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that's what I do. Plan what I want hte station to produce, and then build it to produce anything it needs to produce that ware
Edited:If your wanting to stockpile the wares you can just go into the logical overview and set the sell all but amount to something specific that will take the station a while to produce and it'll stockpile it til its produced more then the amount and sell til its back to the limit.
I am currently thinking about a super complex which produces all components for my shipyard. Or i could split it into smaller stations.
Supercomplex vs Single Stations (Pros / Cons)
It also faster to build and reach max efficiency while at the same time don’t reduce your game to a lagfest in it proximity
In X4 Foundations I am much less afraid about this point.
This also cuts out tons of faffing about with mining bases and distribution centers and all that. As long as you have both raw resources to be mined and a shipyard both within 5 sectors, it's a good place to setup shop.
My first save I used giant stations and in the later game stumbled over the ridicolous buildtimes. Want to increase one endproduct on the factory including intermediates? Here, wait an hour+. Oh you want to increase two or three? have fun waiting up to 5 hours depending on the wares.
When I decided to turn my PHQ into a giant shipyard including ten factories for every final ware including intermediate wares the problem became clear... almost 80 hours later and it is still not finished...
Just because of that I switched to small stations in my new save where I try to set up a chain.
So the next save I attempted to build smaller stations:
- One complex for every ware, which is needed in the shipyard
- several stations, which produce food and medical supplies (each station produced enough food/medial supplies for 50 Argon L Habitats) -> I saved this one as a blueprint
- claytronics
- several stations for the logistics / trading with the AI
I think, I would do it again, if I had to start from scratch again - just with one difference: I would make the PHQ to a construction complex which specializes in the stuff needed for terraforming and would give it MASSIVE amounts of storage space
Also, I recommend a spreadsheet or a build planner for your station so you aren't building unnecessary modules. The balance between outputs and demands in X4 is really screwy.
https://youtu.be/ZSCOC7JlgWE
Read description for info
Then i have another superstation based on one of the other megafactory out in Neopolis Fortune which is completely self sufficient.
I built a Forward base which imports just about everything and it'll be designed to resupply all size ships but not build. I'm continuing the Paranid civil war so plenty of opportunity to make some money for investors such as myself (Dal'l words...). everything is pretty much on autopilot as far as my empire goes. I am planning to toy with satellite stations tasked with importing specific goods for the megafactories.
You have to think big. For a decent ship production and terraforming, you need like 200 hull part modules allone. But before you ask how to split up your stations, in my experience there is no best way. I tried several methods like splitting it up in T1, T2 and T3 wares or building a station for each ware, etc.
Currently i am running the Xenon Hell mod which requires me to have a freaking hugh amount of ships...