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翻訳の問題を報告
The CPU has nothing to do with graphics and none of those games are CPU hogs. They are also single threaded too as they don't have heavy computing.
the 9700K lacking hyper threading is a huge penalty to it and a LOT of cycles are wasted because the pipeline isn't used in its entirety.
Modern CPU heavy programs use pipe lining which would kill a 9700K. God forbid they used semaphores for their lock system, a 9700K would DIE. Even a mutex lock system would be a nightmare of wasted cycles on a 9700K.
Its the main reason Intel has been dropped by serious computing companies with Apple being the biggest loss and their stock price tanked when hedge funds dropped them as well.
https://cpu.userbenchmark.com/Compare/Intel-Core-i7-9700K-vs-AMD-Ryzen-5-2600/4030vs3955
This is a comparison between your CPU and mine. No FPS problems on my end on low despite you trouncing me on almost ALL aspects and benchmarks using largely single threaded games.
I am not even going to touch the limitations of x86 causing the 9700K more issues than just multithreaded programming and causing higher than normal usage. There is a REASON the clock speed is so high, to compensate for all of this.
threading is a huge deal and its been the huge thing for years. Intel missed the boat and cost them huge in the tech sector.
I recently purchased a 10600k to replace my 6700k. And you know what...the performance was EXACTLY the same. My overclocked 6700k @ 5.0 ghz vs the overclocked 10600k @ 5.0 ghz both sporting 3600mhz cl15 ram. There was no difference. The reason...10600k is STILL a skylake cpu. There are No IPC improvements.
See my testing thread over at ego here : https://forum.egosoft.com/viewtopic.php?f=146&t=427248
I was expecting 20 fps increase with the 10600k. In fact both overclocked at 5.0 ghz my 6700k actually had higher FPS and performance.
This is a dev problem. Not a user problem. If this game can't maintain 60 fps with all low graphics setttings on a 2080ti (showing 30% usage) with current high end cpu's...that's a game/dev problem. There are substantial FPS improvements going from 2800 mhz to 3600 mhz ram. But even that was limited to about 10 fps.
And I doubt they can fix this. The way their "universe" is done, it'd require a complete re-write. The Devs are just hoping this gets swept under the rug and people just shrug and move on.
There might be some improvement with hopefully 20% IPC improvement with Alderlake. But this hog is squeezing 10 lbs of bull excrement into a 5 lb single thread.
@Murder Mountain, not sure where you get your information from, but all 3 titles i mentioned are CPU heavy, they just happened to be well optimised, and as far as benchmarks are concerned, none of that information is relevant since its based on a totally different test bed, such as them using 1080's and 2080 ti's. The exclusion of HT on the new Intel chips means absolutely nothing.
For the simple fact that my 9700k uses all 8 cores on most of the titles i have tested but does not correctly use them with X4, so i think we can quite assure that its a problem with the piss poor LUA engine that X4 is using.
https://www.youtube.com/watch?v=7jvgEmAiR1c
Dear Egosoft, please optmize :D I have 3d scenes with tens of milions of polygons that run at better framerates than your beautiful game.
I know you can do it, I believe in you! Now c'mon...make us proud!
i think waaaaay above what people experienced who had big CPU, big RAM, but no m.2 drive.
-> maybe one can still improve game performance with better m.2 drive, that has not 1(like mine), but 2 or 4 gb/sec that is my best suggestion OP man.
the memory was COMPLETELY fullstock along hours, but the game running and running smooth like hell.
it only became less smoth with really much traffic and 200 prod. modules complex and with 200 ships (only counting my military fleet nott traders not other factions) upwards in sector.
before, the game was finish for me after 60 hours into fresh start~ish buildup.
so the m.2 drive is one thing.
my ryzen 3, is doing well, i think a more expensive cpu will raise the units i can hold a step further, but hearing the topmost CPUs not getting it done, im bit unsure, but those people mostly DONT have a m.2 drive with mages huge magic with performance really.
could explain why, but i did that years before.
you must configure the pagefile (the virtual memory) to work on the m.2, so thats the secret.
there is a point where egosoft can help, but that goes over years. just play the universe and stop with 200 ships and share the stations on the galaxy, optimize your gameplay, is also working well.
Try that to build stations in WHOLE galaxy, like the game is invented it in year 2000.
so the best way is to improve your play speed, ...