X4: Foundations

X4: Foundations

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Pandora Apr 3, 2021 @ 4:09pm
4.0 mentioned fleet combat improvements...?
Where is the combat engagement planning and execution improvement i've seen in videos and release logs?

AI still seem to get stuck here, attacking an Xenon I. I gave a few S and a M ships to this guy, set them to attack. Told the Rattlesnake to attack an I and he just stood there. Meanwhile the smaller ships went in and started just doing donuts until they got killed (normally they boost away when taking damage and come back after shield is full. The M ship just flew in, then stopped, spun in place and got wiped.

You can see current order is attack xenon and he's not paused or anything. But he's not even moving toward it, just sitting outside weapon range.
https://i.imgur.com/pmEvIJP.png
Originally posted by camus:
The improvement was supposed to be the "coordinate attack" command which lets your fleet rally up before an attack, then go back to the same old ♥♥♥♥♥♥ behavior when the fighting actually starts.
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Showing 1-15 of 18 comments
Cowardly Camper Apr 3, 2021 @ 4:19pm 
That word "improvement." They keep using it...
Wraith Apr 3, 2021 @ 4:19pm 
what rank is your pilot for the rattlesnake?
sitting back at 8.2km does not sound right at all.
Wraith Apr 3, 2021 @ 4:20pm 
Originally posted by Cowardly Camper:
That word "improvement." They keep using it...
It definitely an improvement when I see my 5 behemoth kill an I without taking a scratch.
Where before they would be annihilated
Last edited by Wraith; Apr 3, 2021 @ 4:20pm
Cowardly Camper Apr 3, 2021 @ 4:23pm 
They still are annihilated. Whatever game you are playing, I want to play that one, not X4.
Wraith Apr 3, 2021 @ 4:28pm 
Originally posted by Cowardly Camper:
They still are annihilated. Whatever game you are playing, I want to play that one, not X4.
well it definitely my X4 lol.
Cowardly Camper Apr 3, 2021 @ 4:32pm 
On a side note, Rattlesnakes have consistently been the worst performers of my fleets. I don't recommend them unless you're going to fly them personally or you get them for free by stealing a FAF one. Just go with Syns or Behemoths.
Lucifer69 Apr 3, 2021 @ 4:52pm 
Fleets are sadly still underwhelming, though I have found a lot of use in fleet mining (especially since station resource management is pretty useless atm). I've tried the Rattlesnake, and boy... I swear the 4 star captain is about as intelligent as a shovel. The interesting thing is the same captain does just fine in my Behemoths. He dominates K's all day long with minimal support.

I still tend to prefer sending mass amount of fighters for OOS. The Eclipse is so easy to build hundreds of in the time it takes me to build a couple Rattles.

The Terran content has changed this quite a bit. I'm having so much more luck with the almighty Asgard. Boy, does that thing murder the hell out of everything. And you can boost the laser's damage even higher with mods (and reduce cooldown). It's probably the slowest damn ship in my fleet, but I can park one in a Xenon sector and enjoy the murder. Worst case, I send an Osaka and Syn as fighter coverage.
Cowardly Camper Apr 3, 2021 @ 4:53pm 
This is unreal. I have capital ships that can't hit a station. How do you miss a station?
Darksynapse Apr 3, 2021 @ 5:43pm 
Originally posted by Cowardly Camper:
This is unreal. I have capital ships that can't hit a station. How do you miss a station?

Lol

Somehow in the X4 universe you can hire an a completely unqualified pilot for a 500+ million dollar ship.

The real world equivalent is something like hiring a janitor to pilot a cruise ship with zero experience.
Pandora Apr 3, 2021 @ 10:53pm 
Originally posted by Wraith:
what rank is your pilot for the rattlesnake?
sitting back at 8.2km does not sound right at all.

2-3, does it matter? I haven't seen 3-4 stars do any better than 0 stars, to me it look like beside arbitrary tiered behaviours.

I even put my 3 star syn pilot in a buffalo for free trading and i'm pretty sure the replacement is a marine with 0~ star and he's pewing stuff to death just fine?
Wraith Apr 4, 2021 @ 9:25am 
Originally posted by Virosa:
2-3, does it matter? I haven't seen 3-4 stars do any better than 0 stars, to me it look like beside arbitrary tiered behaviours.

I even put my 3 star syn pilot in a buffalo for free trading and i'm pretty sure the replacement is a marine with 0~ star and he's pewing stuff to death just fine?
Piloting level matter very heavily for destroyer and fighters.
It tells how fast their reaction are as well as how far they are willing to shoot.
For example the rattlesnake main cannons are 7km.
With a 3star pilot he should not be 8km away from the target but rather get blowned up by the Xenon I because he would be within it weapon range.
Lucifer69 Apr 4, 2021 @ 9:42am 
Incorrect, imo. My 3 star captains sits near the maximum range of the main batteries. The Rattlesnake seems to be the exception in that they seemingly are incapable of using the main battery. Even my 5 star captains all rush in for broadsides. Sometimes they'll fire the main battery but only in short 1 second bursts.

My Asgard with the same 5 star captains will sit right at about 14 km from the target and bombard it with the main cannon all day long. It even seems to fire it for the full 7 second duration. Sadly, this means it loses a second or 2 worth of damage due to heat build up (the main laser has a mod that allows it to recharge faster and fire longer).

Only my dumb as rocks 0 star pilots will zerg rush the enemy with my Destroyers. All sorts of crazy crap starts happening with them. Misses, broadsides instead of main cannons, trying to shoot fighters with the main cannons, etc.
Last edited by Lucifer69; Apr 4, 2021 @ 9:44am
Pandora Apr 4, 2021 @ 10:50am 
Is that really what happen, or what *should* happen and you are attributing your expectation unto their actions?

As in, my 0 star Syn seem to do fine. And So does my 0 star fighters don't seem to behave any different from the 2-3 stars ones. I'm using a fleet of Takobas, the highest mess up his attack runs every times and boost away at the slightest damage taken, just like the 0 stars does.

As for the Rattlesnake, maybe its just bugged.
Lucifer69 Apr 4, 2021 @ 11:37am 
I never said this is what should be happening. I only state what I see consistently in my game. Higher rated pilots seems to be better capable of using my larger ships. That is, staying at range and missing less. As well as utilizing the main batteries. In the Asgard's case, it only uses the main battery until ships close in.

For frigates and under, it seems the only benefit is better reaction times and less missed shots, particularly on the turrets (service crew largely are responsible for this).

I assume the Rattlesnake is bugged since it's the only destroyer seemingly incapable of using its main battery. When it does, it's very short bursts and usually against smaller ships. Sometimes I'll see it use the main battery against a station before zerg rushing it for broadsides.
Wraith Apr 4, 2021 @ 12:01pm 
I think it because the rattlesnake main battery has such a short range.
Heck even plasma has greater range then it main battery
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Date Posted: Apr 3, 2021 @ 4:09pm
Posts: 18