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Shields - Terran Shields are pretty good (not sure if they're the best but they're certainly not bad)
Terran Weapons - have incredibly fast projectiles so while on paper ARG L Plasma turrets will dish out a heap of damage, unless against larger ships they won't land a hit, by contrast a Syn fully kitted out with M and L Bolt turrets with shred through any class of ship because of how fast and accurate the turrets are.
Coming back to the Ships chassis themselves the Syn has 8 large turret hard-points, all of which can fire forwards which is a lot of firepower considering the number of large turrets the other destroyers can mount.
As for Terran Traders, I haven't played with them a lot but they don't sound all that great.
TLDR: Terran ships are great at combat
Katana has the best travel speed than other corvette, and good shield and firepower. It can get to somewhere faraway from your territory fast and deal with some skirmish.
Okinawa......currently I never use that ship. Only split miner/trader for their speed.
Just looking at the encyclopedia entries, Katana certainly is fast.
I was looking at Syn vs Rattlesnake though and it just makes no sense. The Syn has a mass of 124t, and the Rattlesnake a mass of exactly double that, 248t. And yet, given the same engine (PAR All-round Mk1), the syn has a speed of 89 m/s, while the Rattlesnake sees 178 m/s.
I would agree, TER shields are quite nice in general.
I guess that depends on whether your target is static or moving. Plasma has always been ridiculously slow, and certainly won't hit moving targets often.
ARG medium bolt turret has a rotation speed of 180 degrees/s, while TER has 95 degrees/s. ARG bolt speed is 1074 m/s while TER is the same speed. So for medium bolt turrets, ARG > TER.
That may be true in terms of sheer fire power, but L turrets are slow and ineffective vs small fighters.
The Odysseus has 4 large turrets and 12 medium, which is half the number of L turrets. but 3 times the number of medium turrets. It can also carry up to 50 ships, 10 of which may be medium class, and still manages to move almost twice as fast as the Syn.
The Syn has better shields than the Odysseus (3xL, 25G vs 2xL, 17G) and has the same hull integrity as the Odysseus Sentinel. What is worse is speed, including max speed, boost speed, travel speed and acceleration all of which suck big time for the Syn.
Which is strange, since the Syn mass is 124t vs Odysseus Sentinel 251t.
Now compare mk3 shields.
Terrans have extra mk on shields where other factions don't. For example for L shields TER have mk3, other faction's stop at mk2. Other factions have XL shield mk1, while terrans have mk2.
Drag? In space?
BIG plus on this comment. You know, I had not noticed that until I tried doing what another poster said, and compare mk3 shields? But quite right, where SPL has a MK4 engine, TER has MK3 large shields!
For engine comparison:
S mk3's: https://i.imgur.com/YaU0HKA.png
M mk3's: https://imgur.com/0mnRa2J.png
L mk1's: https://imgur.com/bP8OgdZ.png
XL mk1's: https://imgur.com/3GdD0ZF.png
As you can see, Terran speciality in engines is boost/travel and namely their acceleration and efficiency. Terran S/M combat engines can boost almost double the time over other engines, before shields are depleted from full. L and XL engines accelerate travel mode to full speed in ~1/5th of the time other factions take.
Tables not done by me, all credit to Alkeena in egosoft forums, assuming he's the one who made them ;)
edit: the "attack" stat in boost and travel is the time it takes to accelerate to full speed. "release" is for how fast it comes to full stop from when you hit the brakes.
Yeah, and it is a pretty influential stat. Hull mods that alter it will dramatically increase a ship's mobility.
Of course it makes no sense but neither does having a non relativistic top speed, so...
Strange as it may seem the game does not computes space as empty (therefore no drag) instead they use the "liquid void" for gameplay reasons (so that things will stop and flying will be more like flying an airplane than a "spacewalk" which it is in reality).
Thanks for that, excellent information.
My Moreya (small ship) goes from 0 to 7.7k m/s in about 2.5 seconds and the auto pilot does some really weird stuff. I've seen it side-drift through whole sectors and crash into stations more often when it activates travel mode for the last 20-30km distance.
Come to think of it, they _do_ put all of those rocks in the way. I guess empty space would make for a rather boring game, so one might welcome a bit of creative license if it means we get to see volumetric fog & rocks to mine.
Assuming friction then, one would expect a lighter ship to be more maneuverable at low speeds, so I would want to see double turning rate, pitch rate & responsiveness. Also acceleration should be better, since at lower speeds all those sharpy edges of that ugly looking Syn should not cause too much drag.
Happy if the top speed, esp. travel speeds are not attainable.
While Syn does have some better stats, they are not as good as the mass differential might suggest:
Syn might look like a dogs breakfast and warrant all of that drag, but Osaka is smooth as silk.
Yeah, Moreya is a giggle a minute. Loving mine.
Not strictly speaking a TER ship though.
Which is strange, since the Syn mass is 124t vs Odysseus Sentinel 251t. [/quote]
Syn has 1L engine, rattlesnake has 3L. This is why it is so slow.