X4: Foundations

X4: Foundations

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Pilot 2 star Seminars?
I have a bunch of pilots that are all rank two and despite continuing their usual activities are not gaining any more rank at all, literally all were at rank two start of the day yesterday and I played for 8 hours with no increase at all.

So where are the two star pilot seminars? There's basics, and 1 star's in all the stations mostly and ive seen 3's and 4s as some harder mission rewards but where are the 2's? I'd really like my trade ships to be able to automate since its taking so much time just to micromanage them all lol

Thanks in advance
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Showing 1-12 of 12 comments
Sticky Jun 7, 2020 @ 7:56am 
Traders sell Seminars for 1 and 2 star, Then you can find missions that offer rewards with Seminars or all levels, those are the ones usually that show no credits for the mission reward.
Leveling pilots by their AI commands may have different effects. For instance a Pilot on a Small Trader using distribute wares will level into a 3 star Manager. A fighter pilot in a fleet or using a AI induced combat is supposed to level Pilot skill. Oh and a Pilot you are manually trading but has a pilot on board will not level much at all.
Last edited by Sticky; Jun 7, 2020 @ 7:58am
Julius_Squeezer Jun 7, 2020 @ 8:00am 
Originally posted by Sticky:
Traders sell Seminars for 1 and 2 star, Then you can find missions that offer rewards with Seminars or all levels, those are the ones usually that show no credits for the mission reward.
Leveling pilots by their AI commands may have different effects. For instance a Pilot on a Small Trader using distribute wares will level into a 3 star Manager. A fighter pilot in a fleet or using a AI induced combat is supposed to level Pilot skill. Oh and a Pilot you are manually trading but has a pilot on board will not level much at all.

Good to know, thanks. I've never seen a trader with a 2 star seminar I spent hours just going to stations talking to traders haha.

So for my traders what do I need to have them do to level piloting
Sticky Jun 7, 2020 @ 9:57am 
Well not sure with the changes they may have made after patch yet to give a definitive answer just yet. But 2 Star Pilots can Distribute wares in a sector pretty good. Sometimes you get a pilot showing 2 star but can't distribute wares yet, transfer him to a miner. But leveling is slow and really just try to focus on 1 main Captain with the missions you get until you have a 4 star for your Fleet Leader. 3 Star Pilots up make good traders for L class ships. The Fighting Fleet Leader should be a ship you do not typically take control of. And the fleet reacts to what his battle status is so keep him in Patrol or defend mode. Lots of changes in the way Fleet behavior is responding right now since the update. I'm expecting a quick fix update soon. I'm seeing issues with ships getting in froze in position while docking to a Nomad, while on board. Have to port out of sector and come back.
Julius_Squeezer Jun 7, 2020 @ 10:07am 
Originally posted by Sticky:
Well not sure with the changes they may have made after patch yet to give a definitive answer just yet. But 2 Star Pilots can Distribute wares in a sector pretty good. Sometimes you get a pilot showing 2 star but can't distribute wares yet, transfer him to a miner. But leveling is slow and really just try to focus on 1 main Captain with the missions you get until you have a 4 star for your Fleet Leader. 3 Star Pilots up make good traders for L class ships. The Fighting Fleet Leader should be a ship you do not typically take control of. And the fleet reacts to what his battle status is so keep him in Patrol or defend mode. Lots of changes in the way Fleet behavior is responding right now since the update. I'm expecting a quick fix update soon. I'm seeing issues with ships getting in froze in position while docking to a Nomad, while on board. Have to port out of sector and come back.


Yeah i've seen the same kind of thing so I get ya. Alright i'll look into the distribute wares thing and see what I can do. Appreciate the help
chris28lee Jun 7, 2020 @ 10:19am 
I've had no problems, 30 hours in i have 10 pilots 3 star and higher, probably double that number in the next 30. Ones that went from 3 to 5 fastest are in L size freighters figure they get more xp for selling more at a time. My headquarters has 1500 some workers i was skimming threw em and found a couple 3 star pilots working in the factories, has anyone else found amazing pilots in there factories like that?
Wraith Jun 7, 2020 @ 10:35am 
yah I walked around my station and found a 4 star pilot.
Yoinked him real fast.
Fartikus Jun 7, 2020 @ 10:42am 
I don't think 8 hours is going to do much. I "fast-level" traders by assigning them to small, very fast trade ships who are in turn assigned to personal stations. The station manager's skill level allows the pilots to distribute wares without being 2-star themselves.

But I don't see any of my fast-levelers getting their full 2-stars for a long time. It takes at least a few days of constant trading.

Mining also appears to be fixed now. I'm now getting pilot experience trickling up from automated sector mining. It's slow, leveling but doesn't seem a whole lot slower than leveling via trading. It kinda looks about the same now, actually.
Gregorovitch Jun 7, 2020 @ 11:42am 
Someone posted a table of numbers representing the chances of a level up for pilots at each level, extracted from some XML game file, a while ago on the Egosoft forum. I'll give a rundown of the information I gleaned from reading a bout this for those interested, although I cannot be certain these details are 100% accurate:

For those that don't know, every pilot/crew NPC has 15 levels, three per star, and the system works by rolling a dice (something like a 1D10000 for reasons that will become clear) whenever a pilot performs a "rollable" action (such as make a trade or shoot down an enemy).

The table in question indicates that the % chances of levelling up are inversely proportional to the pilots current level like so.....


Pilot Average Percent
Skill Rolls Chance

{2} = 2.45 (~40.8%)
{3} 1* = 4.68 (~21.4%) [n= 7]
{4} = 11.02 (~9%) [n = 18]
{5} = 32.03 (~3.1%) [n = 50]
{6} 2* = 66.42 (~1.5%) [n = 116]
{7} = 138.00 (~0.72%) [n = 254]
{8} = 362.78 (~0.28%) [n = 616]
{9} 3* = 776.76 (~0.13%) [n = 1392]
{10} = 2148.75 (~0.05%)
{11} = 4403.12 (~0.02%)
{12} 4* = 10499.32 (~0.01%)
{13} = 25192.12 (~0.004%)
{14} = 64724.24 (~0.002%)
{15} 5* = 142095.19 (~0.0007%)

The n numbers where added by the poster to indicate the average number of rolls required to progress at each level according to the % chances shown.

This shows exactly why it is so hard for traders to get from 2* to 3*. 2000 trades is a lotta trades.

By far the fastest way to level up pilots is to put them in fighters and have them in nearly continuous combat (for example have a fighter swarm camping a Xenon gate). The reason is that they get a roll for each kill they make but they also get one for an "assist" albeit at a reduced % chance. Therefore they are getting to roll for a level up many times more frequently than a trader or miner.
Wraith Jun 7, 2020 @ 11:44am 
Yep combat is the way I level up my pilots using the khaak as a sort of infinite enemy to fight without messing with the universe itself.
Julius_Squeezer Jun 7, 2020 @ 2:02pm 
Originally posted by Wraith:
Yep combat is the way I level up my pilots using the khaak as a sort of infinite enemy to fight without messing with the universe itself.

Solid advice Ill look into that as well many thanks
Julius_Squeezer Jun 7, 2020 @ 2:02pm 
Originally posted by Gregorovitch:
Someone posted a table of numbers representing the chances of a level up for pilots at each level, extracted from some XML game file, a while ago on the Egosoft forum. I'll give a rundown of the information I gleaned from reading a bout this for those interested, although I cannot be certain these details are 100% accurate:

For those that don't know, every pilot/crew NPC has 15 levels, three per star, and the system works by rolling a dice (something like a 1D10000 for reasons that will become clear) whenever a pilot performs a "rollable" action (such as make a trade or shoot down an enemy).

The table in question indicates that the % chances of levelling up are inversely proportional to the pilots current level like so.....


Pilot Average Percent
Skill Rolls Chance

{2} = 2.45 (~40.8%)
{3} 1* = 4.68 (~21.4%) [n= 7]
{4} = 11.02 (~9%) [n = 18]
{5} = 32.03 (~3.1%) [n = 50]
{6} 2* = 66.42 (~1.5%) [n = 116]
{7} = 138.00 (~0.72%) [n = 254]
{8} = 362.78 (~0.28%) [n = 616]
{9} 3* = 776.76 (~0.13%) [n = 1392]
{10} = 2148.75 (~0.05%)
{11} = 4403.12 (~0.02%)
{12} 4* = 10499.32 (~0.01%)
{13} = 25192.12 (~0.004%)
{14} = 64724.24 (~0.002%)
{15} 5* = 142095.19 (~0.0007%)

The n numbers where added by the poster to indicate the average number of rolls required to progress at each level according to the % chances shown.

This shows exactly why it is so hard for traders to get from 2* to 3*. 2000 trades is a lotta trades.

By far the fastest way to level up pilots is to put them in fighters and have them in nearly continuous combat (for example have a fighter swarm camping a Xenon gate). The reason is that they get a roll for each kill they make but they also get one for an "assist" albeit at a reduced % chance. Therefore they are getting to roll for a level up many times more frequently than a trader or miner.

Good information to kow thanks a bunch
Stollie Jun 7, 2020 @ 3:01pm 
I end up caving and got two mods, one that decreases the skill required to auto trade to 1 star and another that sells higher rank seminars for high prices.

Now I can focus on playing the game rather than messing around with micromanagement :)
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Date Posted: Jun 7, 2020 @ 7:48am
Posts: 12