Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I only make one station, designed to produce ships strictly out of its own resources without having to ship things in from other stations. Then I tuck it out of the way where I'll rarely have to go in-sector with it, because it always turns into a beast for my system (why other players spread smaller stations around, I know, but I don't like to try to manage fleets of freighters.) Then I choose who to build ships for to play around with the balance of power.
I'd look into adding Missile components/Smartchips to arm team torpedo.
I've decided to diversify the business. We are now trading as 'Sector Ship Parts'.
Donated the whole lot to a bunch of "Spaceweed smoking Xenon lovers". Said something about creating a 'Xenon sanctuary'.
They plan to wipe out the HOP & ARG fleets guarding the gates at Faulty Logic & Frontier Edge.
It's for 'charity' - so I threw in a bunch of destroyers too... least I could do.