, you can outrun them easy. And\or you can try to shoot them down yourself, by disengaging flight assist and turning towards them.
Yep, flight assist is a thing in space games :)
Missile's should be strong, fast but can be avoided if you invest in chaff/jamming/CIWS. But they should also be expensive and you should only be able to carry a limited supply of them. Similar to how modern ships work with missiles. Generally the way you use them is to either disable enemy CIWS, or overwhelm them with a large number of missiles. For fighters you pretty much get a couple of missiles and risk the chance of the missile missing due to chaff. Jamming should only work to prevent missile launches at distance.
Projectile weapons should be best against shields due to high kinetic damage. And lasers should be good against hull.
Torpedo's should be specialized to ships with the required launcher. They should be slower so they can be avoided/shot with CIWS. But should be immune to chaff/jamming and should do MASSIVE damage. Though because they're so large you have very few of them and they're very expensive. More useful for surprise attacks and finishing off weakened large ships quickly.
Except in space, there's no gravity either, so being bigger doesn't hamper your speed (or shouldn't. Most space games are super unrealistic), in which case the bigger engine with more power wins, and even the smallest fighters have boosters larger than the whole missile.
Some version of X3, i think, had a PDS module, but don't recall how effective it really was.
Could the turret mode options we have be something to do with performance?
And more station and trader control aswell, if we are at it!