X4: Foundations

X4: Foundations

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How can I train the marine?
I found some outdated tutorials. They said that selling L cargoship at the pirate base in hewa's Twin the cove, and then board the ship to quickly train marine. However, I didn't find that the pirate base could sell ships.
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Showing 1-14 of 14 comments
eMYNOCK  [developer] Sep 4, 2021 @ 8:35pm 
I found some outdated tutorials.

Well, you already found the flaw in most of the older "tutorials"... they are ANCIENT.

Anyway, you've asked a legit Question.

To train Marines you have to put them into use, weed out the weak so that the strong survive.

If you are relatively early in your Game you have to train them via Boarding exclusively, with each Boarding Operation the surviving Marines will increase in quality and the numbers of casulties you have to replenish will go down.


If you have access to Terraforming however.. you can build some sort of Training Camp Planetside... as long as the Atmosphere is not Toxic, the Air is breathable and you have the minimum requirements (some Planets are already inhabitable enough for such a Facility) you can send Marines to your HQ to get their Boarding Skills in shape without risking their Lifes.
evealicemier Sep 4, 2021 @ 9:13pm 
Originally posted by eMYNOCK:
I found some outdated tutorials.
If you are relatively early in your Game you have to train them via Boarding exclusively, with each Boarding Operation the surviving Marines will increase in quality and the numbers of casulties you have to replenish will go down.
Awesome, thx.
I am carrying out the faction mission of HAT. One of them is to save a HAT cargo ship after I sent the massage to SCA. When I arrived, it had been boarded, and the crew abandon the ship. I cannot start boarding on this cargo ship anyway(the button is grey), even if the resistance was 0 and i remove all its modules. Is this due to the script of this mission that this ship is not able to be boarded? (like Xenon's ships)

Last edited by evealicemier; Sep 4, 2021 @ 9:16pm
Greldinart Sep 5, 2021 @ 4:05am 
i found an old tip, use construction ship, build with them they will train with 200+ crew, then use natural selection for board, and renew the crew^^
eMYNOCK  [developer] Sep 5, 2021 @ 4:10am 
Originally posted by evealicemier:
Originally posted by eMYNOCK:
If you are relatively early in your Game you have to train them via Boarding exclusively, with each Boarding Operation the surviving Marines will increase in quality and the numbers of casulties you have to replenish will go down.
Awesome, thx.
I am carrying out the faction mission of HAT. One of them is to save a HAT cargo ship after I sent the massage to SCA. When I arrived, it had been boarded, and the crew abandon the ship. I cannot start boarding on this cargo ship anyway(the button is grey), even if the resistance was 0 and i remove all its modules. Is this due to the script of this mission that this ship is not able to be boarded? (like Xenon's ships)

i know this mission and i can tell you that this ship is not supposed to be claimed by the Player nor by HAT... you can destroy it or let the other NPCs do the dirty work.. but this L Freighter is a lost cause.

as part of the HAT story it is unboardable.

Originally posted by Greldinart:
i found an old tip, use construction ship, build with them they will train with 200+ crew, then use natural selection for board, and renew the crew^^

this is the short version of what i explained earlier :)
Last edited by eMYNOCK; Sep 5, 2021 @ 4:11am
BGratz Sep 5, 2021 @ 4:19am 
Originally posted by evealicemier:
How can I train the marine
1: Get a few Mammuths or other Ships with enough Crewslots
2: Fill them with Marines and letthem seize ships until you can fill one Mammuth with Specialist Marines

3: Make a Station like that
https://steamcommunity.com/sharedfiles/filedetails/?id=2592519235
4: get a good Builder Mammuth (70 Construction drones)
5: Fill that builder with the Marines and turn them into Crewman
5: let the Builder build that station so long and often until your Crewman reach Morale 4+Stars
6: move the Crewman back into your pirate Ship(s) and make them again marines
7: let them seize more ships

Repeat (you will loose many of that Marines so you need more marines to keep your Pirate ship so full as possible)

dependent how you do that it can need between 30 Hours and 3 months


Last edited by BGratz; Sep 5, 2021 @ 4:36am
blackphoenixx Sep 5, 2021 @ 1:37pm 
How do you even board anything crawling around with a Mammoth? It'd take ages.

I train my marines with a boarding "fleet" of two Cobras and a Chimera with burst rays. That's more than enough to take any SCA destroyer which is all you want to tackle until a few stars in anyway.
And they move much faster.
BGratz Sep 5, 2021 @ 7:13pm 
Originally posted by blackphoenixx:
How do you even board anything crawling around with a Mammoth? It'd take ages.
Theres a trick, includes no cheese or bacon, but somehow it should.
Theres a reason why i use the Builder with the most crewman slots

If you think about both tips you should find it out yourself

Ok ok, for the case the brain is on vaccation
https://steamcommunity.com/sharedfiles/filedetails/?id=2594863118
Last edited by BGratz; Sep 5, 2021 @ 10:09pm
nzguzzi Sep 6, 2021 @ 7:08pm 
Just need 100 veterans you can take any ship with those plus recruits.
I have capped every Asguard I see using my medium player ship to remove enemy turrets, a rattlesnake to remove hulls to 74% then I board using my XL transport ship.
You need to match enemy veterans 2 to 1
BGratz Sep 10, 2021 @ 5:50pm 
660 Hours ingame now and i have 190 elite marines

(slightly different than described above)
Long story short
* Buy Building ships full of Marines
* Turn them into crewman
* Train them as crewman until they have 5 Morale (such a Station is enough, means after each night in sinza i get so 880 5 morale Crewman)
https://steamcommunity.com/sharedfiles/filedetails/?id=2598580161
https://steamcommunity.com/sharedfiles/filedetails/?id=2598624097
* Turn them back into Marines
* Seize tons of ships
https://steamcommunity.com/sharedfiles/filedetails/?id=2598621363
Last edited by BGratz; Sep 10, 2021 @ 6:01pm
crazymotoman Sep 10, 2021 @ 6:10pm 
Its nice to have them but you don't really need high star marines to board. I played an all pirate game not to long ago. Couldn't own ships I didn't pirate. I was freindly with the Terrans using their shipyard to supply my troop transports with marines and just transferring as needed. Probably 20% recruits were mid level marines and I'd just transfer them to an elite ship. I'd just board an elephant and half the crew would level up. You go through marines like crazy but its still so profitable it doesn't matter. Why sweat a couple hundred thousand when your averaging 15-20 million bagging construction ships and 30 million support/carrier ships.
BGratz Sep 10, 2021 @ 6:25pm 
Well i want the elite Marines because i hope that 200 of them allow me to level 20 Pilots as marines. Since pilots start with zero Stars you loose 200 of 220 when boarding a ship with less than 40 Marines. We will see if that works
eMYNOCK  [developer] Sep 11, 2021 @ 1:29am 
Use your Marines on unskilled Capital Ships to level them... most SCA L Ships only have a mediocre Crew.

Even if you don't need those Ships you can just sell them to the nearest Shipyard that could make use of them... Behemoth and Phoenix Vanguards go for example to Argon and Teladi, Sentinels go to ANT and MIN.

If they need them they will reequip them.. and propably even use them...
(Though, it is possible that i talk nonsense here.. i don't keep Track of those Ships.)

If you just want to get rid of them... you can also just send them one by one to the nearest Xenon Shipyard.
Last edited by eMYNOCK; Sep 11, 2021 @ 1:31am
Mr.Killer Apr 19, 2024 @ 5:40am 
The game has a lack of logic. I see this behemoth-e, and I'm talking here about version Beta 7, and it is harassing my cargoships. I fly also a behemoth, and it is a piece of cake to kill it off, but turrets, accompanied fighters etc, they do not think, they just act and that's it. Sad that no AI is implanted to 'think along'.
Every move I make, I have to pause the game, do a little tampering, unpause the game a few seconds, pause again, becausd it does not go like smooth, letting the accompanied fighters take out the surface items, yet, I have to hold their hands and guide them along the way.
I wish that simpler instructions would flow down the command line and I do not have to see that a boarding in progress is litterally blown to pieces because of some happy trigger finger.

Sad, if there is a way to implement AI into this game, the devs should concider this, instead of writing code that faults more than less.
KîNG Aug 15, 2024 @ 3:15am 
Originally posted by Mr.Killer:
The game has a lack of logic. I see this behemoth-e, and I'm talking here about version Beta 7, and it is harassing my cargoships. I fly also a behemoth, and it is a piece of cake to kill it off, but turrets, accompanied fighters etc, they do not think, they just act and that's it. Sad that no AI is implanted to 'think along'.
Every move I make, I have to pause the game, do a little tampering, unpause the game a few seconds, pause again, becausd it does not go like smooth, letting the accompanied fighters take out the surface items, yet, I have to hold their hands and guide them along the way.
I wish that simpler instructions would flow down the command line and I do not have to see that a boarding in progress is litterally blown to pieces because of some happy trigger finger.

Sad, if there is a way to implement AI into this game, the devs should concider this, instead of writing code that faults more than less.

A lack of logic...ahhh X4...the game where we have access to the absolute pinnacle of technology, such as teleportation and terraforming, yet we apparently lack the common sense to simply invest some time and resources into teaching a marine how to hold a pistol (or teaching anyone anything, for that matter, without having to rely on tediously farming magical books that imbue real-world experience on the reader.)

The suggestions in this thread just aren't great either. I saved the Yaki, so now they're blazing around the known reaches of space, destroying any pirates which they seem to deem as inferiors, which includes my occasional SCA boarding targets, effectively tripling the amount of both work and frustration on my end in attempting to board said vessels without the Yaki catching wind of the skirmish and killing everything on board including my marines.

And the suggestion from the dev about terraforming training is the funniest suggestion here. That's literal endgame. If I have access to that kinda cash, then obviously I'm just going to throw dozens of Shuyaku's filled untrained grunts at my prey until I overwhelm them with sheer numbers.

The only practical solution left to me is to start a full scale war with another faction just to teach my marines how to shoot. What a fun mechanic. As much as I love this game, it feels like they asked some inebriated interns to make some of their design decisions.
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Date Posted: Sep 4, 2021 @ 8:25pm
Posts: 14