X4: Foundations

X4: Foundations

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Ganossa Apr 8, 2020 @ 8:10am
Native Graphics Mod
Last edited by Ganossa; Apr 15, 2020 @ 2:23am
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Showing 1-15 of 26 comments
Belteguesian Apr 8, 2020 @ 8:16am 
Extremely good effort. I wish this was around before I spent 500£ on a new graphic card
fiese Fee™ Apr 8, 2020 @ 8:19am 
Whats different to the Stock Grfx?
Ganossa Apr 8, 2020 @ 8:26am 
So far, mostly some color grading for highlights and shadows, a depth based simple texture filter with a bit of color shift (not happy with that one though).
Last edited by Ganossa; Apr 8, 2020 @ 8:31am
Artean Apr 8, 2020 @ 8:59am 
Are you using ReShade?
Ganossa Apr 8, 2020 @ 9:55am 
No, its entirely based on X4's libraries, no tool overhead.

I am simply extending/changing what they've got.
So also no impact on UI and such.
Artean Apr 8, 2020 @ 10:37am 
Originally posted by 최정장군 - General Choi Jeong:
No, its entirely based on X4's libraries, no tool overhead.

I am simply extending/changing what they've got.
So also no impact on UI and such.

I see. Looks good!

My main issue with the graphics is still anti aliasing - MSAA above *2 is too expensive and FXAA too blurry.
Ganossa Apr 9, 2020 @ 12:15am 
I totally agree, especially with the price of MSAA. I'd like to be able to simply swap out FXAA with SMAA but their implementation is too different to do that.

If the devs would include a SMAA shader, I could improve it but that's up to them to do.
I might though be able to improve FXAA but need to look into whats available for that shader.

Just for fun diversion when looking for some improved edge detection for FXAA:

https://steamcommunity.com/sharedfiles/filedetails/?id=2053918579
Mr.Freud Apr 9, 2020 @ 3:19am 
Hi! I remember what you did for Rome 2, so I believe something great is cooking! GL to you!
Ganossa Apr 9, 2020 @ 5:15am 
Originally posted by Mr. Freud:
Hi! I remember what you did for Rome 2, so I believe something great is cooking! GL to you!

Thanks a lot for your confidence Mr. Freud )) has been a long time.

And sorry for the last one of these ...

https://steamcommunity.com/sharedfiles/filedetails/?id=2054126278

... but it helped me to fix that directional texture filter ))
comsubpac Apr 9, 2020 @ 10:05am 
Great work!
Ganossa Apr 9, 2020 @ 10:53am 
Thanks!

New FXAA profile:

https://steamcommunity.com/sharedfiles/filedetails/?id=2054467575

Less blur and higher sampling rate. So slightly more expensive but with better results.
(far detail by nature is of course still at much lower quality than SSA)
Ganossa Apr 11, 2020 @ 8:52pm 
Finally managed to squeeze in textures into their pipeline and therefore can now use this to add something like this subtle lens effect:

https://steamcommunity.com/sharedfiles/filedetails/?id=2057762305

(no sure why this wasn't in the game yet as its pretty common for science fiction imagery)
... Apr 11, 2020 @ 10:45pm 
That's awesome. Keep up the good work. :)
fiese Fee™ Apr 11, 2020 @ 11:49pm 
Originally posted by 최정장군 - General Choi Jeong:
Finally managed to squeeze in textures into their pipeline and therefore can now use this to add something like this subtle lens effect:

https://steamcommunity.com/sharedfiles/filedetails/?id=2057762305

(no sure why this wasn't in the game yet as its pretty common for science fiction imagery)

Looks really nice.
Artean Apr 12, 2020 @ 12:19am 
Looks good!
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Date Posted: Apr 8, 2020 @ 8:10am
Posts: 26