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But they will never get wiped out completely without significant player intervention.
Well in my current playthrough, they seem to be easily wiped out in the cluster between ZYA and ARG Space.
The only upside I see from this (maybe), is, that maybe, once ZYA is finished with wiping out the Xenons there, he turns his fleet to attack the Argons, that's what I'd like to see.
But honestly, this contrast is so huge, like every piece of Ingame lore tells you, that the Xenon are the biggest threat to the civilizations, nearly wiping out the Terrans, the one big enemy, all of the people of the Gate Network can and need to unite against and so on... and in reality they're a joke, a mere nuissance at best.
That is a huge disappointment to me, so I already started eyeing several Xenon Mods, having to decide, which one of these is the best, unless Egosoft fixes the Lethargy of the Xenons themselves.
Imho, since they added more enemies with the Terrans and Segaris Pioneers, that fight the Xenon, they should up the cap limit of Xenon Ships and Fleets and give them more ressources to mine within their sectors, so they can actually keep up with the all the Factions that want to kill them off.
You might have impacted too much with defence stations or something that got them this weak. i had one savefile in which i had built defence stations at their exit points in argon space and teladi or free families after that xenon become irrelevant. So i guess its your choice if you want them life threatening or not by doing something about it.
I prefer them in game though. Too much nothingness without them.
Well I only have a defense station at the exit of Tharkas Cascade XV into Hatikvah's Choice I.
I built that because the Xenon were harassing my miners, coming from Silent Witness and HC III, there, I wanted that threat to be dealt with.
But this was before I read into the matter, how the factions AI internally works, that it like hands out "Jobs" that should be done and allocates them to sectors, no matter where the sector is and no matter how far away it is from a ship, it has allocated the job to.
So I assume, that the AI behond the XEN faction has sent mining ship after mining ship to the Sectors between ZYA and ARG to fulfill jobs there, that these ships only fly through HC I and then got killed by my station and that starved the Xenon there of ressources.
I guess I'll have to demolish my defence station then and give up the plot, to test, if that helps the Xenon to get back on their feet in that area.
I'm wondering, if it would help the Xenon, if they'd be split up into 4 factions (for ease, if you call them NW, SW, NE and SE Xenons), these factions all being allied together of cause, leading to them not sending Mineships through a wide hostile area for them from e.g. the Southeast Xenons in Scale Plate Green to the NW Xenons in Tharkas Cascade and beyond, so the NW Xenons in Tharka's Cascade would build their own miners, which use solely the ressources present in Savage Spur II, their Matrix Sector (can't recall the number of that one) and the Tharka's Cascade Sectors, in the end establishing real invasion fleets, that really are a threat that could challenge ZYA, ARG and TEL/MIN and conquer a sector or two.
The problem is they nerfed them a little too hard. Now they're not so much of a threat.
I made a mod that basically doubles the amount of ships the Xenon are allowed to build. In the case of miners and transports it triples the quota. It doesn't mess with their guns or engines or anything like that. It just allows the xenon to make more ships.
https://steamcommunity.com/sharedfiles/filedetails/?id=2523754405
On my vanilla playthrough, they aren't that much of an issue, and they invade rarely. They also lost a lot of sectors really early.
In my modded game, even after dozen and dozen of hours I still can't build my empire, because they wreck sectors after sectors, no shipping lines are safe, and they often destroy trading stations.
I spend more time playing the gate guardian, moving all across the playfield with my fleet than actually building said fleet.
I have never encountered the in-between where they can put up a fight but the other factions know how to retaliate accordingly.
On the Yaki invasion mission, I cleared out all the TER destroyers and carriers, and sabotaged stations along the way, and the Xenon still didnt make it past Getsu Fune with 2 Is and about 10 Ks.
The Xenon just seem handicapped
But so far Xenon seems much weaker then they have in the past. Granted people usually complained they where too strong before (although I did not have an issue with them before).
I once played a while ago, when Split Vendetta was somewhat fresh, but then stopped playing for a while until recently.
I remember back then, how the Xenon invaded HC I with an I.
Of cause I couldn't do something really, because it was very early game, my only ship was my Elite Vanguard from Young Gun Start and I was a clueless noob.
But nonetheless I liked that happening very much, because the Xenon really felt threatening to me then!
For me, a game where it is a climb up all the time, that is boring, a setback or two (and may it only be indirect, that you can't let AI travel through an Xenon infested sector) bring motivation and makes the game interesting.
Right now, the Xenon aren't really invading with K's or I's, I see them only invading once in a while with small fleets of S and M sized ships e.g. in Fires of Defeat, Frontier Edge and the Void (but that is really rare, Void is 99% of the time save) and, before I closed the gap, Hatikvah's Choice I.
The only time I see K's out of Xenon Territory (and so far in that 4.0. save I've NEVER seen an I out of Xenon Territory), they're not really invading with it, the K is alone and it just seems to me, that it is in a defensive stance and just transiting to another Xenon sector, but I don't even need to do anything, since they fly through heavily travelled (and thus heavily guarded) systems like Argon Prime, the AI factions deal with them easily by themselves.
And I can't remember seeing the Xenon ever invading with an L or XL sized ship like K's or I's in that 4.0. save.
As I said earlier, they just feel like a joke, a mere nuissance at best, not an existential threat that challenges me. Nothing challenges me in that save except my motivation to wait for profits to invest into new stations.
The xenon aren't all-knowing and all-powerful. They've been (and still are) cut off from each other when the gates went down just like everyone else. That takes away their primary advantage of overwhelming numbers.
There's an entire galaxy of targets out there to fight with. You don't HAVE to fight the Xenon and ONLY the Xenon. If you want a fight, go pick a fight with someone.
Personally I hope the Xenon are eradicated soon and we come up with some other "big bad" to shoot. Maybe the Ancients come back and they're ready to kick everyone else out of their galaxy. Maybe Ren Otani built a massive militaristic force in the Rebirth sectors that exists until this day (he had control of Omicron Lyrea), and they're ready to smash everyone when their space reconnects with the x4 sectors. I could even go for a "branch 10" version of the xenon that are radically different.
Someone other than the exact same enemies we've been fighting for every game so far.
In my own game (4.0, cradle of humanity) the Xenon pretty much do nothing of note several hours into the game and have mostly lost ground in several sectors. I not only had to install Xenon Proliferation mod to keep Xenon from getting wiped out by Terran Protectorate, but had to tweak the mod to make the build costs and time much lower to give them a fighting chance. But they are still sending out their miners senselessly.