X4: Foundations

X4: Foundations

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BSNB Jul 11, 2020 @ 1:28pm
Pilot level
My pilots don't seem to be leveling up, gaining stars. I've used basic seminars and the 2 stars ones, but even after that they aren't leveling.
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Showing 1-15 of 62 comments
yaroslav.fursov Jul 11, 2020 @ 1:38pm 
You need to give 3 seminars to get one star.
Pilots are leveling over time, but very - very slowly. After 300 real-life hours of gameplay my first pilot is almost 5 stars.
In fact there is no difference between 1 star pilot and 5 star pilot in combat (at least when you in the same sector). 5 star pilot trend to play kamikaze the just the same way. I guess this because it is the only way for them to do some damage. AI fighters cat miss the station at point-blank distance. They have no idea that enemy turrets need to be destroyed first - they flight straight to their fire instead.

Colandy Jul 11, 2020 @ 1:47pm 
Yep - I use Basic and Level 1 Seminars, I have a Auto Miner has been doing this since the first hour of my current game and he hasn't improved above 2 at all. I don't have Split Vendetta and won't purchase for this reason, unless someone can guarantee that Pilot "Learning on the Job" is improved I see little point.

I also have small fighters now who do appear to have improved slightly but won't go to three stars, they went from 2 to 2.75 within a couple of hours but have been at 2.75 for about 6 hours now......

I really just want them for the Auto Trade and such, you know the default assignments that require 3+ stars
BSNB Jul 11, 2020 @ 1:58pm 
Guess I need to work towards getting seta to speed up time
Raivek Jul 11, 2020 @ 2:17pm 
My current save has a play time of 5 days and I only have 1 pilot who has hit 3 stars without seminars. I have more due to seminars, but it still seems like something isn't working. With about 20 boas (mostly subordinates to stations) constantly trading for days I really don't get it. Do subordinate traders not gain experience?
Wraith Jul 11, 2020 @ 2:37pm 
in 3.3 beta seminar is one star per use on their respective skill.
Colandy Jul 13, 2020 @ 5:17am 
k, there are 2 mods to assist with pilot levelling, one allows you to buy Seminars for all levels, the other improves the "Learn on the Job" levelling. Both work fine and I have utilised both.

Personally I prefer to level by experience however, the mod (2nd one above) does this a little to quickly for my liking, although it's better than not levelling at all, so I am now utilising this mod.

If 3.3 is one star per use on Seminars, I find that a little too easy also, I believe that pilots should be able to level a star every 3-4 hours if they are doing well. This would make levelling a pilot through on the Job learning easier for say an Auto Miner, but a fighter pilot may take longer....so use them as Auto-Miners until a higher level, then move to a fighter once high enough level.

Just my thoughts !!
Awesome Dude Jul 13, 2020 @ 6:15am 
Ich have 25 pilots who had 4 3/4 stars as pilots when i hired them guarding a gate that leads to 2 xenon warfs and 2 xenon shipyards that produce ships without any harrassment for 600 hours by now and non of them got an increase in pilot skill at all. They send 20 fighter every 10min and 1k every 15-20 min, that means that my ships at the Gate killed approximately 72.000 xenon fighter, 1800ks and alot of Is while fulfilling their patrol orders without leveling.
Asmosis Jul 13, 2020 @ 6:45am 
What i did notice with my autominers is that while they didnt seem to gain any piloting experience, they did gain management experience. It might also be the case that certain activities can only boost you to a certain cap, and you need to give them more advanced roles to grow further.

Piloting in general seems a bit off in terms of experience gain. My 3* pilots all have 4-5* service crews now for example, and i used (beta 3.30) seminars to get them up to 2-3* rating.

My tactical marine squad aboard my Cobra now has two Elite marines after about 20 capital boarding operations. I recruited them at 2 1/2 stars.

Managers are doing an OK job at gaining exp as well.

I think the problem with pilots is they dont gain exp (as far as i can tell) via just flying around. Most of that goes to management.

I have 5 pilots who are at or above 3* rating, and 3 of those were given to me aboard free ships from missions. I'm honestly not sure if the other two gained it from combat or Seminars.
Last edited by Asmosis; Jul 13, 2020 @ 6:46am
eMYNOCK  [developer] Jul 13, 2020 @ 12:51pm 
Originally posted by Asmosis:
What i did notice with my autominers is that while they didnt seem to gain any piloting experience, they did gain management experience. It might also be the case that certain activities can only boost you to a certain cap, and you need to give them more advanced roles to grow further.

Piloting in general seems a bit off in terms of experience gain. My 3* pilots all have 4-5* service crews now for example, and i used (beta 3.30) seminars to get them up to 2-3* rating.

My tactical marine squad aboard my Cobra now has two Elite marines after about 20 capital boarding operations. I recruited them at 2 1/2 stars.

Managers are doing an OK job at gaining exp as well.

I think the problem with pilots is they dont gain exp (as far as i can tell) via just flying around. Most of that goes to management.

I have 5 pilots who are at or above 3* rating, and 3 of those were given to me aboard free ships from missions. I'm honestly not sure if the other two gained it from combat or Seminars.

Miners and Traders actually do both Jobs... Flying and Trading.. means they earn Management and Piloting...

In an other Topic i mentioned that i was about to Start a new Personal Save, well.. this Save is now a little bit older than 48 InGame Hours... most of the Time i did what i think everyone is doing... Gain Access to the HQ, do the fundamental Research, Hack some Blueprints, Farm Crystals to actually Build Stuff... took me around 1 Day and a half to get the HQ into a shape that Produces Money and free Staff out of Ice.

And build a self Managing Trade Station in Pious Mists.

Anyway.. i'm here for Captain Stars.

https://steamcommunity.com/sharedfiles/filedetails/?id=2165141810

The Top 3 Pilots are my doing their duty for about 12 Hours now, all Recruited because they were Cheap in the first place (literally Zero Star or 1/3 Star max).

They are actively Exploring the Network, System by System, for me and in their Downtime revisiting Known Stations in Grand Exchange, 18 Billion and Memory of Profit for my HQ to bring their Intermediates and Food to the TEladi that gets hungry...

I really, really, really do not know what i am doing different than others... from the looks i could turn off the Monitor, pray that those Ships don't encounter any bad Guys, and would have 3-4 Star Pilots when i get up... just from letting them on Exploration Duty.

Little Bonus... bottom right Corner are my actual FPS, while Docked and with this Infoscreen open.
Last edited by eMYNOCK; Jul 13, 2020 @ 12:55pm
BSNB Jul 13, 2020 @ 1:32pm 
I'm hiring from the build or upgrade menu.
eMYNOCK  [developer] Jul 13, 2020 @ 1:35pm 
That shouldn't matter... Pilots are mandatory and its luck what kind of Pilot you get anyway.

Ships that were "donated" need personally hired Crew though... and as i am greedy i am certainly unwilling to pay more than 4k Cr for a nameless someone that can Fly a Ship.
Zornvel Jul 14, 2020 @ 1:44am 
Wait a minut i found a info that the pilots do have very few exp points but they don't earn it, there is a dice throw after they complete a tusk and if you "win" you will get exp and level up and if not there is no exp, does the game works like this?
eMYNOCK  [developer] Jul 14, 2020 @ 5:14am 
Uhh.. no.. no dice.

May i ask were that comes from?
This is plain not true.

They complete a Task, for example Trading, and they gain Exp.

For the Trading Example, if they strike a good deal... buy min. Price Full Ship and sell max Price Full ship they even get Bonus Exp.

Other Example, aimlessly Flying around aka. Exploring, they work through their invisible Waypoints and gain Exp. for just flying... slowly but Steady.

It has to be said, the more they advance the wider the Exp. Gap between the Stars is... you may have 1-2 Star Pilots in no time but the Gap from 2 to 3 is double the ammount from 1 to 2... etc.

Also, Player NPCs can not loose Experience in their Primary Skill... but they can loose Moral when they are Idle... the combination of Primary Skill and Morale gives the Resulting Overall Skill that Unlocks Commands like AutoTrade etc.
Last edited by eMYNOCK; Jul 14, 2020 @ 5:18am
BSNB Jul 14, 2020 @ 5:58am 
Originally posted by eMYNOCK:
Uhh.. no.. no dice.

May i ask were that comes from?
This is plain not true.

They complete a Task, for example Trading, and they gain Exp.

For the Trading Example, if they strike a good deal... buy min. Price Full Ship and sell max Price Full ship they even get Bonus Exp.

Other Example, aimlessly Flying around aka. Exploring, they work through their invisible Waypoints and gain Exp. for just flying... slowly but Steady.

It has to be said, the more they advance the wider the Exp. Gap between the Stars is... you may have 1-2 Star Pilots in no time but the Gap from 2 to 3 is double the ammount from 1 to 2... etc.

Also, Player NPCs can not loose Experience in their Primary Skill... but they can loose Moral when they are Idle... the combination of Primary Skill and Morale gives the Resulting Overall Skill that Unlocks Commands like AutoTrade etc.

So I can test this. About how long should it take a no star pilot to become a 1 star if they're set to only explore?
eMYNOCK  [developer] Jul 14, 2020 @ 6:48am 
Good question, next question... i have to guess my self.

If you are willing to indeed Test it i'd say somthing around 4-5 Hours... non stop exploring.
Last edited by eMYNOCK; Jul 14, 2020 @ 6:48am
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Date Posted: Jul 11, 2020 @ 1:28pm
Posts: 62