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Well, you already found the flaw in most of the older "tutorials"... they are ANCIENT.
Anyway, you've asked a legit Question.
To train Marines you have to put them into use, weed out the weak so that the strong survive.
If you are relatively early in your Game you have to train them via Boarding exclusively, with each Boarding Operation the surviving Marines will increase in quality and the numbers of casulties you have to replenish will go down.
If you have access to Terraforming however.. you can build some sort of Training Camp Planetside... as long as the Atmosphere is not Toxic, the Air is breathable and you have the minimum requirements (some Planets are already inhabitable enough for such a Facility) you can send Marines to your HQ to get their Boarding Skills in shape without risking their Lifes.
I am carrying out the faction mission of HAT. One of them is to save a HAT cargo ship after I sent the massage to SCA. When I arrived, it had been boarded, and the crew abandon the ship. I cannot start boarding on this cargo ship anyway(the button is grey), even if the resistance was 0 and i remove all its modules. Is this due to the script of this mission that this ship is not able to be boarded? (like Xenon's ships)
i know this mission and i can tell you that this ship is not supposed to be claimed by the Player nor by HAT... you can destroy it or let the other NPCs do the dirty work.. but this L Freighter is a lost cause.
as part of the HAT story it is unboardable.
this is the short version of what i explained earlier :)
2: Fill them with Marines and letthem seize ships until you can fill one Mammuth with Specialist Marines
3: Make a Station like that
https://steamcommunity.com/sharedfiles/filedetails/?id=2592519235
4: get a good Builder Mammuth (70 Construction drones)
5: Fill that builder with the Marines and turn them into Crewman
5: let the Builder build that station so long and often until your Crewman reach Morale 4+Stars
6: move the Crewman back into your pirate Ship(s) and make them again marines
7: let them seize more ships
Repeat (you will loose many of that Marines so you need more marines to keep your Pirate ship so full as possible)
dependent how you do that it can need between 30 Hours and 3 months
I train my marines with a boarding "fleet" of two Cobras and a Chimera with burst rays. That's more than enough to take any SCA destroyer which is all you want to tackle until a few stars in anyway.
And they move much faster.
Theres a reason why i use the Builder with the most crewman slots
If you think about both tips you should find it out yourself
Ok ok, for the case the brain is on vaccation
https://steamcommunity.com/sharedfiles/filedetails/?id=2594863118
I have capped every Asguard I see using my medium player ship to remove enemy turrets, a rattlesnake to remove hulls to 74% then I board using my XL transport ship.
You need to match enemy veterans 2 to 1
(slightly different than described above)
Long story short
* Buy Building ships full of Marines
* Turn them into crewman
* Train them as crewman until they have 5 Morale (such a Station is enough, means after each night in sinza i get so 880 5 morale Crewman)
https://steamcommunity.com/sharedfiles/filedetails/?id=2598580161
https://steamcommunity.com/sharedfiles/filedetails/?id=2598624097
* Turn them back into Marines
* Seize tons of ships
https://steamcommunity.com/sharedfiles/filedetails/?id=2598621363
Even if you don't need those Ships you can just sell them to the nearest Shipyard that could make use of them... Behemoth and Phoenix Vanguards go for example to Argon and Teladi, Sentinels go to ANT and MIN.
If they need them they will reequip them.. and propably even use them...
(Though, it is possible that i talk nonsense here.. i don't keep Track of those Ships.)
If you just want to get rid of them... you can also just send them one by one to the nearest Xenon Shipyard.
Every move I make, I have to pause the game, do a little tampering, unpause the game a few seconds, pause again, becausd it does not go like smooth, letting the accompanied fighters take out the surface items, yet, I have to hold their hands and guide them along the way.
I wish that simpler instructions would flow down the command line and I do not have to see that a boarding in progress is litterally blown to pieces because of some happy trigger finger.
Sad, if there is a way to implement AI into this game, the devs should concider this, instead of writing code that faults more than less.
A lack of logic...ahhh X4...the game where we have access to the absolute pinnacle of technology, such as teleportation and terraforming, yet we apparently lack the common sense to simply invest some time and resources into teaching a marine how to hold a pistol (or teaching anyone anything, for that matter, without having to rely on tediously farming magical books that imbue real-world experience on the reader.)
The suggestions in this thread just aren't great either. I saved the Yaki, so now they're blazing around the known reaches of space, destroying any pirates which they seem to deem as inferiors, which includes my occasional SCA boarding targets, effectively tripling the amount of both work and frustration on my end in attempting to board said vessels without the Yaki catching wind of the skirmish and killing everything on board including my marines.
And the suggestion from the dev about terraforming training is the funniest suggestion here. That's literal endgame. If I have access to that kinda cash, then obviously I'm just going to throw dozens of Shuyaku's filled untrained grunts at my prey until I overwhelm them with sheer numbers.
The only practical solution left to me is to start a full scale war with another faction just to teach my marines how to shoot. What a fun mechanic. As much as I love this game, it feels like they asked some inebriated interns to make some of their design decisions.