Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Alternatives to Death
- Instead of facing the Game Over Load Screen, you'll get an option to immediately continue your play
- Makes it safer for the player to pilot a S class fighter during Fleet Battles
- Saves time in reloading the game from the Game Load menu upon deaths
- Avoids loss of game progress from having to load from a previous save or autosave (~ 20 mins) before death
Learning All Things
- Makes all your hired crews learn all skills faster
- My current unmodded game is on Day 9 and ALL pilots, service crews, and marines are still only 2 to less than 2.5 stars while all the managers are 5 stars. The Pilots started with 2 stars from Day 1 ... And I'm almost done beating all Xenon in the Galaxy with them ... not cool at all!
Crystal Beacons
- makes it much easier to spot crystals in any asteroid fields
- easy for those with old or bad eyes to see the crystal shines (or those who feel they're impossible to see in vanilla)
- makes crystal mining an actual viable activity for income
- crystal mining can be done in less than 15 minutes instead of 4 real life hours just to find 2 extremely common crystals worth something like 5,000 credits each in vanilla
Sector Satellites
- 1 Advanced Satellite reveals all friendly stations in whole sector
- Saves CPU processing times by eliminating the need to deploy over 20 Satellites in the same sector in your game to just trade properly
- Helps keep fps high
Fly-By Looting
- makes looting dropped containers easier (no need to press and hold extra key)
- Alternative: Better Tractor Beam (improves Tractor Beam's effective range from 1km to 5km)
Sector Explorer
- makes exploring the universe much easier, just assign it as a default behaviour to a speedster and it will automatically explore the entire universe
Signal Leak Hunter
- Takes away the guessing game where you MAY POSSIBLY (and very likely NOT) find a station leak
- Enter short range scan mode near a station and your ship will scan for all station leaks
- Alternative: Signal Reader
TaterTrader
- a very robust auto-trader mod
Equipment Upgrades without RNG
- 100% efficient use of the rare modification items
- I just simply hate RNG (might as well be a lootbox mechanic)
NOTABLE MENTIONS:
A Ship Mod
- adds previous X series ships in game (including your beloved Taranis)
Info Center
- your one stop info screen to see everything about your fleets and track what they're doing
All of the Star Wars mods
Tradestation Economy Fix
- i used to love this mod so I can sell Nividium infinitely, but realised it's also the reason why the raw resources in my modded games run out
Ventures
- If you want to do offline ventures while using mods. Since the ventures feature is still Beta, I don't condone use of a mod for it. But it's there, if you want.
Variety Rebalance Overhaul (aka VRO) mod
- changes how the entire game works and add new ships and many other things too
- requires the Split Vendetta DLC and a new game to work
Increased Long Range Scan
- Scan the whole sector from one place rather than having to fly all over to scan it
Better Scan Colors
- For station scanning if you're into that sort of thing
XR ship pack ; it would had been a good idea if ships were fully fonctional for AI and if Equivalent would had been provided to xenons.
2 exemples ; AI seems not realize the sucellus have a main battery. It dont use it and in battle tend to dance like a whirling dervish.
second exemple is the inverse ; the kraken. A kraken eat a xenon K in less than 30 seconds and suffer in return loose of half of its shield.
Most ships have lot of hull hp, enormous shielding power, but very poor military value. Absence of main battery, poor number of large turrets (usually badly located) made these so called battleship inefficient. Exception ; kraken or its smaller brother comet.
I m testing VRO but cant say anything since I have less than 24 hours in. I started moded X4 very recently, probably because lot of mods are " makes it easier, for a game who in first time terribly lack of challenge".
I was anyway happy to have new ships at least for curiosity.