X4: Foundations

X4: Foundations

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Lagabo Apr 25, 2020 @ 2:13pm
Mods recommended?
Hello fellas,
I've pretty much just started a new game, and i've never had any mods in this game. Are there any mods you really recommend, which is a game changer? -- or should I go vanilla?
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Showing 1-15 of 15 comments
zpc Apr 25, 2020 @ 3:56pm 
I recommend staying vanilla. There are still a lot of additions planned and as such you'll always have to take extra care with mods not breaking stuff. Core game itself has hundreds of hours of gameplay to offer.

I personally wait for all major races are back in the game before starting my personal mod collection.
Malkuth Apr 25, 2020 @ 4:11pm 
I agree with Zpc in a way. He is right about some mods could break future games. But a lot of mods won’t. For instance mods that let you buy all training seminars at traders won’t break future saves, since they don’t add anything.

So that’s my suggestion for mod types.
Aeekto Apr 25, 2020 @ 4:12pm 
No mods recomended. Stay vanilla for the best experience
nelo Apr 25, 2020 @ 4:48pm 
I've spent some time for research and selected some of them for my next save (still playing vanilla without dlc right now):

Disable Encounters (I'm not a special person in the universe)
More NPC (I want crew customization: clothes and faces. this mod is the nearest thing in this direction right now; you simply selecting your crew from a bigger set of skills and faces)
Better tractor beam (I want automatic and instant loot collection from dead enemies; this is the closest thing)
Getting Paid (I should pay salaries to my employers)
Landlord (I should pay taxes to sector authority for police, patrols and other stuff)
NoSuperHighways (I don't like path finding system using highways, I want to warp directly to the point of interest)
Escape Teleport (in the huge battle I want to control a small and agile ship and dont want game over screen)
Better Kill Credit (it is not fair that I can't get paid for "remote" help in invasions using only map)
Faction War/Economy Enhancer (I want more from economy and wars in this game)
Reactive Factions (I want more reactions to my actions)
Immersive Corporations (I want more corporations and politics in this game)
VRO (I want expensive and strong ships; I want Capital Ships to be like titans; you should not able to approach a L/XL ship that easily; it price should be 100kk+, not a 7kk "toy" with poor hull and shiled for 3 heavy torpedoes. this looks like a nearest thing)
XR Ship Pack + XR Ship Pack VRO (I want more ships)
srmacpherson Apr 25, 2020 @ 4:53pm 
I highly suggest better explorers.
There are two mods I have for exploring. One increases the radar of scout ships, thereby giving them a reason to be used. The other gives them a spiral exploration route in sectors. So they dont travel for 4km, then sit idle for a minute, rotate randomly and then travel 20km, then sit idle for a minute.
It makes a huge difference. The current exploring AI is ridiculously bad. Ridiculously.

I had VRO, but I wasn't enjoying it. I went back to non-VRO for my current game. I'll weigh in again if I find that I miss the differences.
srmacpherson Apr 25, 2020 @ 4:54pm 
Originally posted by benbigpants:

Disable Encounters (I'm not a special person in the universe)

What even ARE encounters? I've played probably 80 hours now and I'm not sure I've encountered :steamhappy: any encounters.
Playbahnosh Apr 25, 2020 @ 4:58pm 
There are a few mods I use which don't really change much, more fixes and QoL stuff.

- Crystal Rarities - which will make crystal nodes on asteroids easier to see. Not easier to find, mind you, just easier to spot once you do find them. It puts a colored halo around the crystal, and also recolors them based on rarity, in the usual RPG sytle (white, green, blue, purple and gold). The mod tweaks spawn chances, so they are a bit harder to get. In low risk areas you'll mostly find cheap ones. For the expensive crystals you'll have to dive into dangerous areas now. It also disables the stupid crystal spawn timer, so you don't have to wait around forever for them to spawn.

- Better Kill Credit - which enables you to get credit for kills you participated in, even if you did not get the last hit. Ever spend 20 minutes trying to kill a big ship, whittling down all the hardpoints and plinking away at the hull, only to see a tiny fighter show up, get the last hit, and leave you with nothing? Yea, this fixes that. You'll also get credit for kills made by ships you own, anywhere in the universe, and also police licence credit if you have it. Now it's actually worthwhile to help out other races with their sector defense.

- Crew Seminars for Sale - exactly what says on the tin. You can actually buy crew seminars at the trader, not just the very basic ones, but all of them. The advanced ones are not cheap, but at least you can speed up your crew training if you got the cash.

- Fix Bail Chance - It reworks the logic of bailing, so it makes sense now. It disables the stupid logic Ego put in place, where the larger the ship you are flying, the less chance for bailing. Now bailing depends more on the pilot's morale and how well you fight. Also, the whole crew never bails from large ships now (the captain goes down with the ship) so you'll always have to board larger ships if you want them.

- No Claim Damage - Now you don't have to worry about your men destroying the ship you want to claim. This doesn't change the damage they do while boarding, just the claiming of empty ships.

- Improved Repair Laser - tunes up the godawful suit laser a bit. Increases power and range by a good amount. Not an instant fixer by far, but at least you won't have to sit in space for hours now.

- Secret Stash - police won't find any illegal goods on you. Ever. You might think it's cheaty, I think it's just QoL.

- Enhanced Satellites - Extends the range of satellites. Not too much, but still saves on time and tedium having the place less of them.

- AplogizeForAttack - brings back the "Apologize for misfire" comm option from X3. When you accidentally pi$$ off a friendly ship or station, for example by firing at an enemy and accidentally strafing them instead, they turn hostile. Now you can apologize for your behavior and turn them back to friendly again. This is not cheaty, since you still get the rep penalty, you just don't have to wait forever until they turn back to neutral again.

- X4 Fire and Smoke - makes ship and station explosions a LOT better, they go off with a bang, they spew flames and smoke and stay on fire longer. This makes big space battles incredibly awesome looking.

- GEM FX - graphical enhancement without performance drop. It's basically a LUT pack, makes the game look better by applying different color gradients. You can change between the LUTs in the Graphics menu.

- LT Piloting Pilots and LT Manager Plus - two small mods for more immersion. The first one adds animations to pilots, so they now actually push buttons and handle the controls while piloting a ship, not just sit there. The second adds a computer to the manager's desk, it makes sense.
Playbahnosh Apr 25, 2020 @ 5:04pm 
Originally posted by srmacpherson:
Originally posted by benbigpants:

Disable Encounters (I'm not a special person in the universe)

What even ARE encounters? I've played probably 80 hours now and I'm not sure I've encountered :steamhappy: any encounters.
Encounters is a script, that puts obstacles in your way. Basically, when you fly far from populated areas (the sector center), the game will yoink ships from other parts of the universe, and places them in your path. I'm sure you already seen this happen many times, Xenon, Khaak or pirate ships just showing up out of nowhere next to you. That's what Encounters is.
srmacpherson Apr 25, 2020 @ 5:04pm 
Originally posted by Playbahnosh:
There are a few mods I use which don't really change much, more fixes and QoL stuff.


- Better Kill Credit - which enables you to get credit for kills you participated in, even if you did not get the last hit. Ever spend 20 minutes trying to kill a big ship, whittling down all the hardpoints and plinking away at the hull, only to see a tiny fighter show up, get the last hit, and leave you with nothing? Yea, this fixes that. You'll also get credit for kills made by ships you own, anywhere in the universe, and also police licence credit if you have it. Now it's actually worthwhile to help out other races with their sector defense.




- AplogizeForAttack - brings back the "Apologize for misfire" comm option from X3. When you accidentally pi$$ off a friendly ship or station, for example by firing at an enemy and accidentally strafing them instead, they turn hostile. Now you can apologize for your behavior and turn them back to friendly again. This is not cheaty, since you still get the rep penalty, you just don't have to wait forever until they turn back to neutral again.

Better Kill Credit: YES! I need to get this now!

Apologize for attack: I use this a lot. sometimes because my pilots are idiots, and sometimes because in big battles, collateral damage just happens.

srmacpherson Apr 25, 2020 @ 5:05pm 
Originally posted by Playbahnosh:
Basically, when you fly far from populated areas (the sector center), the game will yoink ships from other parts of the universe, and places them in your path. I'm sure you already seen this happen many times, Xenon, Khaak or pirate ships just showing up out of nowhere next to you. That's what Encounters is.

OOOH! I assumed they just hid out in the periphery.
Playbahnosh Apr 25, 2020 @ 5:17pm 
Originally posted by srmacpherson:
OOOH! I assumed they just hid out in the periphery.
Nah. This was actually intended to alleviate boredom, by making stuff happen around you. You "accidentally" just happen upon a trader being attacked by a Xenon in the middle of nowhere. No, it's just for show. The devs pride themselves on the fact that ships never just spawn out of thin air anymore, like previous X games. The Encounters script actually takes those ships from other parts of the world and places them in your path, so you can "accidentally" happen upon them. The intention is fine, but the execution is terrible, since sometimes it happens way to frequently, you kill one Xenon only to get blindsided by pirates, and the next thing you see is a bunch of Khaak opening up on another Xenon raiding party and the whole thing just turns into a clusterf#ck. And all you wanted to do is hunt a few crystals in peace.

This is why there are multiple mods that change Encounters or outright disable it.
ZeroAffex Nov 12, 2020 @ 11:15am 
Has anything changed in terms of what mods people here recommended? I've went through a bunch on the workshop and nabbed up stuff to balance economy and VRO but wondering if there's anything else that's not here that's recommended or if what's recommended here is still relevant? Thanks :D
Wraith Nov 12, 2020 @ 12:50pm 
Originally posted by ZeroAffex:
Has anything changed in terms of what mods people here recommended? I've went through a bunch on the workshop and nabbed up stuff to balance economy and VRO but wondering if there's anything else that's not here that's recommended or if what's recommended here is still relevant? Thanks :D
if your up for an exotic mod there the star war one.
Oddible Nov 12, 2020 @ 3:59pm 
Do a search, there are about 20 threads started with this exact topic in the last 3-4 months.
ZeroAffex Nov 12, 2020 @ 4:02pm 
Originally posted by Oddible:
Do a search, there are about 20 threads started with this exact topic in the last 3-4 months.

I did man? This thread is from April..
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Date Posted: Apr 25, 2020 @ 2:13pm
Posts: 15