X4: Foundations

X4: Foundations

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skif_ May 1, 2020 @ 8:19am
torpedos
how fo use torpedos and torpedo ships (gunboats) they wont fire with torpedos non guided to the bases?
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Showing 1-12 of 12 comments
skif_ May 1, 2020 @ 11:32am 
any advices ? why torpedo shipds wont laucnh them fron long range ?
Neccarus May 1, 2020 @ 11:35am 
If you go into the ships loadout from the information menu and look at the torpedo launchers, do they have torpedoes loaded or is it blank?
skif_ May 1, 2020 @ 11:53am 
Yep they are loaded ..sometimes firig but they go closer.... to base and die...
HoloByteus May 1, 2020 @ 12:39pm 
They do work against capitals but only if you have some guns as primary. I just tried a Pulsar with 4 dumbfire, 2 torpedoes and it just spins. I tried both having torpedoes as primary and secondary.

Ii also had no luck at getting the Elite Sentinels with only a single Dumbfire Cluster missile setup (poor mans alternative) to work. They are set in loadout and neither setting the primary or secondary or both as active will work. Same behavior they fly towards the target and then start spinning :(.

Apparently the AI's not smart enough for Dumbfires...lol
Last edited by HoloByteus; May 1, 2020 @ 12:43pm
skif_ May 1, 2020 @ 12:54pm 
this problem was before slit dlc and i wonder that till this time torpedos ships not work...
Set-115689 May 1, 2020 @ 1:11pm 
Ships only fire missiles "some times". I don't know if you can pick the pilots/ships that fire the most often and discard the others?

M size ships make bad torpedo ships. Small fast ships make better ones since they are harder for the ai to hit. M ships seem better against s and m size ships and helping destroy larger ships that have their turrets blown up.
Last edited by Set-115689; May 1, 2020 @ 1:12pm
HoloByteus May 1, 2020 @ 3:21pm 
I'd agree S torpedo fighters do well, they fire their torps as soon as they're available and work best with longer range guns like Plasmas.

AI Corvettes kinda suck IMHO, can't use them near friendlies thanks to turrets. I use them for couriers, new station destruction and escort for fighters needing repairs and an exit from engagement.

For sheer destruction of S/M I micro manage a wing of 20 fighters to single pass kill every P and then set them to attack remaining fighters with the general attack all in range order. Zero loss tactic and makes for a great show to watch with boom after boom in quick succession. Fire & smoke highly recommended.
Last edited by HoloByteus; May 1, 2020 @ 3:57pm
skif_ Jul 18, 2020 @ 1:52pm 
so after 3.0 now i am playing 3.20 patch .. same question :) how to use torpedos.. should i use them against capital ships or non guided against star bases ? which ships to equep ? gunships ?
Wraith Jul 18, 2020 @ 4:36pm 
3.3 fix some of the not firing issue.
[Beta 3] Fixed ships armed only with missile launchers sometimes not firing when attacking capital ships or stations.

Personally use missile fighters and have them guided against capital ships and unguided toward stations.

I personally use torpedo fighters because torpedo takes awhile to reach it target and since fighter torpedo launch at a shorter distance they tend to hit the target faster.
Last edited by Wraith; Jul 18, 2020 @ 4:50pm
skif_ Jul 30, 2020 @ 11:15am 
why gun boats or other ships with torpedo cant just laucnch them from long range ? they go to close combat every time... its stupid
FinaL Jul 30, 2020 @ 1:34pm 
feature, not a bug!

it's something that has never been possible since X3
JoKir Jul 30, 2020 @ 10:52pm 
Torpedo Ships are meant to be Either Hit/Run or Defensive in Usage. The Explosion is larger and can cause Collateral Damage to Close Brawlers in the Line of Fire. So Missiles are used in Dog-fighting, not Torpedo's.

Check and make sure that the Torpedo's are Loaded because they are not by default. and make sure they are selected as Primary Fire with any other weapon/systems because they default to Secondary Fire and the AI doesn't use Secondary appropriately.

User Error is strong in the Discussions
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Date Posted: May 1, 2020 @ 8:19am
Posts: 12