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I am simply extending/changing what they've got.
So also no impact on UI and such.
I see. Looks good!
My main issue with the graphics is still anti aliasing - MSAA above *2 is too expensive and FXAA too blurry.
If the devs would include a SMAA shader, I could improve it but that's up to them to do.
I might though be able to improve FXAA but need to look into whats available for that shader.
Just for fun diversion when looking for some improved edge detection for FXAA:
https://steamcommunity.com/sharedfiles/filedetails/?id=2053918579
Thanks a lot for your confidence Mr. Freud )) has been a long time.
And sorry for the last one of these ...
https://steamcommunity.com/sharedfiles/filedetails/?id=2054126278
... but it helped me to fix that directional texture filter ))
New FXAA profile:
https://steamcommunity.com/sharedfiles/filedetails/?id=2054467575
Less blur and higher sampling rate. So slightly more expensive but with better results.
(far detail by nature is of course still at much lower quality than SSA)
https://steamcommunity.com/sharedfiles/filedetails/?id=2057762305
(no sure why this wasn't in the game yet as its pretty common for science fiction imagery)
Looks really nice.