X4: Foundations

X4: Foundations

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Herasteane Apr 9, 2020 @ 6:53am
Station production too expensive to sell?
Hey there.

I have built my first station. An ore and silicon refinery, in order to process those metals and sell them to the sectors next to mine.

Thing is that I have 5 traders dispatched there, and they're not selling anything.
After checking the market, I have realized that my "autosell" prices were too high, some stations sell at a cheaper price.

Thing is that I tried to lower the "autoprice" myself and I can't go below what they are right now.
I don't get what I'm doing wrong. So now I'm sitting with a space station full of wares and no way to sell them to oncoming traders or even my own.

Also, I am trying to get drones for my station, but my traders don't go and buy them either, so I'm stuck with 0 drones for repair, constructions and defense.

Anybody can help me on that?
Last edited by Herasteane; Apr 9, 2020 @ 6:55am
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Showing 1-13 of 13 comments
Inixus Apr 9, 2020 @ 6:56am 
If you turned the auto pricing off and the price is still higher then other factorys there is nothing else you can do i think, other then turn those recources into somthing else that they might wanna buy.
Tanoshi Apr 9, 2020 @ 7:02am 
wait until your factory has a bulk amount and your manager will adjust prices to move inventory. Or you can override it and force him to sell cheap
Herasteane Apr 9, 2020 @ 7:04am 
Well the thing is that nearby sectors do buy at a price that is good enough for me to make profit. Low profits, but still profits. I'm the biggest producer there is around so I don't care about maximum profits...
I guess I'll have to set up a few auto traders restricted to my wares and kill the market over the time?

Also, any idea of why my traders don't buy the dronesI planned?
Last edited by Herasteane; Apr 9, 2020 @ 7:08am
Knightframe Apr 9, 2020 @ 7:09am 
Few thing you need to do.

1) Buy some scout ships and load them with satelites. Explore other sectors and place satelite next to other stations. This will give your tradeships more stations to visit to sell goods.

2) Lower the price on something like 75% of max and you will get some other faction ships visit you

3) In the station UI set the ore and silicon to DO NOT TRADE with other races as you will just lose money. Your miners can get those goods easy.

4) If your station is already full, build more storage or send one of trade ships on selling spree and sell stuff manualy (you can stack the orders)

5) Visit your competition station and hack it. Let it drop the goods. (you need some items from pirates or craft them)

++++++++++++++++++++++++++++++++++++++++

As for drones...you need to visit a faction representive (lvl 10 any faction) and buy blueprints from them. Same goes for station defense by adding turrets.
EPIC VOID Apr 9, 2020 @ 7:11am 
If your manager never chooses low prices and the station is full ... did you consider adding another storage module?
Herasteane Apr 9, 2020 @ 7:15am 
Originally posted by Knightframe:
Few thing you need to do.

1) Buy some scout ships and load them with satelites. Explore other sectors and place satelite next to other stations. This will give your tradeships more stations to visit to sell goods.

2) Lower the price on something like 75% of max and you will get some other faction ships visit you

3) In the station UI set the ore and silicon to DO NOT TRADE with other races as you will just lose money. Your miners can get those goods easy.

4) If your station is already full, build more storage or send one of trade ships on selling spree and sell stuff manualy (you can stack the orders)

5) Visit your competition station and hack it. Let it drop the goods. (you need some items from pirates or craft them)

++++++++++++++++++++++++++++++++++++++++

As for drones...you need to visit a faction representive (lvl 10 any faction) and buy blueprints from them. Same goes for station defense by adding turrets.


Thanks. I'll go get the blueprints right away.
As for the satellites, I'm using the "trading satellite" mod or what ever its called, so logicly my prices are updated. They seem logical anyway.

I'll definitely have to sell some stuff manually, I guess. I'll wait to have larger trading ships I guess.



Originally posted by EPIC VOID:
If your manager never chooses low prices and the station is full ... did you consider adding another storage module?

I'm currently buying a buttloads of storage units for my goods, I'll see how that goes. I'll have to invest in L sized containers too.
Atlar Apr 9, 2020 @ 7:17am 
Drones:
With drone parts and smartchips the station will build them (if you enable it in the logic overview).
Another way is to buy them with an auxiliary ship and transfer it to the station.
Herasteane Apr 9, 2020 @ 7:22am 
Originally posted by Atlar:
Drones:
With drone parts and smartchips the station will build them (if you enable it in the logic overview).
Another way is to buy them with an auxiliary ship and transfer it to the station.

Where am I supposed to buy those? I'm trying to check the different stations around and I can't find them anywhere.
Gregorovitch Apr 9, 2020 @ 7:28am 
Originally posted by Herastean:
Thing is that I tried to lower the "autoprice" myself and I can't go below what they are right now.
I don't get what I'm doing wrong. So now I'm sitting with a space station full of wares and no way to sell them to oncoming traders or even my own.

I'm waiting for my first station to build now, so I haven't played with this in 3.0 yet. What I used to do in situations like this was simply to set the prices for my products to manual. Then I could set them to minimum possible which meant product would walk out of the station on it's own.

The issue previously was that the station traders operate(d) under autotrade rules so if the station's price is not significantly lower that the customer offer price they won't do the trade.

I kind of gave up worrying about this though because if you just leave things be eventually stock levels go up and the station auto-prices come down and the whole thing gets into equilibrium (at a higher than minimum price).

The other thing to note is that you can manage auto-pricing elasticity by tweaking storage capacity. The more you squeeze storage capacity the quicker the station auto-price starts falling. Of course that works the other way round too but in my experience was that once a station got into equilibrium both auto-prices and sales became pretty stable. But if you have a whacking great warehouse to fill you will have to wait a long time before % stock levels start pushing the auto-price down to market levels.

As I say thougyh, that was then, I do not know yet if or how this has changed in 3.0.
Last edited by Gregorovitch; Apr 9, 2020 @ 7:29am
LordBlane Apr 9, 2020 @ 8:18am 
Btw in 3.0 Your traders won't trade anything if the drone stuff is not build. They will just continue to aimlessly wander around. The first thing I do is to disable the drone stuff and they will trade just normally. Unless you really want to build those.
Belteguesian Apr 9, 2020 @ 9:08am 
You can find drones in any Equipment/warf/Shipyard around, just load them as deployables in your ship and then load them off at the station...
Herasteane Apr 9, 2020 @ 1:21pm 
Storage capacity was the main issue there. Augmented my prod and storage, now its selling rather okay. I don't make tons of profit, but it's selling now so its rather alright.

Thanks alot you guys.
Gregorovitch Apr 9, 2020 @ 4:10pm 
BTW I've just noticed a new feature on the station logical view to switch on manual control of storage space allocation for each product - or at least that's what it looks like, I haven't actually played with it yet.

The implication of this is that if you have a lot of unfilled storage available on your station (which will have the effect of raising the station price of your products above what triggers sales) you can manually lower space allocated to the product(s) that your traders won't ship and that should lower the price pretty much instantly so they will.
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Date Posted: Apr 9, 2020 @ 6:53am
Posts: 13