Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
SOURCE:
\ui\addons\ego_detailmonitor\menu_venture.lua (08.dat)
Thank you both for the information. It looks like I also should take a gander into the lua code some day.
Multiplayer would also not work because I would enter their X-verse and flood the market with cheaply produced high quality spaceweed. I would create an epidemic.
In all seriousness i would even accept a mod that calculates the time i had been away and "forwards" the events such as trading and station building. But since i havent found a "time compression" mechanism in the game i suspect it would be easier to go with the dedicated server. I could be wrong. I can always be wrong :D
There is zero confirmation of any actual multiplayer at this point, let alone dedicated servers.
There has been an indication of some kind of venture system which would be an extremely limited form of multiplayer in the sense you'd be sharing a small amount of mission data.
Outside of save game sync via Steam the game has zero network traffic.
menu.updateMissionsTime = getElapsedTime()
and
menu.refresh = getElapsedTime() + 1.0
It will be interesting to see what time it calculates in the ventures thingy. It could mean anything at this point since we dont know much about venture.
http://blog.ubi.com/en-GB/assassins-creed-iv-black-flag-kenways-fleet-faq/