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2) Flight assist off disables all the the ship's built in... assists... for control so boosting while it's off doesn't have any help counteracting its momentum in another direction.
3) Dunno, haven't bothered to look at my engines.
4) This ties in to number 2, flight assist off basically shuts off the navigation computer which is what would be setting your speed. it gives you finer control of the ship but means the things like this don't work the way they do otherwise.
(At least that’s how I understand flight assist to work)
For instance, if my thrust is set at 100% -- or anything for that matter -- and I use the afterburners it resets my thrust to 0%
Why?
That's dumb.
I think that's a bug.
Actually, I just tested this. While it does set thrusters to zero, you still maintain your max speed. It just means they're not adjusting for any course corrections, which you have to do yourself. That makes it a feature.
Though I would prefer that it was an option to just shut off all thrusters except manual control, so you could reach 5km/s and maintain your momentum and just float through space instead of slowing back down to your flying speed.
Basically it stalls travel engines and allows precise thrust amounts within normal flight speed. This allows you to rotate freely at high speeds but lose some (not all, you are still limited to normal flight speed) speed in the process. When it is enabled again you will then rapidly change direction to go the direction you are facing. This is the only way to turn reasonably when at high travel speeds such as 14.5 km/sec.
A typical 14.5 km/sec travel mode turn would consist of disabling flight assist, rotating the ship nose to face the intended travel direction and then enabling flight assist. If done rapidly enough the turning circle would be around 30km as opposed to the probably near 1,000km if one tried to manually make the same turn with flight assist enabled.
For people who played Freelancer, disabling flight assist in X4 is effectivly cutting engines while maintiaining at least base flight speed in your current direction.
I don't know how to tell you this except bluntly. It's working as intended.
The idea behind flight assist is to make flying easier by offloading some or, in the case of autopilot (the ultimate flight assist), all of the basic maintence that goes into controlling the craft onto the computer.
Turning flight assist off is telling the computer that you want total manual control. This means you, as the pilot, are responsible for maintaining every aspect of flight including how and when thrust is applied.
Flight assist off isn't intended for regular use, ideally you'd only be using it when you want to make rapid changes in direction that computer would be fighting against but then turning it back on as soon as you are done making those changes. The best and closest example to this in media I can think of is the dogfights in the more recent Battlestar Galactica (I'm too young for the original) where pilots are shown flipping their fighters rapidly to change direction.
Turning off flight asist while in travel mode does exactly this.
When you turn your ship your speed appears to change but it isn't. It's reflecting the fact that velocity has an element of direction in it, evidenced by making a 180 degree turn while doing this and your velocity going into negative numbers.
Flight assist off>engage travel mode, speed doesn't increase except when I disengage travel mode. It then slowly increases speed then decreases slowly back to normal speed.
I think I might have to remove keybindings for travel mode and not use it at all, will be a tad bit annoying not being able to boost away from battle when shields are getting low.
It is intended to be used to pull off rapid turns at high speed or without changing direction of flight. For example you can be at travel speed (eg 14,500m/s), turn around 180 degrees to look behind you and then start flying that direction. Its name is just nonsense for what it actually does.
It implies it turns off the flight aids that can be toggled in the game options, such as automatic roll correction. It does not do any of that and instead acts much more like cutting engines in Freelancer terms.
Another example of a move you can pull is to boost away, disable flight assist while still at high boost velocity and then turn around while maintaining some of that boost velocity to start shooting behind you. Without cutting flight assist it is impossible to make such a turn and one would lose a lot of the boost velocity.
So: Disable Travel, Turn to new heading, Re-engage Travel, Zoom! 8-)
Travelling in straight line at 400ms, engage travel mode for 10secs, speed does not increase until I disengage travel mode at which point speed slowly increases to 1400ms and then back to 400ms slowly.
If you turn FA off yourself prior to activating Travel mode, then it will not work because it registered the flight assist deactivation as intentional, not programmed. So it will not activate until you manually turn FA on once more and initiate Travel mode.
Another example, imagine travel mode being your Screensaver. And you not doing anything being FA on, If you don't do anything with no window open, your computer screen will turn the screensaver on, but if you leave an internet window like YouTube, (FA off) the screensaver will never apear until you close down the YouTube window (or minimize it) therefore turning FA on again.
https://www.youtube.com/watch?v=sVqPMKpZfXw
Travel mode is on for a 20 count (1001, 1002 etc)
Also, Flight Assist should really just be called Flight Computer.
Turn your computer off, then try to open an internet window, would you be able to?
The only thing it might have done, from the sudden increase of speed, is that it had activated, sending you faster, but not registering it because, again, FA is off.