X4: Foundations

X4: Foundations

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[CULT] Siren 2021 年 9 月 3 日 上午 3:18
Anyway to make the xenon stronger?
there suppose to be a big threat yea? there raiding partys are always so tiny
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正在显示第 16 - 30 条,共 184 条留言
Sola Di Ryuvia 2021 年 9 月 4 日 下午 1:49 
引用自 Oddible
引用自 Lonely care bear
And there we have it. More work arounds. :steamfacepalm: This stupid game.

It is always funny to me that in a game with as diverse a community as this one, people can be so oblivious to the fact that there are a wide variety of play styles. Anyone who has been on this forum for more than 5 min has heard that for everything one player asks for there is another that asks for the opposite. So tons of players were asking for the Xenon to be weaker. They made them weaker. At the same time, and even more now, there are a ton of players asking for xenon to be stronger.

The devs will never satisfy all players with the core code. So they build a modding engine so players could adjust the game to be how they like it.

What is stupid isn't "the game", it's a profound lack of understanding of how devs satisfy a community to sell a game and a selfishness that prevents players from using the tools the devs gave you to make the game how you want. You want stronger xenon? There's a mod for that.
Issue is that currently all mods will flag your files as modified and unable to be used in the upcoming ventures (that locks you from rewards in a single player game think about that) so no more skins or high tier mod components for equipment if you get that modified file flag. Make "Modified" change to "Locked" instead so only certain mods trigger "locked from ventures" status. Some want to use ventures for those rewards only obtained through ventures. Those players cannot simply add a mod or it breaks their play styles. Things like more rooms, appearance mods, stronger Xenon, true patrol command (reaction force), ect those things should be flagged as ok and not cause a lock out from ventures and account stat upload.

Also I gave ways to make them go for both weaker and stronger side at same exact time so both sets of players will be happy without mods. Just a single sector that AI factions will not invade only the player can choose to attack it or not. This works for both sides "too weak" then don't kill the sector let the Xenon hide there and attack from it. "too strong" then kill the sector or simply block it with a defense station you'll be forever fine. Both sets of players would be just fine with this.

Don't attack the players claiming "selfishness" get the devs to simply apply a fix to address these issues that works for both sides. Not everyone can make a mod. There are a multitude of potential fixes that address the issues. Making certain mods not lock you from ventures is a fix. Giving the Xenon a sector that won't be reverse invaded by the AI is a fix. Giving the Xenon better defenses but not making them stronger at attacking is a fix (defense stations at their inner sector's gates being much bigger and stronger).
BGratz 2021 年 9 月 4 日 下午 2:43 
Its really easy
Add a option
引用自 BGratz
Option 1: Slider that sets the Xenon max Ship amount
Option 2: Slider that sets the necessary Ressources the Xenon need to Construct a ship

But deleting the only real enemy from a game because some people cry is a bad joke. If a teacher would have to grade that he would be forced to give a 6 in germany (Whats the worst grade from 1-6) and saying that there are other people that want a other gameplay is a very very weak excuse, it means the devs choose one part of their customers over a other part.

Well at least theres hope with the coming Startgame options. Should not be that hard to make 2 Sliders that change a variable
最后由 BGratz 编辑于; 2021 年 9 月 4 日 下午 2:45
Peacenelke 2021 年 9 月 4 日 下午 2:56 
引用自 Oddible
....So tons of players were asking for the Xenon to be weaker. They made them weaker. At the same time, and even more now, there are a ton of players asking for xenon to be stronger...

As said earlier, from my experience, the Problem here is, that at the beginning of the game where every faction is pretty "weak" XEN are a real threat to the universe but the longer you play so the Factions got more Powerfull, the XEN are really falling behind, because it seems like they dont adapt to the more and more Powerfull factions and player.

Its like the DEVS just missed to activate or implement such a feature, like, the stronger everyone gets, the stronger the XEN will become.

At least thats what i have seen in my games all the time.
BGratz 2021 年 9 月 4 日 下午 2:59 
And again, a slider you can adjust the xenon, with a Fixed point going lower makes the game modified (Stronger doesnt make it modiefied) Should be possible to do in a few hours

The Whole "Make it instead my way" discussion is senseless. Options are the golden way, 100% in this case. And at best not only at gamestart, instead it should be adjustable all time
最后由 BGratz 编辑于; 2021 年 9 月 4 日 下午 3:00
[CULT] Siren 2021 年 9 月 5 日 下午 2:37 
引用自 MerkerBenson
Hmm, xenon not strong: they cut off the split from the rest of the galaxy(I admit that that came to pass with a mod which I promptly disabled) then they invaded the entire south of the galaxy and Trinity Sanctum is a warzone, with xenon fleets prowling about all the time....and with the COH update they harrassed my main ship suppliers, the Antigone Republic, with an I every 20 mins or so, completely messing up the L freighter traffic in the area, until the Terrans showed up....I tried to do what I could but until I got the fleet up and running all I could was disable the turrets and engines of Xenon I's and Ks.....

what mod was it your using?
MerkerBenson 2021 年 9 月 5 日 下午 2:42 
VRO and faction enhancer war module, it's a kill fest....
[CULT] Siren 2021 年 9 月 5 日 下午 2:45 
引用自 MerkerBenson
VRO and faction enhancer war module, it's a kill fest....



引用自 MerkerBenson
VRO and faction enhancer war module, it's a kill fest....

im using both of those already so ill keep running with it
BGratz 2021 年 9 月 5 日 下午 7:26 
引用自 BGratz
Stronger in the sense of making the Factions weaker
Block their shipyards
https://steamcommunity.com/sharedfiles/filedetails/?id=2586675420
Pirate or block their Constructors on top
https://steamcommunity.com/sharedfiles/filedetails/?id=2590691960

And the Factions will grow much slower, and as result the Xenon become stronger
Did that myself and the Xenon develop the right way in my "new" game
https://steamcommunity.com/sharedfiles/filedetails/?id=2594784349
(Btw i have the DLC´s but disabled them so that i have time to prepare for the blocking of Terran and Split)
Peacenelke 2021 年 9 月 6 日 上午 12:13 
引用自 Geist
I thought about a solution for the "Xenon to weak" or "Xenon to strong" problem that we have in the community. Maybe that would be an idea for the future. .......

Like i said,

What really would help, in my opinion, would be 1 or 2 XEN Sectors which are unreachable by the player or other factions, so the XEN wouldnt go extinct at some Point, a save haven where they always able to recover any losses.

Or maybe to advance that idea, that it is possible to "initiate" a large scale invasion by the player, like for example, it is possible to use a neutral Station or Building from "ancient times" that, if you deliver amount X of ressources or crystals or whatever, the said building will "awake" and trigger a massive XEN Invasion from the unreachable Sector. The Amplifier comes to mind here.

The Ships could even spawn in the unreachable Sectors by magic, the player would never know cause the whole magic happens in an sector he cant reach. So no immersion breaking.

Or another idea, it is possible to find "Ancient Jumpgates" which the player can activate by Hauling Ressources to them so a XEN Invasion could happen.

Or even find a "Jumpgate Blueprint" to built an Jumpgate which the XEN Could use to invade. As a one time use like, because we dont know exactly what we do the Gate will get destroyed after the XEN jump in or any other reason which could be a nice Story addition.
eMYNOCK  [开发者] 2021 年 9 月 6 日 上午 1:20 
I am reading some good Ideas here... increasing / decreasing Xenon strength via a Universal Mission is the most elaborated and its even lore friendly...

if you mind @Geist.

How about posting that Idea in the Official Feedback?
Just don't bump it every hour once posted...
eMYNOCK  [开发者] 2021 年 9 月 6 日 上午 1:44 
DevNet would be the thing i would post it.
eMYNOCK  [开发者] 2021 年 9 月 6 日 上午 2:29 
Thanks,

lets hope it catches the right eyes.

Best case... your idea solved all the too weak vs. too strong arguments.

worst case... nothing will happen.

though, i would prefer the best case.
最后由 eMYNOCK 编辑于; 2021 年 9 月 6 日 上午 2:29
eMYNOCK  [开发者] 2021 年 9 月 6 日 上午 2:49 
why did i just read that in THEIR voices?
hurepoix 2021 年 9 月 6 日 下午 12:23 
I fear Adding more xenons, to the game will not solve the problem at least not alone. Most xenon ships have poor performace. Sending more mices to the cat would give more job to the CPU and lags as result.
BGratz 2021 年 9 月 6 日 下午 12:25 
引用自 hurepoix
I fear Adding more xenons, to the game will not solve the problem at least not alone. Most xenon ships have poor performace. Sending more mices to the cat would give more job to the CPU and lags as result.
Good point
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发帖日期: 2021 年 9 月 3 日 上午 3:18
回复数: 184