X4: Foundations

X4: Foundations

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Morgan Apr 14, 2020 @ 1:37am
Player HQ Uses
Hello folks, I was just wondering if the Player HQ has a use other that research. Cheers.
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Showing 1-15 of 16 comments
Humble Apr 14, 2020 @ 1:50am 
I don't understand what was you asking, one of research is all the way to teleportation so you can teleportation anywhere you own of ship or station, good way to get out of your ship about to blow up from enemies, second is about hack station to get blueprint to build station without paid high cost to get blueprint,
and last research is ablity to craft mod for your ship to be stronger or faster or better cargo for item aid you in the space, ect.

Oh, well I think there is more for story quest as well, and it's bigger and free lots without pay lot to build station, I guess, so there is that.

But I'm not sure PHQ ablity of immortal station, can anyone point that I'm right or wrong about that?

I wonder if there is large rock in center gave something but I guess nothing.
Last edited by Humble; Apr 14, 2020 @ 1:53am
gigastar Apr 14, 2020 @ 3:33am 
You can stick some production modules to it. Though generally i prefer to use separate stations instead.
Originally posted by gigastar:
You can stick some production modules to it. Though generally i prefer to use separate stations instead.
same i would prefere the HQ as a shipyard but can't teleport it somewhere else

Tho mine are design by category ( mineral and gas , food , medical and more ) but also big and costing a ARM to build
Morgan Apr 14, 2020 @ 6:47am 
Thanks for the replies. A bit of a shame they didn't do something story based with it, the mission line just seems to end with no resolution as to where it cam from, what it is or what the asteroid in the middle is for.
Sin Apr 14, 2020 @ 6:54am 
There is more to come for that story line but it didn't make it into the 3.0 release. (Relocating the HQ)
Morgan Apr 14, 2020 @ 6:55am 
Originally posted by Sin:
There is more to come for that story line but it didn't make it into the 3.0 release. (Relocating the HQ)

Excellent news. Thanks
Big Papa Apr 14, 2020 @ 7:19am 
I just claim my own sector, usually Nopileos' Fortune. If Xenon ever wipe out Grand Exchange I will claim it and maybe build there too. I only do minimum necessary to PHQ and would move it if I could.
Xenomorph Apr 14, 2020 @ 7:53am 
HQ is actually a good spot to make decent money, if building S and M combat ships there is an option. Both Argon and Paranid will order from there, undock, and proceed to fight each other on the spot. Then order some more.
Humble Apr 14, 2020 @ 9:55am 
Other thing it's easier for pilot star 0 to 2, since it's hard to get pilot level 3, exchange 1 to 3 share in one sector, so yesh exchange sector is best for early level pilot or rather low level pilot that don't grow, lot of station in 3 sub sector in one sector.
Gregorovitch Apr 14, 2020 @ 10:23am 
Originally posted by Xenomorph:
Both Argon and Paranid will order from there, undock, and proceed to fight each other on the spot. Then order some more.

LOL!

I think player HQ is a pretty useful for a lot of things. I usually end up building a fair complex there later game, not at the beginning though as it's a bit isolated. But having a place to store ships, assemble fleets, store illegal goods in the safe deposit box and just generally hang out in peace and quiet while you get ♥♥♥♥ done is well worth it IMHO.
Last edited by Gregorovitch; Apr 14, 2020 @ 10:24am
... Apr 14, 2020 @ 11:21am 
The PHQ comes with a large plot that you don't have to pay for, which can hold an immense number of modules. The sectors immediately around it contain all of the types of resources. There are lots of shipyards and trading stations in short range, and Grand Exchange is filled to the brim with stations.

Some people think you have to build stations on the main ring or it's "isolated" and not only Greg has made this argument. The thing is if it takes your traders 10% longer, then you hire 10% more trading ships and you're in the same boat. That's a cost, sure. OTOH, it has all of the resources located nearby, so you can hire fewer miners. That's a savings. You can fit an immense number of modules into the plot without having to pay for it. That's a savings.

Is it better or worse than other locations? Depends. Each game has a semi-random station allocation at the start.

But, there's one other thing to consider, it can reach most of the old world shipyards and trading stations on the internal network rather than by the main ring. While some see that as a disadvantage, there is another perspective... you're not hampered by early Xenon expansion. Listen to all the boo hoos from people who tried to setup in Argon space when the Xenon steamrolled Hatikvah's Choice and start gobbling up their customers and blowing up their L Freighters. The PHQ is centrally located. It can reach all the old world faction and use the internal gates to do it, so it doesn't matter if Xenon are gate camping ring sectors. You can throw up a blacklist with minimal impact to your income, and you'd be hundreds of hours into a game before the Xenon threatened you directly.

The PHQ will be perfectly adequate as a production hub in any game, and can actually be quite a good one in some games.
Last edited by ...; Apr 14, 2020 @ 11:22am
Adolf Rozenberg Apr 14, 2020 @ 11:28am 
Originally posted by Gregorovitch:
Originally posted by Xenomorph:
Both Argon and Paranid will order from there, undock, and proceed to fight each other on the spot. Then order some more.

LOL!

I think player HQ is a pretty useful for a lot of things. I usually end up building a fair complex there later game, not at the beginning though as it's a bit isolated. But having a place to store ships, assemble fleets, store illegal goods in the safe deposit box and just generally hang out in peace and quiet while you get ♥♥♥♥ done is well worth it IMHO.
how to store illegal items (from player inventory)?
watcherseye Apr 14, 2020 @ 11:31am 
I'm currently attempting to make a *mostly* closed production system for Claytronics. I have Energy Cell, Graphene, Superfluid Coolant, Silicon Wafers, Quantum Tubes, Microchips, and finally claytronics production.

I'm still in progress getting the Superfluid Coolant and Silicon Wafers factories built. After that I'll look into Antimatter Cells. I don't know if it'll be profitable in the end, but it's something to do and has been fun.
Knightframe Apr 14, 2020 @ 11:50am 
Originally posted by watcherseye:
I'm currently attempting to make a *mostly* closed production system for Claytronics. I have Energy Cell, Graphene, Superfluid Coolant, Silicon Wafers, Quantum Tubes, Microchips, and finally claytronics production.

I'm still in progress getting the Superfluid Coolant and Silicon Wafers factories built. After that I'll look into Antimatter Cells. I don't know if it'll be profitable in the end, but it's something to do and has been fun.

Ship building wares are not that great for making money for example.

Its best to invest into refined goods (refined metal/silicon) and high tech goods (hull parts, microchips).

The issue is that npc shipyards only need a small % of those goods to work.
Claytronics arent that great to sell sadly. They are better used on personal shipyards.
Sure some stations need them, but hull parts are way more in demand and easier to produce.

You can however produce stuff like Maja Dust and make some pretty good money. Just dont overproduce.


Smart Chips is the only ship thing that sells well. (ai loves rockets)
Dav Apr 14, 2020 @ 11:59am 
Originally posted by ...:
The PHQ comes with a large plot that you don't have to pay for, which can hold an immense number of modules. The sectors immediately around it contain all of the types of resources. There are lots of shipyards and trading stations in short range, and Grand Exchange is filled to the brim with stations.

Some people think you have to build stations on the main ring or it's "isolated" and not only Greg has made this argument. The thing is if it takes your traders 10% longer, then you hire 10% more trading ships and you're in the same boat. That's a cost, sure. OTOH, it has all of the resources located nearby, so you can hire fewer miners. That's a savings. You can fit an immense number of modules into the plot without having to pay for it. That's a savings.

Is it better or worse than other locations? Depends. Each game has a semi-random station allocation at the start.

But, there's one other thing to consider, it can reach most of the old world shipyards and trading stations on the internal network rather than by the main ring. While some see that as a disadvantage, there is another perspective... you're not hampered by early Xenon expansion. Listen to all the boo hoos from people who tried to setup in Argon space when the Xenon steamrolled Hatikvah's Choice and start gobbling up their customers and blowing up their L Freighters. The PHQ is centrally located. It can reach all the old world faction and use the internal gates to do it, so it doesn't matter if Xenon are gate camping ring sectors. You can throw up a blacklist with minimal impact to your income, and you'd be hundreds of hours into a game before the Xenon threatened you directly.

The PHQ will be perfectly adequate as a production hub in any game, and can actually be quite a good one in some games.
+1
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Date Posted: Apr 14, 2020 @ 1:37am
Posts: 16