X4: Foundations

X4: Foundations

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BGratz Sep 6, 2021 @ 6:17am
2
Advanced Start Savegame download here ->
All savegames made in 4.0 Should be fine to use in 4.1
Post 1: 7 Ingame Days
Post 2: Follow up savegame 12 Ingame days. More Collected stuff and a bit more trained Employees.
Post 3: Follow up savegame 34 Ingame days. HQ foundation build, HQ filled, Elite marines trained
Post 4: Unlocked DLC´s. New sectors Explored, Satellites placed, Probes placed, Constructors seized, Shipyards Blocked, Faction ranks raised
Post 5: Basequest advanced and basic research done
Post 32: Downgraded savegame number 5.
https://steamcommunity.com/app/392160/discussions/0/3043858879876614678/?ctp=3#c6296618058100234694
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First Savegame 7 Days and 7 Hours
Last Savegame Slot (dont ask me why it say 460Mb and 1970, its 50 Mb from today. The packed file is the file you need to copy in your savegame folder, no idea what happens if you unpack it)
https://drive.google.com/file/d/1J5V_SG8HVO3Da3l4ey2Uylp8H6gusbLW/view?usp=sharing

This is a prepared savegame that is not modified and has all startgame Grind done.
Different to my two older savegames
https://steamcommunity.com/app/392160/discussions/0/3061870378088501107/
this time i supressed the Factions so that the Xenon are stronger
https://steamcommunity.com/sharedfiles/filedetails/?id=2595073309

* Its made without active DLC´s so both can play it, DLC owner and people without DLC´s
* Its not marked as modefied
* No one time Quests have been startet/done. (only Antigone Trading Guild quests)
The HQ quest has not been started
* The Shipyards of all Factions are blocked (Paranide XL is open, somewhere one must sell the Seized ships. There are allready Blocker Ships waiting for the DLC´s Shipyards.
https://steamcommunity.com/sharedfiles/filedetails/?id=2595065624
* Nearly all XL Builder have been seized or are blocked. Paranide has 2 Free flying arround and there are 2 Seized ships i sold but the Warf did not destroy, since they have no Shields its only a matter of time until they disappear
https://steamcommunity.com/sharedfiles/filedetails/?id=2595065641


* All Crew is Human
* 525 Mio Cash
* Factions
https://steamcommunity.com/sharedfiles/filedetails/?id=2595073341

* All Sectors Explored
* Map is covered with Satellites
* Map is Covered with Probes

* There is a whole trainingssetup for Crew and arround 2400 Crewman with allready high stats (Blueprint one trainer and when finished Delete all parts and load the blueprint)
https://steamcommunity.com/sharedfiles/filedetails/?id=2595078048
* One miningbase i made primary to level Pilots with 54 Paranide M Miner and Gas Collectors
* 51 Sonra Worldtrader but sadly only 12 Have a Pilot (3+ Stars) (All you need is to add the 3+ star pilot and the ship will start his job)

* 4 Gorgon
* 30 Nemesis Bomber
* 92 Perseus Interceptors
* A few Scouts, player used ships and such

* One Ship with legit collected stuff
https://steamcommunity.com/sharedfiles/filedetails/?id=2595071978
https://steamcommunity.com/sharedfiles/filedetails/?id=2595071999
* One ship with not so legit stuff ^^. If you dont like it just sell the ship
https://steamcommunity.com/sharedfiles/filedetails/?id=2595072017


* The Mining Base has some extra buildmaterials in the Buildstorage that can be used for the HQ.
* The both ships for HQ and Segaris quest defend the Mining Base
Last edited by BGratz; Sep 18, 2022 @ 1:01pm
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Showing 1-15 of 37 comments
BGratz Sep 6, 2021 @ 6:17am 
2nd Savegame (12 Ingame Days)
Savegameslot 9
(and its even smaller (since factions cant rebuild lost stations) 46 MB)
https://drive.google.com/file/d/1FwcKH9NE6kE8ywACBkFpGULFmtRika9U/view?usp=sharing

Different to the previous savegame
* 1.1 Billion cash
* All 51 Worldtrader have 3+Star Pilots
https://steamcommunity.com/sharedfiles/filedetails/?id=2595860551
* Faction Ranks are higher
https://steamcommunity.com/sharedfiles/filedetails/?id=2595860529
* More collected stuff
https://steamcommunity.com/sharedfiles/filedetails/?id=2595855999
https://steamcommunity.com/sharedfiles/filedetails/?id=2595856024
Last edited by BGratz; Sep 12, 2021 @ 7:05am
BGratz Sep 6, 2021 @ 6:17am 
3rd Savegame (34+ Ingame Days)
Savegameslot 8
https://drive.google.com/file/d/1Alni4VfoZXgSQ-jFeqNLR_MWkdqEJhPu/view?usp=sharing

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I just saw that the NE Crisis reaction fleet Nemesis have deactivated Turrets i fix that later, so if you download as long as this thext here exists you need to do it on your own
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Differences to the 2nd savegame
I played this savegame a long time mostly in sinza to train my employees
So there are now
* 230+ Elite Marines (and they are 5 star Crewman with 5 star Morale too)
* A ton of veteran marines (and they are 5 star Crewman with 5 star Morale too)
* A ton of crewman somewhere in their training
* 100+ 3+ Pilots, most of them man the 100+ Sonra Worldtrader
You find these Employees in the Special Task fleet. The Miner and Trader Crews are normal Crewman. Same for the XL builder that has normal crew in his Description

* HQ quest done until first time you need to enter the HQ
* HQ builded with
https://steamcommunity.com/sharedfiles/filedetails/?id=2596473272
- 5 3x L/XL Docks
- 10 S/M Docks
- 50 XL Solid Storages
- 50 XL Fluid Storages
- 150 XL Container Storages
* HQ Storage filled with wares for arround 500 Million Credits
https://steamcommunity.com/sharedfiles/filedetails/?id=2600203871
* Removed the mining base and moved the miner and Collectors to the HQ
* Moved the Stuff from the Legit collector into the base (arround 120 000+ items)

* Buyed 20 additional M Miners and M gas Collectors for more pilot training
* Buyed 50 additional Sonra as Worldtrader for new 3+ Pilots
* Buyed 100 Explorers (for the case one want to activate the DLC after this savegame)
* Buyed 100 Pulsar Fighter as defense for Stations

The HQ has much more Storage you can allocate, i decieded to keep it on a decent but not too large niveau. But dependent on the players plans this base is so a good foundation for many possibilitys.

I deleted arround 4-5 Billion Credits with the aim that there are 2 Billions available in the savegame. As reminder, the idea is a polished savegame that can be used to start a funny game without startgrind. Not a overpowered Imperium. If you want that use the "not so legit storage" and sell the Space-caviar for 17 Billions. If you want to get rid of money just buy Station plots and delete them
https://steamcommunity.com/sharedfiles/filedetails/?id=2600203844



To use the Trainer
If a trainer build is finshed, Blueprint the trainer.
Remove these 5 Arms (blocks) piece by piece (thats 300+ Modules, deleting all 1600 at once will drop your fps to something like 0.0001 for several hours) and then load the blueprinted plan and start again.
https://steamcommunity.com/sharedfiles/filedetails/?id=2599566109
I chaged that and made only smaller trainer for the download, you can make them yourself larger again, somehow i expect that many people dont read this and end up crying. So its better to make you build your own trap.
Last edited by BGratz; Sep 16, 2021 @ 10:54am
BGratz Sep 6, 2021 @ 6:17am 
4th Savegame (37 Ingame Days)
Savegameslot 7
https://drive.google.com/file/d/1izClY3PloDV_ceVm_Q-AEYXdT_IGNDxU/view?usp=sharing

* Both dlc´s activated
* DLC Sectors covered with Satellites
* DLC Sectors covered with Probes
* DLC Shipyards blocked with blockerships
* DLC Constructors Seized (There are still 4-5 Active so that the Factions can repair and maybe even build a few stations)
* Seized a Moreya and a Kuraokami
https://steamcommunity.com/sharedfiles/filedetails/?id=2601234532
https://steamcommunity.com/sharedfiles/filedetails/?id=2601234557



Last edited by BGratz; Sep 13, 2021 @ 10:39am
BGratz Sep 6, 2021 @ 6:18am 
5th Savegame (Still 37 Ingame Days)
Savegameslot 6
https://drive.google.com/file/d/1rzZRXTDjocZeYLYhJHwx6Ddv1ovmLZmC/view?usp=sharing

* Made the Basequests and researches until
https://steamcommunity.com/sharedfiles/filedetails/?id=2601309757
* Cleaned the Inventory a bit (sold abundant amounts of stuff)
https://steamcommunity.com/sharedfiles/filedetails/?id=2601309732


All savegames made in 4.0 Should be fine to use in 4.1
Last edited by BGratz; Sep 13, 2021 @ 12:16pm
Peacenelke Sep 6, 2021 @ 6:42am 
Dude you truly have too much time :D
BGratz Sep 6, 2021 @ 8:28am 
XD, kind of
Hopefully it spares many others that time
Last edited by BGratz; Sep 6, 2021 @ 9:13am
BGratz Sep 7, 2021 @ 6:31am 
following savegame (ingame day 12) uploaded to second post
BGratz Sep 8, 2021 @ 2:00am 
I thought i wait with the 3rd savegame until i had a few 4 Star Trader, but this develops so slow i am really not sure if thats worth a real week in sinza
Suggestions, Feedback, requests are welcome
Last edited by BGratz; Sep 8, 2021 @ 2:09am
BGratz Sep 9, 2021 @ 9:34am 
What do you think, soon i release the next savegame with the HQ and some (i have 40 want 300+) elite marines.

My question is now how much money is a good amount, i guess the 2.3 Billion and additional the money when i sell the (now 63) Xl ships i pirated are just too much.

What do you think is a decent amount ? 500 Million or a Billion.
(Consider that if people want more they can just use the not legit Ship and sell the Spacefly Caviar for 17 Billion. So its not about Min-Maxing, its just about a amount that is not too less but enough to start from that gamestage. Income is btw arround 10 Mio per Ingame hour)
Last edited by BGratz; Sep 9, 2021 @ 9:37am
BGratz Sep 9, 2021 @ 10:46am 
allright lets get rid of that shi..
https://steamcommunity.com/sharedfiles/filedetails/?id=2597483813
And on top i buyed 100S Ships with each 50 Advanced sattelites i sacrifice.

So its down to 1.8 Billion, lets see if it makes sense to reduce it even more
Last edited by BGratz; Sep 9, 2021 @ 10:55am
BGratz Sep 11, 2021 @ 4:11pm 
Damnit, i really thought i could upload the 3rd savegame now, but since i moved the 3 Star Pilots into new worldtrader all Bomber have now zero star pilots. So i guess its a good idea to give them a Night in sinza to gain at least 2 Stars.
BGratz Sep 12, 2021 @ 7:05am 
Finally savegame 3 Released.

Now its time for savegame 4 which will have Both DLC active
Pathogenic Sep 12, 2021 @ 8:53am 
Or just do custom gamestart when 4.1 releases. Though, by loading up your saves and saving, it tricks the game into thinking you have all sorts of progress made, so that you have a higher budget in the budgeted (non-modified) custom game start.
BGratz Sep 12, 2021 @ 11:21am 
Thats one of the benefits. And one of the reasons why i made no unique quests (except the steps in the HQ questline in Save 3)

The other thing is that so far i saw that there is no option in the Custom gamestarts to add leveled Crew (i can be completly wrong with that, never played 4.1 until now)


Btw the 4th savegame comes much faster than the 3rd. I allready have explored the most Split sectors and blocked the warfes. So 1-2 More hours and then Pirating the builders and the split DLC is done. And the terran should be even faster. .... well maybe i need one more day to get the faction rank on 30
Last edited by BGratz; Sep 12, 2021 @ 11:22am
BGratz Sep 13, 2021 @ 4:27am 
XD the factions are really a bit weak now that they cant rebuild Stations/Modules
Weak enough to need protection
https://steamcommunity.com/sharedfiles/filedetails/?id=2600989471

Or one need to remove the blocker for some time and allow the Faction to have 1-2 Constructors
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Date Posted: Sep 6, 2021 @ 6:17am
Posts: 37