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and last research is ablity to craft mod for your ship to be stronger or faster or better cargo for item aid you in the space, ect.
Oh, well I think there is more for story quest as well, and it's bigger and free lots without pay lot to build station, I guess, so there is that.
But I'm not sure PHQ ablity of immortal station, can anyone point that I'm right or wrong about that?
I wonder if there is large rock in center gave something but I guess nothing.
Tho mine are design by category ( mineral and gas , food , medical and more ) but also big and costing a ARM to build
Excellent news. Thanks
LOL!
I think player HQ is a pretty useful for a lot of things. I usually end up building a fair complex there later game, not at the beginning though as it's a bit isolated. But having a place to store ships, assemble fleets, store illegal goods in the safe deposit box and just generally hang out in peace and quiet while you get ♥♥♥♥ done is well worth it IMHO.
Some people think you have to build stations on the main ring or it's "isolated" and not only Greg has made this argument. The thing is if it takes your traders 10% longer, then you hire 10% more trading ships and you're in the same boat. That's a cost, sure. OTOH, it has all of the resources located nearby, so you can hire fewer miners. That's a savings. You can fit an immense number of modules into the plot without having to pay for it. That's a savings.
Is it better or worse than other locations? Depends. Each game has a semi-random station allocation at the start.
But, there's one other thing to consider, it can reach most of the old world shipyards and trading stations on the internal network rather than by the main ring. While some see that as a disadvantage, there is another perspective... you're not hampered by early Xenon expansion. Listen to all the boo hoos from people who tried to setup in Argon space when the Xenon steamrolled Hatikvah's Choice and start gobbling up their customers and blowing up their L Freighters. The PHQ is centrally located. It can reach all the old world faction and use the internal gates to do it, so it doesn't matter if Xenon are gate camping ring sectors. You can throw up a blacklist with minimal impact to your income, and you'd be hundreds of hours into a game before the Xenon threatened you directly.
The PHQ will be perfectly adequate as a production hub in any game, and can actually be quite a good one in some games.
I'm still in progress getting the Superfluid Coolant and Silicon Wafers factories built. After that I'll look into Antimatter Cells. I don't know if it'll be profitable in the end, but it's something to do and has been fun.
Ship building wares are not that great for making money for example.
Its best to invest into refined goods (refined metal/silicon) and high tech goods (hull parts, microchips).
The issue is that npc shipyards only need a small % of those goods to work.
Claytronics arent that great to sell sadly. They are better used on personal shipyards.
Sure some stations need them, but hull parts are way more in demand and easier to produce.
You can however produce stuff like Maja Dust and make some pretty good money. Just dont overproduce.
Smart Chips is the only ship thing that sells well. (ai loves rockets)