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The "Circle" formation is a vertical circle with the Command ship in the middle. The other ships form a ring around it. This means none of them are in the way of others firing arc's and any approaching Capital ships will come into range of all the destroyers at approx the same time.
Aside from that, get a bunch (say, 7) of small ships and assign 6 of them to "attack with.." option and they should form up. then just move the lead ship around and see what the formation looks like.
Made a L-Transport the leader of a fighter wing and I can't even pick a formation it just shows a blank after choosing one. I can assign a formation to the fighter wing but again it's doesn't pick what I choose but some other random formation. Anyone else seeing this?
In fact I'm trying to find anything possible, strat, formation etc to FORCE my destroyers to attack from max range, because they are all 5 stars pilots but keep raming to melee to bombard half the time....
They will at moments shift left/right and be annoying but they mostly just stay back and shoot.
What ship are you using?
If it a rattlesnake that probably why they like to get close.
Half the time they shoot from afar, the other time they rush in to be destroyed in 15sec ><
I don't have any IA mod :/
Otherwise in my experience at least one goes on a suicide run and parks itself right in front of the station and another 1 or 2 just derp out and won't do anything at all.
It's really sad to make fleets and being forced to manually move ships -_-
Mine are 3*, and occasionally one of the phoenix pilots will completely overshoot the target (like 1km on the other side from everyone else). So i can't trust them when im OOS doing other stuff.
The formation works great when im with them though. I jump them close to the target, about 15km out then get them to slow boat in by driving the flagship myself sometimes.
The Circle formation (and others i assume) are basically like a brick wall of destroyers moving towards the target, so there's no chance of friendly fire as they are spread out vertically in 2 dimensions with no ship infront of another.
All the destroyers have 10km range on weapons, except rattlesnake which is 6.8km. They make up for it by having 4 guns instead of two, so are a good player controlled ship as your still outside the L turret range.
I only use ~8 destroyers and they are fully capable of taking down Xenon defensive stations etc while I'm OOS, the problem is one will occasionally overshoot (mentioned above). You don't need dozens or hundreds. OOS you will lose a few that get too close, in sector you wont lose any if you teleport around them to prevent captains who are breaking formation.
My only issue is my ships coming too close ><
I'm speaking of situations when I'm present of course. When out of sector it's a blood bath ^^
I am wondering if having a carier as fleet master in each of my fleet is causing my issues :/
Edit : How is supposed to be affected the carier in a fleet ? Can you make it a supply role? is it better to make it a defend role ? Then If the fleet attack, do their fighters join in?
Edit 2 : Nope can't affect a carier to supply.
Edit 3 : In fact as soon as an attack order is given, formation doesn't exist anymore....
At least the Xenon's will react to an attack however, it's a shame factions aren't as aggressive in defense.
If you're really having a problem with destroyers getting to close you can just park them at a safe distance close enough to fire and wait till they weaken a station's defenses. They recently added the ability to fire from a waiting position that should make main guns fire as well, haven't tested that as my wars are done. Even without main guns the job will still get done.