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You could build defense stations at jump gates along your trade routes, but why try to put a band aid on the problem when you could be dealing with the cause of your distress?
Go kill those K's and prevent anymore from camping the jumpgates your traders use.
A couple of destroyers guarding/patrolling those gates should be more than a match for K's, with or without a defense station.
The key gate points to defend with stations would be those that border Xenon sectors. If you prevent any Xenon incursions, then your traders will be free to travel. Only when pirates start using destroyers should you be concerned and then same again, go kill them.
If it's an I though, then you'll probably have to step in and take it out yourself.
There are two ways to protect a L Trader, Assign ships directly or have a ship with the order to protect the L Trader with a Group of ships for his attack group. I suggest a mixture of both. If you can stay out of Xenon Sectors you might get lucky and only have to deal with Pirates.
the problem with medium trader is, you've got to have a lot of them to make more profit.... but i'm playing on a laptop, and it's already laggy as it is, so i try to limit how much ships i use for autotrading. i got more ships than i could handle on my first playthrough and the lag was killing me and my brain.
I Use destroyer squads to guard gates. Most of my traders are hermes vanguard. Anyway they travel most time half empty despite they had the smallest M traders load. For my personal usage, and non assigned, I use demeter sentinel. Most time, it is for pick nano and hull part farer than station managers can see.
My standard behaviours for all ship, if harrassed by pirates, is ; flee. The standard behaviours for X4 is attack. It is extremly stupid in real life, it is even more at x4. Of course I have to manually config each of my military ships in attack pirates. But I have, usaully, at least at early game more civil than military ship.
The most important is, in case of attack, to configure behaviour for your civilians in ; flee.
After that choose the solution you love to deal with xenons.
After I taken out all SCA pirate stations in silent witness 12 and 11 they have effectively died out in my owned neutral space and it has become alot safer.
They still hang out on other faction territories so any trade ships that goes out of my space of silent witness 1 will be assigned an escort.
You can pretty much avoid Herwa's and Inanmus. Hatikvah is a special case. You have about 24 hours of play time before it becomes to hostile (IE always a K or an I at the gate killing everything). You could setup a defense to help out. However this location kills allot of AI ships. thus its really good for profits to let the Xenon kill off the factions ships traveling through there. However it does mean you need to put that region on a blacklist. This does cut off a huge part of your trade. and I typically avoid setting up satellites in silent witness and profit center alpha. and just focus on the southern regions for trade.
This leaves Frontiers edge-Faulty logic as a hostile area. HOP seems to keep them penned down in faulty logic so holy vision is usually safe. However they can really push ANT around into the VOID unless you help out ANT. And all you have to do for that is put 3 miners in Antigone memorial and a trader locked to that region and ANT will be strong enough to keep the Xenon from pushing into the void and then second contact.
Thus you should never have to worry about protecting your trade ships from the Xenon. If xenon have ships in a region you are trading or traveling through, You need to stop the Xenon from going into that system or stop your traders from going into that system.
Pirates are a bit trickier. However for the most part they will keep on poping up in the same area's. And with this I keep a couple of cruisers ready in those regions ready to deal with them.
hatikvah is already a lost cause, but i plan to take out the xenon defense station once i find a good way to do it without losing too much money in the process. ianamus is still okay, i once helped them to build a defense station and i was going all out with all the entire reward money so that the station could have the firepower to repel all the K's. only the split territory has fallen hard to the xenon because i rarely caters them and because ZYA hates me by default. i think nearly all their territory is now lost to the xenon because i did neglect the split, and i confess i feel quite bad about it. frontier's edge is lost but i've made a 25mil defense station and a fleet of phoenixes lounging around by the gate to help the ANT keep the xenon at bay. all of herwa's twins sectors already succumbed nto the xenon but the paranid is doing a good job containing them by pasting tons of ships by their border.
do you know the way to befriend the ZYA by the way? their stations are off limit to me by default and i plan to make them my ally on my next playthrough. also who are alliance of the world and why do they only have a single shipyard by the paranid's territory?
i've read that the only way to level them fast enough is by making them do combat, so that's what i've been doing from the start, by farming the xenons.
List of things to do, many of which have been already mentioned above:
1. Equip medium grade 2 travel drives on traders, L3 ones take too long to charge up.
2. Set traders to escape/no notification by default.
3. Use blacklists to keep traders well away from "hot" areas. Study the map and work out safe main trade lanes, blacklist all sectors you can outside of these lanes. Basically keep them well away from hot areas even if that extends their trips a bit in some areas.
4. Camp gates with fighter squadrons, especially Xenon gates. This is great for pilot training anyway.
5. Assign a destroyer to "Bait and Switch" duties to tamp down local pirate infestations. This is a destroyer filled with expensive trade goods which will bait pirates into attacking it. Have it patrol a main trade lane in an infested sector. Obviously set it to attack if accosted by pirates by default.