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The bigger ones are also good to tackle bigger and slower targets if you dont have access to capital sized guns.
MFG
Ketraar
Its easyer to add a few Interceptors to the fleets
I highly recommend it
I put two Heavy Swarm launchers on my personal M ship, usually Dragon, and it is extremely handy for taking out turret groups and for delivering a big damage spike.
My pure anti-capital destroyers get covered in M Dumbfire turrets and loaded with Heavy Dumbfire Mk2. They essentially have the damage output of L Plasma turrets, but with even more range (10km). They just absolutely destroy any other capital ship they encounter without any mercy. Reloading them is not too much of a problem as the Dumbfire missiles are cheap and the Destroyers can hold a lot of them.
Seriously, put like 2 batteries of them on a Raptor, the firepower is insane.
Heavy Cluster i use on specialized fast strike fighters to easily delete capital targets. Cluster are A LOT cheaper in both, credits and materials needed and thus much, much easier to refill than Torpedos while performing about the same. 10x Asp with 3x Heavy Cluster deliver a massive 364.230 damage in a single salvo.
I Looooove missiles. Sadly they don't perform as well against M and S targets. The flares are pretty effective at distracting the missiles. Even without flares, the anti-fighter accuracy of the light tracking missiles is questionable at best.
Also am besten mal Rockets nochmal ausprobieren nur gegen Hülle ;-)
schwere Intelligente Rakete MK1 Max. speed 457
schwere Schwarmrakete MK1 Max. speed 482
schwere Zielsuchende Rakete MK1 Max. speed 515
800-1200 ?
Split Alligator über 700 Geschwindigkeit, und das ohne booster
Missiles and torpedos kinda need a good setup + set auto supply to high + set upped places to refill. Far more dps but more expensive on the long run.
If fight out of sector, missiles/torpedo dont need to manouver so much. They should be even more effective because only dps vs dps are being counted.
But because x4's menus and control feels clunky and tedious for setting up i tend to go the easier way and buy normal flaks and plasmas t.t
NPCs dont boost OOS very much, exspecially with low pilot lvl. (or with no shields xD)
But Split ships are the better ships for trying to flee.
NPCs tend to be dumb so i always change later to more L-Ships....
Negativ. Nur die Argonischen Ionen Waffen haben bonus Schaden gegen Schilde. Alle anderen Waffen verursachen identischen Schaden gegen Rumpf wie Schild - Ein paar ausnahmen gibt es die bonus Schaden gegen Rumpf verursachen was sie effektiv Schilde teilweise ignorieren lässt - siehe Thermaler Disintegrator.
Raketen verursachen auch absoluten Schaden. Wenn da steht 4600 Schaden, dann ist es 4600 gegen Schild und gegen Hülle. Keine Multiplikatoren vorhanden.
Hast du irgendwelche mods installiert? Die Werte sind viel zu hoch.
Normal haben die schweren verfolgungs Raketen eine top Geschwindigkeit von 170 - 217 m/s ( + Schiffgeschwindigkeit ). Diese sind auch eher gegen große ziele gedacht. Vorallem die Ungelenkten Raketen sind sehr effektive auf M-Turmplatformen und bringen ungefähr so viel DPS wie die L-Plasma Türme.
Die Leichten Raketen sind gegen S und M gedacht.
Leichte Hitzesuchend - 998 m/s
Leichte Zielsuchend - 877 m/s
Leichte intilligente - 782 m/s
Leichte Schwarm - 826 m/s
Leichte Ungelenkt Mk1 - 1071 m/s
Leichte Ungelenkt Mk2 - 1181 m/s
Alle mal fähig Kleinvieh zu erwischen, auch wenn die Genauigkeit zu wünschen übrig lässt.