X4: Foundations

X4: Foundations

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BGratz Jun 18, 2021 @ 2:48am
Rockets, are they really 100% useless ?
WIth 2 gatlings i kill a enemy in 30% of the time, and i have no costs and no need to resupply after 4-6 Killed enemy ships
Last edited by BGratz; Jun 18, 2021 @ 2:49am
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Ketraar Jun 18, 2021 @ 2:58am 
I also tend to be very Teladi wrt to missiles, but they can be useful. If you fight groups of enemies they are a quick way to remove focuss, so a missile might allow enough time for you to take down one while a missile is tracking another enemy, more so swith swarm missiles.

The bigger ones are also good to tackle bigger and slower targets if you dont have access to capital sized guns.

MFG

Ketraar
BGratz Jun 18, 2021 @ 3:37am 
Thanks, thats at least one usable tactic. But i guess i stay with my gun layouts.
Its easyer to add a few Interceptors to the fleets
Wraith Jun 18, 2021 @ 4:01am 
Dedicated missile squad can really speed up taking down a station and capital ship
I highly recommend it
🥇 Xaxoon 🥇 Jun 18, 2021 @ 4:05am 
I never use missiles either. As already described: The cost-benefit calculation does not work. Besides, there is probably nothing worse than suddenly being without ammunition in the middle of a decisive battle. I've seen everything. Missiles: No.
Daddy Shark Jun 18, 2021 @ 4:09am 
Even torpedoes are completely useless. They do massive damage but you have to fly all the way back to a friendly equipment dock to restock them. Supply ships and carriers don't have enough components on hand to keep you fighting.
Kajar Jun 18, 2021 @ 5:04am 
I use missiles pretty much ALL the time. They are extremely useful, especially against capital ships and stations.
I put two Heavy Swarm launchers on my personal M ship, usually Dragon, and it is extremely handy for taking out turret groups and for delivering a big damage spike.
My pure anti-capital destroyers get covered in M Dumbfire turrets and loaded with Heavy Dumbfire Mk2. They essentially have the damage output of L Plasma turrets, but with even more range (10km). They just absolutely destroy any other capital ship they encounter without any mercy. Reloading them is not too much of a problem as the Dumbfire missiles are cheap and the Destroyers can hold a lot of them.
Seriously, put like 2 batteries of them on a Raptor, the firepower is insane.
Heavy Cluster i use on specialized fast strike fighters to easily delete capital targets. Cluster are A LOT cheaper in both, credits and materials needed and thus much, much easier to refill than Torpedos while performing about the same. 10x Asp with 3x Heavy Cluster deliver a massive 364.230 damage in a single salvo.

I Looooove missiles. Sadly they don't perform as well against M and S targets. The flares are pretty effective at distracting the missiles. Even without flares, the anti-fighter accuracy of the light tracking missiles is questionable at best.
Leto Jun 18, 2021 @ 6:37am 
Raketen sind langsamer wie die meisten schiffe, selbst einige Transporter und miner können schneller fliegen wie Raketen, glaube das sagt alles über die Dinger in X4
Kajar Jun 18, 2021 @ 7:11am 
Wat? Ich hab noch keine frachter oder miner gesehen der 800-1200 m/s im normalflug schafft.
Flashblaster Jun 18, 2021 @ 8:04am 
Kann das sein, dass Raketen ausserdem nur gegen Hülle gut sind? Plasma, Puls usw. sind elektrische Waffen und erheblich gut gegen Schilde. Alle Projektilwaffen eher nützlich bei schon runtergelassenen Hosen :D

Also am besten mal Rockets nochmal ausprobieren nur gegen Hülle ;-)
Leto Jun 18, 2021 @ 8:07am 
schwere Hitzesuchende Rakete MK1 Max. speed 584
schwere Intelligente Rakete MK1 Max. speed 457
schwere Schwarmrakete MK1 Max. speed 482
schwere Zielsuchende Rakete MK1 Max. speed 515

800-1200 ?

Split Alligator über 700 Geschwindigkeit, und das ohne booster
Sad Jun 18, 2021 @ 8:13am 
Regular weapons are easier to setup and cheaper on the long run.
Missiles and torpedos kinda need a good setup + set auto supply to high + set upped places to refill. Far more dps but more expensive on the long run.

If fight out of sector, missiles/torpedo dont need to manouver so much. They should be even more effective because only dps vs dps are being counted.

But because x4's menus and control feels clunky and tedious for setting up i tend to go the easier way and buy normal flaks and plasmas t.t

Last edited by Sad; Jun 18, 2021 @ 8:16am
Sad Jun 18, 2021 @ 8:19am 
Originally posted by Leto:
schwere Hitzesuchende Rakete MK1 Max. speed 584
schwere Intelligente Rakete MK1 Max. speed 457
schwere Schwarmrakete MK1 Max. speed 482
schwere Zielsuchende Rakete MK1 Max. speed 515

800-1200 ?

Split Alligator über 700 Geschwindigkeit, und das ohne booster

NPCs dont boost OOS very much, exspecially with low pilot lvl. (or with no shields xD)
But Split ships are the better ships for trying to flee.
NPCs tend to be dumb so i always change later to more L-Ships....
Last edited by Sad; Jun 18, 2021 @ 8:21am
Kajar Jun 18, 2021 @ 8:29am 
Originally posted by Flashblaster:
Kann das sein, dass Raketen ausserdem nur gegen Hülle gut sind? Plasma, Puls usw. sind elektrische Waffen und erheblich gut gegen Schilde. Alle Projektilwaffen eher nützlich bei schon runtergelassenen Hosen :D

Also am besten mal Rockets nochmal ausprobieren nur gegen Hülle ;-)

Negativ. Nur die Argonischen Ionen Waffen haben bonus Schaden gegen Schilde. Alle anderen Waffen verursachen identischen Schaden gegen Rumpf wie Schild - Ein paar ausnahmen gibt es die bonus Schaden gegen Rumpf verursachen was sie effektiv Schilde teilweise ignorieren lässt - siehe Thermaler Disintegrator.
Raketen verursachen auch absoluten Schaden. Wenn da steht 4600 Schaden, dann ist es 4600 gegen Schild und gegen Hülle. Keine Multiplikatoren vorhanden.



Originally posted by Leto:
schwere Hitzesuchende Rakete MK1 Max. speed 584
schwere Intelligente Rakete MK1 Max. speed 457
schwere Schwarmrakete MK1 Max. speed 482
schwere Zielsuchende Rakete MK1 Max. speed 515

800-1200 ?

Split Alligator über 700 Geschwindigkeit, und das ohne booster

Hast du irgendwelche mods installiert? Die Werte sind viel zu hoch.
Normal haben die schweren verfolgungs Raketen eine top Geschwindigkeit von 170 - 217 m/s ( + Schiffgeschwindigkeit ). Diese sind auch eher gegen große ziele gedacht. Vorallem die Ungelenkten Raketen sind sehr effektive auf M-Turmplatformen und bringen ungefähr so viel DPS wie die L-Plasma Türme.

Die Leichten Raketen sind gegen S und M gedacht.
Leichte Hitzesuchend - 998 m/s
Leichte Zielsuchend - 877 m/s
Leichte intilligente - 782 m/s
Leichte Schwarm - 826 m/s
Leichte Ungelenkt Mk1 - 1071 m/s
Leichte Ungelenkt Mk2 - 1181 m/s

Alle mal fähig Kleinvieh zu erwischen, auch wenn die Genauigkeit zu wünschen übrig lässt.
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Date Posted: Jun 18, 2021 @ 2:48am
Posts: 13