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For stations nearer the enemies, .... well... make them targets ;) Minimal turrets a few profitable modules. You might get the next order too. Just avoid competing production.
There's a lot of ways to up the value. Use an 8M or 3M6S dock instead of a cheap one. Add a pier. Add defense modules with no turrets on them.
Just be careful - it doesn't take much to hit the max payout. The ceiling for war missions is currently just 3 million-something. A nice dock and couple of small storage modules covered in high quality turrets/shields should do it.
P.S. Can defense drones launch from a station if it only has an 8M dock? That must look silly!
How about you use this excellent tool.
EDIT:typo
It's got a problem in that you can't see the value of what you're building. All you know are what raw materials go in to making it. Also, I think the caps are too small.
Because there's a cap. While I think the cap is low for some of the missions, there definitely needs to be one.
But, with the way the missions work, I have to disagree. It's such a bad change. If you want the station value to directly determine the mission payout, then have the mission description tell you exactly what you need to reach that amount. I'm not interested in building megafactories for factions when all they request is a simple defense station, regardless of payout.
And those defense stations are in places you'd expect to find them, not where you'd think to find factories. "Well then just build massive defense stations." That's no good either. If NPC factions were supposed to have insurmountable defense stations sitting at every sector entrance, I think they'd be building them themselves.
It made sense before.
"I'll pay you 10M credits to build a defense station for me!" makes sense. That's how jobs work in the real world. If the contractor gets the job done for less then he keeps some money.
I think a more sensible change would be that you don't get paid until EVERY module on the station completes construction.
Well not really. It amounted to "i'll pay you 10mil credits for a 300k storage container with guns on it".
The way the missions are setup now, your not punished for actually building something useful.
Also not getting paid until everything is complete means you have to build and pay for everything yourself. The NPC faction will continue to build the station according to your plan long after you've handed it over to them.
@OP a fully kitted out defence disc costs about 3mil, just chuck an extra one on. Build the admin structure (or some other vital mission component) last so you dont complete the mission prematurely.
Also keep in mind, cost =/= Value. Just because it costs you 5mil to build a station, doesnt mean its value is 5mil, its likely higher. I'd take the mission max payout, then half that and use that as your budget.
A fully-kitted defense bridge is something like 400k-500k, iirc. Maaaaaybe 600k, can't quite remember, so I'll go with 500k. So to get the 11m reward from a request that only specifies 3 Defense Platforms and a number of turrets, you're going to be supplying them with over 7x the firepower they requested. That's just ridiculous. Over 10x if you consider the fact that you can't put turrets on an admin center, thus it does not contribute to the firepower even though it is required.
If you are going to have a house built, you don't say to the contractor, "I want a nice kitchen and a pool. Whatever you build above and beyond that, up to my maximum amount, is what I'll pay for." I'm not saying no one has ever done that, but that's not how regular people typically operate. You hire an architect, or at least go over specific plans. You don't just throw money at them and trust that they'll give you what you want.
But, again, NPCs don't build massive defense stations like that. They don't go spending 7m (or equivalent resources) on defense bridges for a single station, because that's too much power for an NPC faction to have. I mean, I guess you could create a universe where the factions simply can't attack each other successfully because their defenses are impenetrable, buuuuut what fun is that?
That's how it works. It also costs $200k for some contractors to build you a house. It actually only costs them about $50k in materials to build your house. They keep the rest.
You're not supposed to determine if what the customer wants is "useful". You're supposed to build what they asked for. I would be pissed if I contracted you a job to build me a solar plant with 6 panels on it, and I come back to find you've also built a computronic substrate facility that I didn't ask for, and I have to pay for the materials to construct said facility later after you've collected your money and left.
The current system is dumb. The old one made way more sense. As I mentioned the only change I would make is to make it so you have to completely finish construction before handing it over. That way if you just HAVE to build something "useful" then you're paying the bill and not the customer who didn't ask for your "useful" modules in the first place.
In 4.0, missions often ask for 40K storage, 10 turrets, and a dock. I think they pay 3.6 million? I've got a standard, low-ball template with two small argon storage units, a cheap dock, and 10 turrets on the storage units. In 4.1, those missions have the same requirements but the max payout is 3.57 million. I tried using my standard low-ball template and got 2.5 million. When I checked the average price for all the components I put in, it only came out to 550 thousand, so that was quite a profit.
I tried again, this time using Teladi storage, a couple of connectors to make it work, much nicer turrets (with actual shields), and a well equipped Teladi defense disk. The mission was completed before the disk got started, but I still got 3.26M, so I was actually rather even without the disk. If I were to use, say, an 8M dock and Terran turrets with Mk3 shields, I'm guessing I would hit the max.
The problem is that, to me, that's no defense station. That's a small supply depot. Miners could hide from Khaak and I guess it could be used to store missiles, but it's no defense station. That's why I think the max should be bumped up to something more like 7 million. Possibly as high as 40 million if the war effort is going badly for the requesting faction. I can make at least that much on a Terran build-me-a-fleet mission.
I created a blueprint for a station that would net me 2.898m, after building one that didn't achieve max payout. When I created it, it was around 1.87m in order to achieve max payout from the mission, but it was around 2m when I took this screenshot because of market fluctuations:
https://steamcommunity.com/sharedfiles/filedetails/?id=2557449008
Factory missions only pay, like, 2m-7m, depending on the factory product. Defense stations pay beween 7m-13m, because apparently the NPC factions want to pay fortresses, but don't want to tell us how to build them, specifically. Not sure where you're picking up your defense station missions, but I find they're worth way more than what you're saying. See here:
https://steamcommunity.com/sharedfiles/filedetails/?id=2557448996
No, that's incorrect. At least in HF3. I tested it building some stations that "cost" exactly 4mil (at max buy value), and got approx 8mil back.
The game doesnt care how much you actually paid for the resources either.