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Sounds like you're into the Split thing. Rattlesnakes are swift and deadly. They're kind of glass-cannonish as they take a punch to the jaw worse than Glass Joe - but you get a few of them prowling around together and they're super deadly.
For your turrets, you basically can outfit your ship to kill S/M ships, or you can outfit it to kill big stuff like L/XL/Station sized targets. Particle repeaters are like big gatling guns and are pretty good for fending off fighters and drones. But really you're going to want to have a wing of your own fighters for taking out enemy ships.
Outfitting your capital ships for fighting S/M fighters means you're weak when you run up against an enemy capital ship. For big targets you want Plasma weapons.
also small thing, what kind of loadout would i want anyway? the turrets confuse me.
You have to make friends with the Terrans to +20rep, then buy the blueprints for both the ship and the XL main gun, then you can produce it at your own shipyard. They don't just sell them. Another way is to go find one on patrol and use copious amounts of boarding marines over and over until it turns green.
Or you can go through the terran secret service missions and at one point you get your hands on a Terran Syn destroyer - which can more than hold it's own in almost any situation. It was my main ride for a good 100 hours or so. I used all Terran beams on it.
Against fighters it will suffer a good bit as they will be relatively easily be able to remove the turrets and engines. Luckily Xenon do not use missiles, since a couple of heavy missiles can easily cripple it.
As for the Rattlesnakes own weapons... The forward guns provide very high DPS that only the Terran Syn and Asgard can surpass.
Turrets are also plentiful. If you look for anti-capital and station firepower, Paranid Plasma are the way to go. If you need more anti-fighter work, Pulse or Beam do a decent job.
For M-Turrets the best anti-fighter work is done by the Flak turrets (Available from Argon and Free Families). If you don't have access to those, Pulse might be the best option to reliably hit fighters but as with most M turrets, the damage output is really low.
If you want even more ant-capital firepower, you could fit missile launchers on the M slots. Heavy Dumbfire Mk2 get really close to the damage output of L Plasma weapons. Anti-Fighter light tracking missiles don't seem too effective as they have trouble hitting the little buggers, even without all the flares.