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On a typical start i have get 10+ medium miners. All of the pilots with 3 or more stars i have do automining for nvidium. The rest i split out doing silicon or ore.
When you get your 20 mil, i usually go with 6 hull parts in a closed loop station, always on a 10x10x10x10x10x10 lot in uncharted space. I build at least 1 extra energy. You then have 2 of the required 3 resources to build other stations.
Move your ore/silicon miners to service the station but leave the nvidium
now get it to 12 hull, then move to 6 clay. Within 2 days of play time you should get a full loop of 18 hull, 12 clay and be able to build that up to a fully functional shipyard at ZERO cost :)
At least for ships and equipment blue prints.
There is a way to scan for blueprints, to not buy it. But before you can do that you need your HQ and some stuff researched.
If you want to just start a station, you could just get energy cell blueprint. And expand when you get more cash.
you dont need a construction ship! you can hire any construction ships from any race, you just need to set up a satellite in every sector you have near the jump gates and youll find construction ships waiting for a job
http://www.x4-game.com/#/station-calculator?l=@$module-module_gen_prod_energycells_01,count:2;,$module-module_gen_prod_graphene_01,count:1;,$module-module_gen_prod_refinedmetals_01,count:3;,$module-module_gen_prod_hullparts_01,count:6;,$module-module_gen_prod_siliconwafers_01,count:4;,$module-module_gen_prod_superfluidcoolant_01,count:1;,$module-module_gen_prod_antimattercells_01,count:1;,$module-module_gen_prod_graphene_01,count:2;,$module-module_gen_prod_energycells_01,count:3;,$module-module_gen_prod_microchips_01,count:8;,$module-module_gen_prod_quantumtubes_01,count:5;,$module-module_gen_prod_claytronics_01,count:6;,$module-module_gen_prod_energycells_01,count:7;,$module-module_gen_prod_refinedmetals_01,count:6;,$module-module_gen_prod_graphene_01,count:1;,$module-module_gen_prod_hullparts_01,count:12;,$module-module_gen_prod_siliconwafers_01,count:5;,$module-module_gen_prod_superfluidcoolant_01,count:1;,$module-module_gen_prod_antimattercells_01,count:1;,$module-module_gen_prod_graphene_01,count:2;,$module-module_gen_prod_microchips_01,count:9;,$module-module_gen_prod_quantumtubes_01,count:4;,$module-module_gen_prod_claytronics_01,count:6;,$module-module_gen_prod_microchips_01,count:2;,$module-module_gen_prod_quantumtubes_01,count:1;,$module-module_gen_prod_siliconwafers_01,count:1;,$module-module_gen_prod_advancedelectronics_01,count:6;,$module-module_gen_prod_refinedmetals_01,count:3;,$module-module_gen_prod_siliconwafers_01,count:2;,$module-module_gen_prod_microchips_01,count:1;,$module-module_gen_prod_quantumtubes_01,count:1;,$module-module_tel_prod_scanningarrays_01,count:6;,$module-module_gen_prod_turretcomponents_01,count:6;,$module-module_gen_prod_plasmaconductors_01,count:2;,$module-module_gen_prod_graphene_01,count:1;,$module-module_gen_prod_shieldcomponents_01,count:6;,$module-module_gen_prod_plasmaconductors_01,count:7;,$module-module_gen_prod_quantumtubes_01,count:3;,$module-module_gen_prod_graphene_01,count:2;,$module-module_gen_prod_superfluidcoolant_01,count:3;,$module-module_gen_prod_fieldcoils_01,count:6;,$module-module_tel_prod_advancedcomposites_01,count:1;,$module-module_gen_prod_graphene_01,count:1;,$module-module_gen_prod_missilecomponents_01,count:24;,$module-module_gen_prod_plasmaconductors_01,count:2;,$module-module_gen_prod_weaponcomponents_01,count:6;,$module-module_gen_prod_superfluidcoolant_01,count:1;,$module-module_tel_prod_engineparts_01,count:6;,$module-module_gen_prod_antimattercells_01,count:1;,$module-module_tel_prod_teladianium_01,count:3;,$module-module_gen_prod_dronecomponents_01,count:6;,$module-module_gen_prod_smartchips_01,count:6;,$module-module_gen_prod_antimatterconverters_01,count:6;,$module-module_tel_prod_advancedcomposites_01,count:4;,$module-module_gen_prod_graphene_01,count:3;,$module-module_tel_prod_teladianium_01,count:2;,$module-module_gen_prod_microchips_01,count:5;,$module-module_gen_prod_siliconwafers_01,count:2