X4: Foundations

X4: Foundations

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Fori Dec 24, 2019 @ 5:01am
First Production modules
Hi there,

after finally getting X4 with the recent discount and playing 8 hours since yesterday I finished the "main plot" today.

Now I'm wondering if I should add some production modules to my HQ to get business running. I've got 5 miners and two traders doing the dirty work for me already.

But now comes a twist: I don't want to dig in station calculators before like I did with AP / TC. I just wanna start a reasonable business which is profitable.

Is there any good resource on what is demanded in my universe? Or do you have any straight out recommendations on easy products for easy profits. And also what would my required capital be?

Thanks in advance.

Regards

Fori

Last edited by Fori; Dec 24, 2019 @ 5:01am
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Harrison Dec 24, 2019 @ 10:37am 
Basic resources are usually a good bet in the beginning; silicon wafers, antimatter cells, energy cells, and so on.

The production modules for them are cheap and you can make a nice steady profit from them.

No two game starts are going to be the same, the game generates the original stations at random meaning there is no way, or point really, in making too detailed a resource saying things like “this sector always needs these items” or “has these stations”.

What’s worked for me is looking around at the sector and seeing what sort of stations it has, what they’re buying and selling, and then filling holes accordingly. For example in one game, Argon Prime had a bunch of Microchip and Smart Chip fabs, but not a single Silicon Wafer fab so I built one, starting small, and then scaled up as required.
Set-115689 Dec 24, 2019 @ 3:49pm 
Space fuel
eMYNOCK  [developer] Dec 24, 2019 @ 4:07pm 
i hardly want to suggest anything ship/station building related... even if those are more expensive.

the turnover will be worth the investment.

hull parts, engine parts, weapons parts or claytronics are literally evergreens as long as ships get destroyed and stations are build.
Fori Dec 24, 2019 @ 9:15pm 
Thanks for your responses on christmas.

Would you attach to your HQ or build a brand new station?


Merry christmas to you and your families :)
cwsumner Dec 24, 2019 @ 9:33pm 
The HQ can do a lot. I built ore processing and solar collector sections and gave them mining ships and traders. They seem to be working just fine. Make sure you have landing stages and storage.
Fori Dec 24, 2019 @ 10:49pm 
Okay. So I'll maybe try out an Energy Cell plant for now.

Even though I said I don't wanna dig calculators again I just found this one which is quite nice:

http://www.x4-game.com/#/station-calculator

Guess I'll set up an Energy Cell production in Argon Prime or something first. :)

Is it correct that Energy Cells don't have any input but the workforce?
Harrison Dec 24, 2019 @ 10:56pm 
No stations actually need workforce to operate nor even to be profitable, but they are useful since they make the stations work more efficiently.
Fori Dec 25, 2019 @ 2:27am 
Originally posted by Harrison:
No stations actually need workforce to operate nor even to be profitable, but they are useful since they make the stations work more efficiently.

Oh wow. So I just need to plop a dock, a storage and a energy cell factory and leave it as it is? :D
Harrison Dec 25, 2019 @ 7:01am 
Originally posted by Fori:
Originally posted by Harrison:
No stations actually need workforce to operate nor even to be profitable, but they are useful since they make the stations work more efficiently.

Oh wow. So I just need to plop a dock, a storage and a energy cell factory and leave it as it is? :D

Technically, yes.

Most of my early stations in each new game consist of just that, the bare minimum. Once you build a station and it’s begun making you some money then you can worry about adding habitats.

On that note, buying Hab module blueprints is expensive, even through they don’t cost that much to build. So I recommend looking for scanning points, or making them with EMP bombs, on the hab modules rather than pay for them.

It’s usually not until my later stations that I start adding habitats to the initial builds.
Last edited by Harrison; Dec 25, 2019 @ 7:03am
Grey_Six Dec 25, 2019 @ 7:07am 
Making steady money by assigning miners to a lot of sectors, and having them sell to other stations.
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Date Posted: Dec 24, 2019 @ 5:01am
Posts: 10