X4: Foundations

X4: Foundations

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DrwHem Sep 6, 2020 @ 8:19am
how to make missiles?
what kind of station do i need to take all my components and make missiles and torps?
Im tired of paying millions of $ when i have all the part needed to make weapons. can you make player owned restock station that just sells the missiles?
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Wraith Sep 6, 2020 @ 8:29am 
equipment docks, shipyard, wharf can make missile from their respective components.

What each missile cost to construct however depend on what missile your using to begin with.
DrwHem Sep 6, 2020 @ 8:31am 
i want to make my own heavy heatseeker and heavy torpedos
DrwHem Sep 6, 2020 @ 8:33am 
and can i sell them thru the ship maintenance production blueprint?
Wraith Sep 6, 2020 @ 8:43am 
you don't really sell them but yah maintenance production blueprint can equip ships with missile as long as the right stuff is in storage.
Last edited by Wraith; Sep 6, 2020 @ 8:43am
HoloByteus Sep 6, 2020 @ 9:01am 
You can also make missiles with a Carrier/Aux and the blueprint for the missile. Tracking/Torpedoes need Missile components, Smart chips and energy Cells. Dumbfire & other non-tracking missiles are similar only they don't need Smart Chips.

One down side to a Carriers/Aux is they don't have great storage so a fully loaded carrier will only be able to outfit a dozen or so fighters. On the plus side however they can automate rearming although they'll only do this once a fighter has emptied it's loadout. They won't keep them topped up which is unfortunate. One other issue is auto-rearm will rearm with whatever missile the ship was built and armed with. You can manually change missile types but auto-rearm will rearm with the original missile chosen... so choose wisely at ship build.

You can get specific amounts of each ware per missile type in the Encyclopedia or using the Warf/Shipyard/ED/Carrier/Aux equip screen and expanding the item's + for the missile on the right.
Last edited by HoloByteus; Sep 6, 2020 @ 10:41am
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Date Posted: Sep 6, 2020 @ 8:19am
Posts: 5