Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
by banishing them onto the surface of their Homeplanet...
joke aside... this project unlocks their reputation and they just don't raid friends...
The real problem is that nobody in this game (or most games) respects strength. It doesn't matter how much firepower I have or how close to destruction they are, enemies never surrender or give up the ship even when asked. I send out corvette and destroyer squads to eliminate every pillager and plunderer I see. I have satellites at almost every gate to monitor traffic. Whatever they're stealing, they're losing far more value than that in warship tonnage. By all rights, they should be leaving my ships alone, actively avoiding my assets, or even paying me protection money (which the other factions should then be mad at me about). I systematically removed every SCA station in Heretic's End, but they don't seem to care one lick. It's like killing enemy faction NPCs in World of Warcraft. You don't get anything for your effort, and they're going to quickly spawn again anyway like nothing happened. Heck, my gate watcher fleets have killed hundreds of Xenon ships, and the local sovereignties don't even thank me for it. All they care about is how many satellites and resource probes I've dropped for them.
Points is, pirates are more of an inconvenient natural phenomenon than a real faction. They're just something you put up with. They harass your traders, you hunt down and kill them. Their bravado and screams go equally unheard by the knacker's ears.
I guess they're a decent source of Behemoths at least when you're not otherwise busy.
(factions just don't make sense in X4 due to infinite credits. Though i can see why the devs did this to artifically keep them alive should they get "wiped" out.)