X4: Foundations

X4: Foundations

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|Nick May 3, 2020 @ 2:56pm
Fighters automaticly dock on carriers after combat?
Is it possible to order my fighters from automaticly leaving my carrier when in combat and docking afterwards?
Last edited by |Nick; May 3, 2020 @ 2:57pm
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Showing 1-15 of 19 comments
HexCaliber May 3, 2020 @ 5:39pm 
From the ship menu you can set default behaviour for drones, turrets, and any ships assigned as part of the current fleet. Assuming I understood your post, just change the default to something other than docked, then they will stay in space.
lPaladinl May 3, 2020 @ 5:53pm 
You set their default behaviour to defend the ship and they sometimes undock/redock correctly.

Problem is they kind of just do whatever they want. Sometimes they never dock again. Sometimes they never undock. I gave up trying to manage carriers because it's painfully inconsistent.
Playbahnosh May 3, 2020 @ 6:02pm 
From what I can tell, if you set them to Defend, they will only undock when the carrier comes under attack and redock when the threat is gone. If you set them to Attack, they will undock to attack the carrier's target. Interception is strange, but I think it's for chasing enemy fighters, I'm not sure.
Sticky May 3, 2020 @ 6:32pm 
When using Fleets you should be using two types of Commands , Default Behavior and Orders are the two different types. If you want a Fighter to stay out in space and fall into Formation ready at all times use Protect in the Default Behavior. The ship will only land if you command him to. With Orders you can give a single ship( or the entire fleet if you have them Highlighted ) a command from putting out Satellites and laser towers or even collecting them. You can give a ship multiple commands by using Shift Key and give him another Order.( just make sure he is Highlighted) When all his Orders are complete he will fall back on his Default Behavior Setting.

Lets say you are in a Big Ship and you have some of your fleet in set to attack and some set to defend in their Fleet Roles. All those ships would still use the same Protect Ship Behavior. But when you right Click on something and command the Lead ship to attack the Attack Group will go after it where the defending group will wait till you are hit. All this is in Theory Game AI can get confused with old orders they haven't completed. Recall Subordinates will fix most of that. Or Remove orders... you can click on the Point of the order you given and remove that order from the map by right clicking the destination you given him to fly too.
Last edited by Sticky; May 3, 2020 @ 6:40pm
lPaladinl May 3, 2020 @ 6:34pm 
Originally posted by Sticky:
When using Fleets you should be using two types of Commands , Default Behavior and Orders are the two different types. If you want a Fighter to stay out in space and fall into Formation ready at all times use Protect in the Default Behavior. The ship will only land if you command him to. With Orders you can give a single ship( or the entire fleet if you have them Highlighted ) a command from putting out Satellites and laser towers or even collecting them. You can give a ship multiple commands by using Shift Key and give him another Order.( just make sure he is Highlighted) When all his Orders are complete he will fall back on his Default Behavior Setting.

Which is a lot of tedious busy work and they tend to only attack one target then return to dock unless you queue up to attack every target individually.

If you do attack all ships in range they will fly off in suicide and without support of a full wing or the carrier.
The-Gizmo May 3, 2020 @ 6:41pm 
Just so we're on the same page, are we talking about XL carriers that have their role specified as carrier, or just any ship with a dock?

I've played X4 quite a bit and XL carriers always keep their fighters docked when not in combat, any other type of ship with a dock does not.
Sticky May 3, 2020 @ 6:49pm 
Originally posted by The-Gizmo:
Just so we're on the same page, are we talking about XL carriers that have their role specified as carrier, or just any ship with a dock?

I've played X4 quite a bit and XL carriers always keep their fighters docked when not in combat, any other type of ship with a dock does not.

Default Behavior will prevent little ships from Docking, The only reason they dock is because they have carried out their orders and nothing left to do in default behavior. So they dock. Default Behavior is what you use to set up your traders and mining ships and fleets. Orders is what you want them to do at that given moment. Try not using Remove all orders and assignments to your fleet because you will have to reset the Default Behavior. That's why there is the other choice which just removes orders.
Sticky May 3, 2020 @ 6:52pm 
Originally posted by lPaladinl:
Originally posted by Sticky:
When using Fleets you should be using two types of Commands , Default Behavior and Orders are the two different types. If you want a Fighter to stay out in space and fall into Formation ready at all times use Protect in the Default Behavior. The ship will only land if you command him to. With Orders you can give a single ship( or the entire fleet if you have them Highlighted ) a command from putting out Satellites and laser towers or even collecting them. You can give a ship multiple commands by using Shift Key and give him another Order.( just make sure he is Highlighted) When all his Orders are complete he will fall back on his Default Behavior Setting.

Which is a lot of tedious busy work and they tend to only attack one target then return to dock unless you queue up to attack every target individually.

If you do attack all ships in range they will fly off in suicide and without support of a full wing or the carrier.


Lets say for instance you are in the Big Carrier with a nice group at your side, and you have some destroyers in other groups with a nice group at their sides as well. You kinda want the Destroyers to go in and not the Carrier. But the other ships that are assigned to protect a certain ship till stay with at ship. Think of it as Fleets inside of Fleets. But you would assign the Destroyers to Attack Group in Fleet and the Defending Group you can at your side to defend. You only Give the Carrier a Command and all the other ships do their preset defaults or commands you have intervened.
Last edited by Sticky; May 3, 2020 @ 6:57pm
Sticky May 3, 2020 @ 6:58pm 
If the Default commands and the Position in Fleet are set Running a Fleet takes very little work, you only need to command the leader.
Last edited by Sticky; May 3, 2020 @ 6:59pm
|Nick May 4, 2020 @ 1:34am 
I just want the fighters to undock when a fight starts and dock again after the enemy is killed.
Playbahnosh May 4, 2020 @ 7:36am 
Originally posted by Fefre:
I just want the fighters to undock when a fight starts and dock again after the enemy is killed.
Then put them into an Attack group, they will undock and attack whatever the carrier is targeting then redock when the fight is over. If you put them on Defense, they will only undock when the carrier comes under attack. I have no idea what Interception does, as far I could gather it's basically the same as Attack.
blizard May 4, 2020 @ 8:01am 
Originally posted by Playbahnosh:
Originally posted by Fefre:
I just want the fighters to undock when a fight starts and dock again after the enemy is killed.
Then put them into an Attack group, they will undock and attack whatever the carrier is targeting then redock when the fight is over. If you put them on Defense, they will only undock when the carrier comes under attack. I have no idea what Interception does, as far I could gather it's basically the same as Attack.
intercept is intercept enemy in range of carrier 150kh i think
The-Gizmo May 4, 2020 @ 12:29pm 
iirc intercept is attack fighters only.
venoltar Nov 9, 2024 @ 11:52pm 
Only posting cause this seems to come up highly on google, eventually found it, not under Behaviour, but under Loadout, in the Subordinate Control sub heading. Maybe the devs changed it at some point.
Playbahnosh Nov 10, 2024 @ 3:32am 
Originally posted by venoltar:
Only posting cause this seems to come up highly on google, eventually found it, not under Behaviour, but under Loadout, in the Subordinate Control sub heading. Maybe the devs changed it at some point.
Holy necromancy... bro, this thread is 4 years old... Nothing in here is relevant anymore
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Date Posted: May 3, 2020 @ 2:56pm
Posts: 19