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lol, yup nerf it for everyone because of short sightedness.
When the major bugs are fixed, presumably the AI will ever be able to hit the player ship if they're moving. Since a single hit drops you out of TM, that will mean you get interdicted by AI you go near.
Making it dependent on an EMP device rather than any beam/projectile/splash actually reduces the chance of being interdicted once the AI can hit you.
Disabling TM within a proximity bubble (especially one larger than weapons range!) prevents you or any updated AI from ever using travel mode in pursuit of a faster ship, effectively placing a wall in the game preventing combat that should be possible, and the player (or in theory an AI) is actively trying to pursue.
TM is a useful tool for running, pursuing etc. t stands to reason that systems with such a lot of economic activity would have ways for traders to try and avoid contact. There is no reason imo, in an X game, to go down the road of everything being super-easy to pirate. If I was going to nerf it at all, however, it would probably be in one or both of the following ways:
1. AI has a chance of hitting you
- because the player is not in the dogfight context dodging/attacking this doesn't even need complex AI work, it can simply be made to happen
2. Being jolted out of travel drive by weapons fire causes hull (not shield) damage.
- this means that a player can apply risk/reward to avoiding combat if they are playing as eg: a trader or explorer that day, even take pride in it, rather than trying to go all elite-balancey and drag everything into a combat situation
3. NPCs will sometimes attempt to pursue you using TM.
- this places the player in more danger, but creates a situation where good piloting can save your life. If you are dropped out, the AI drops out, then you steel yourself for a fight or use your superior flying skills to last the cooldown out and run again.
and just from the impression i got after reading you all are refering to the C-Drives (C for Combat).
i want to give some thinking stuff.. but for that i need everyone to have the same knowledge that means.. here come the Tale of the 3 little Drive types:
First we have the Allrounder Drive, lets call him A-Drive.
This Drive has a Warmup Time from 2 - 30 Seconds, depending on Shipclass and the Mods you install, and has a medium Shield to Boost ratio.
Second is the C-Drive with no Warmup Time and a very efficient Shield to Boost ration, but it is the Slowest of all Drives in Travel Mode.
Last is the T-Drive, it has the longest Warmup Time, the worst Shield to Boost ration but it has the fastest Speed in TM Mode,
Thats the Technical Stuff.
Now to my Point, every Drive has a dedicated Field of usage with the C-Drive being excellent in Combat Situations, you are meant to use it instead of constant Boosting.
Sure, you can TM into a fight, cause some Damage, TM or Boost away, turn around and go for more.
The Allrounder is also usable for that Scenario but you are required to constantly look at your Shields and you simply can not TM out of Danger, plain and simple.
The Travel Drive is, as already said, the Drive with the worst Shield to Boost ratio.
That means, you slightly tap the Boost Key and thats it, your shields are gone.
This Drive is meant for Freighters and Couriers, it is meant to bring the Ship and its cargo as fast as possible from A to B, if you happen to get caught with a T-Drive equipped you better pray for backup.
All that said...
I suggest you all experiment with the various Drives to experience their benefits and drawbacks.
Regards and Profits.
If you really believe that they should get rid of travel drive, I suggest you try an extended game of your own where you yourself do not use it. Getting rid of TM would mean LONG travel times around the galaxy sectors. Not good. TM is not a combat mode per se. It is a TRAVEL mode.
Or doesn't realize that doing so negates all circle jerk "I love a challenge!" claims by just encouraging boring and 'well, if I'm not allowed to fly worth a damn anyways, why fly at all?"
The sort of person who mistakes irritation for MEANINGFUL challenge. You need a reason beyond 'I made hardur. game guudur!' or you end up looking like the sort of person who tries and fails to imitate Darksouls because they don't grasp Souls games give you the strongest healing item of all time among other conveniences people only looking for bragging rights hate to admit.
Plus it would mostly be padding for the early game or anyone only punishing to people who enjoys flying smaller craft around like a space limo even when mega rich.
"It's so much more CHALLENGING now that travel drive is ♥♥♥♥♥♥!"
"Hello, I'm in a ship so big that these random small craft pirates preventing me from going fast can't ever possibly hurt me. All that has been accomplished is bogging the game down."
"Clearly we should buff the AI to be able to single out the player ship specifically! Challenge challenge challenge"
"welp. I moved into an office desk to run my empire. Now I don't even need regular drive, or a ship for myself. Why do we even have space ships if people hate having fun in space ships so much?"
"Make the AI have a +200% bonus in OOS combat! I need my bragging rights-I mean, for challenge."
But seriously. X series is a space empire game. It's already hard enough giving people a reason to personally fly around once you get rolling that isn't down to "The AI is too dumb to do this itself". ("Boss, the space staion is UP! help! how to sattelite?!")
So activley discouraging the desire to do anything personally with arbitrary "But I think it would be more challenging if-" doesn't accomplish anythng but dumb down the game. Unless you think the only reason to fly is to demand praise for doing the most basic task in a space ship game.
X3 or XR never had a Travel Drive, so there was never a need to pull you out of it. X4 should have some way for AI to pull you out of Travel Drive, they have a Travel Drive of their own. But still, that's not really the issue.
For me, I'm mostly using the Travel Drive to explore the entire universe to completion. The more stations you discover, the better deals you can make. Using the Travel Drive to scout sectors is boring. Exploration feels unfinished. In X3 you'd pop an advanced sat down and be done with it. In X4 you have to travel to every single point of the universe to explore it to 100%, but doing so is too repetitive.
You'd like it if the enemy, near the edge of the sector, tackled you and gave you something interesting todo. But you're not going to stop TD to fight that enemy, it takes far too long to speed up to 8500. I'd rather them fix the big bugs, fix all of the AI commands, fix the AI Explore command so I don't have to do all of this stupid exploration manually. Or, option B, charge more for adv sats and have them auto-reveal the entire sector, including what's beyond the sector boundries. I don't want to explore beyond the sector's boundries, it's boring out there, have the AI or an adv sat do it.
It takes my Pegasus Vanguard roughly 15 seconds to reach that speed. With a top speed of 15km/sec. Not a combat ship but at that speed you can get anywhere you want in no time at all. If you want combat order another slower ship like a Nemesis to your combat area while you keep exploring and teleport to it when it arrives.
This would also totally cripple the trade system AI in the game to a point where it would take days to complete simple trades without the aid of SETA, so removing travel mode would be the most idiotic idea for a game where the trade system AI is unrealiable enough as it is.
Yep happens to me all the time!
Again, you are all using it incorrectly. Boost -> Travel Drive. It costs you hardly any shields with a combat drive, and you, basically, get an infinite boost, which is very OP in combat. This kills any possibility of you ever being killed unless you are completely careless. i.e. there is zero combat challange in this "game", and, therefore, combat in the game is utterly boring.
erhhh, clearly I have not enough shield to boost before even the spooling can be complete for my capital vessel...
wait I uses mk 2 shield whenever I can find...
ermm guess you are only referring to smaller S vessels then.
likewise as you troubled with as of now there is no requirement for spooling S vessels, but it does not means it really OP.
Do mind capital Mk 2 TD are able to overtake low to mid range S or M vessels TD speed, making it speedier option to project a deployment 3 dozen S vessels.
As foremention, I understand chasing a S vessels is particularly annoying affair, use protect station "net" to catch them the can be rather useful.
Combat in X4 is more akin to RTS than actual space combat alone.