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I guess I'll have to set up a few auto traders restricted to my wares and kill the market over the time?
Also, any idea of why my traders don't buy the dronesI planned?
1) Buy some scout ships and load them with satelites. Explore other sectors and place satelite next to other stations. This will give your tradeships more stations to visit to sell goods.
2) Lower the price on something like 75% of max and you will get some other faction ships visit you
3) In the station UI set the ore and silicon to DO NOT TRADE with other races as you will just lose money. Your miners can get those goods easy.
4) If your station is already full, build more storage or send one of trade ships on selling spree and sell stuff manualy (you can stack the orders)
5) Visit your competition station and hack it. Let it drop the goods. (you need some items from pirates or craft them)
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As for drones...you need to visit a faction representive (lvl 10 any faction) and buy blueprints from them. Same goes for station defense by adding turrets.
Thanks. I'll go get the blueprints right away.
As for the satellites, I'm using the "trading satellite" mod or what ever its called, so logicly my prices are updated. They seem logical anyway.
I'll definitely have to sell some stuff manually, I guess. I'll wait to have larger trading ships I guess.
I'm currently buying a buttloads of storage units for my goods, I'll see how that goes. I'll have to invest in L sized containers too.
With drone parts and smartchips the station will build them (if you enable it in the logic overview).
Another way is to buy them with an auxiliary ship and transfer it to the station.
Where am I supposed to buy those? I'm trying to check the different stations around and I can't find them anywhere.
I'm waiting for my first station to build now, so I haven't played with this in 3.0 yet. What I used to do in situations like this was simply to set the prices for my products to manual. Then I could set them to minimum possible which meant product would walk out of the station on it's own.
The issue previously was that the station traders operate(d) under autotrade rules so if the station's price is not significantly lower that the customer offer price they won't do the trade.
I kind of gave up worrying about this though because if you just leave things be eventually stock levels go up and the station auto-prices come down and the whole thing gets into equilibrium (at a higher than minimum price).
The other thing to note is that you can manage auto-pricing elasticity by tweaking storage capacity. The more you squeeze storage capacity the quicker the station auto-price starts falling. Of course that works the other way round too but in my experience was that once a station got into equilibrium both auto-prices and sales became pretty stable. But if you have a whacking great warehouse to fill you will have to wait a long time before % stock levels start pushing the auto-price down to market levels.
As I say thougyh, that was then, I do not know yet if or how this has changed in 3.0.
Thanks alot you guys.
The implication of this is that if you have a lot of unfilled storage available on your station (which will have the effect of raising the station price of your products above what triggers sales) you can manually lower space allocated to the product(s) that your traders won't ship and that should lower the price pretty much instantly so they will.