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1. Blocking sales of supplier station to other factions
2. Setting sell price at supplier station to minimum
3. Blocking purchase of required product at consuming station from other factions
4. Setting buy price of required wares at consuming station to maximum
That way the supplier station's traders will run the required wares across (basically 'cos the price difference makes it a good trade and they can't sell to anyone else anyway).
Of course this is probably not what you want to do. You probably just want a "supplier station ship wares to consumer station (i,.e. warf in your case) if it's short on stock as priority otherwise just trade normally" type thing. Unfortunately that's difficult to pull off reliably under current rules because the supplier station's traders won't necessarily see the consumer station's (i.e. your warf) deals as the "best".
Currently this sort of thing works best if you go whole hog decentralised with dedicated supplier stations making intermediate products for end product producing stations and not selling to other factions. The situation you're in is a kind of half way house between a self-sufficient mega-plex setup and a decentralised one (which is basically your problem). There is a new trading rule system coming in 3.2 (beta currently available now) which may provide a solution for you. I haven't tried it out yet so I can't be sure.
Since my OP this is what Ive been experimenting with.
Yeah if I restrict faction trade with 'supplier station' output and drop the sale price to minimum then wears start moving. I doubled down and restricted trade on that wear within the wharf and set max buy price. Its flowing now. Still not sure it will keep up with the teladi demand.... hull parts go in an immediately disappear :)
You're right its not what I wanted to do. Just wanted my traders to priortize wears. Buy hey, if those fighters keep leaving the wharf who cares!
I suppose with the way the game economy works if Id loaded those feeder stations with heaps of storage and production models of the needed wear the price would have dropped to a point where my traders started doing it anyway.
Ill say it again all we need is a Role to designate a trader as being for resupply only. So when assigning as trader to station you can get it for:
Build storage ,
Trader, or
Resupply - with an option to include specific wears.
New Feature: Trade Rules enable improved control over station trade offers, station supply offers and sale of ships
https://steamcommunity.com/app/392160/discussions/0/3609015062300841338/
You can see this in action at about 48 mins into the live stream video.
https://youtu.be/zm4yTLTg2t0?t=2894
Previously, your faction was not selectable when making trade restrictions. Now it is part of the list.
If you listen more to that trade part of the video you will hear them say that one of the most requested feature was to be able to use trade stations to only sell wares to other factions while other stations trades internally and then excess goes to trade station to trade with factions.
Hence why they have implemented this. You should be able to trade with your own stations once the update goes live. You can try the beta by following the instructions on the first link i posted. Remember to back up saves.
aaaaaand this is why I love Egosoft.
It may take them a while buy they always make their games brilliant.
Genius.
more options..
but what how can i adjust storage amounts?
Stations buy until buy limit is reached and sell what is above sell limit.
Sell limit cannot be below buy limit.
so:
- if sell limit and buy limit are at eg 1000 means the station buys until reaching 1000 and sells everyhing above this mark, but it will not go beyond 1000 as buying stopped.
- if sell limit (1100) is above buy limit (900), buying stops at 900 and selling starts as 1100, basically never
- sell limit below buy limit is not possible
- sell and buy limits are set to out. since trade stations don't need to have production modules, the buy limit is set to 0 since no demand for this ware
do I miss something?
Go to Logical Overview and select the drop down menu of the goods you want to manage. Example Refined Metals in my screenshot:
https://steamcommunity.com/sharedfiles/filedetails/?id=2095273949
Deselect both Automatic Buy Amount and Automatic Sell Amount.
The tool tips tell you that:
Automatic Buy Amount -> "The manager will create buy offers until stock levels reach this amount"
Automatic Sell Amount -> "The manager will create sell offers as long as stock levels remain above this amount"
So using that I can tell the station to sell anything above the production per hour stock levels but create buy offers when stock is dangerously below the consumption per hour stock levels. As shown in my screenshot.
I hope this helps you to tinker with that settings to achieve what you asked about.
Hi Cythal,
Thanks a lot for your answer.
I am aware of the limits to regulate the buys and sell based on utilized storage.
You mentioned trade rules as an enabler for trade stations. For me, trade stations are stations without produciton module, basically consisting of docks and storage. Their purpose is a central hub of collecting and distributing ware with the possibilty to act as proxy.
For example I can build a trading stration two sectors away of my factor. The trading station would collect my wares and sell them two sectors away, bringing the wares to more potential buyers with less travelling time making a trade more attractive (I assume).
I don't know why someone would want to restrict the trading station only to buy from own factories, missing additional revenue by buying low from AI and selling at higher prices.
I already wanted to setup such an 'open' trading station, buying from whoever is offering cheap and selling to whoever wants to pay more.
But...
It is not possible, since the station will only buy "until stock levels reach this amount".
And it will only sell "as long as stock levels remain above this amount"
It is not possible to have sell stock level below buy stock level. This setting is made for factories that have to have minimum level of resources (ie buy limit) and sell surplus resources (ie sell limit).
0 ... 5: buy limit ... 10: sell limit
The (trading) station stops to buy when reaching 5 wares and sells everything above 10 wares. But the stock will never rise above 5 because the (trading) station removed buy offers. No buy offer, no wares are delivered from own or other stations.
In my understanding trading station will not work, regardless of trading rules (which I very welcome by the way ^^).
What am I missing?
You want a trading station that continues to buy even beyond the buy or sell limit and continues to sell even if the ware reaches 1 or zero of that ware.
I do not have a definite answer to give now. I suggest we wait for the update and see what we can and cannot do.
Normally I would say:
buy everyhing you can until my storage are full (limit is set to max)
sell everything I have my storage is empty (limit is set to min)
> sell should be less then buy
> but sell cannot be less then buy
so this cannot work
but the developer mentioned trade feature rules is one part to enable trade stations... but trade stations cannot work
it's really a pitty, I really wanted those trade station :D
I am already using 3.20 with the new trade rule feature
However I do not think that your set up is Logical given the way the game sets prices based on volume of wares and average price.
I actually think the automatic feature actually achieves your purpose. The manager adjusts stock levels automatically and buys and sells based on trade offers within its reach and you do not have to worry about anything. As for profit, this will be beyond your control and will be random.
If you are not producing the good, your profit margins is more likely to be very small and you may even have loses. I can see it mathematically, explaining it will make this a very very long post.
If i can in some sentences this is what i see.
The automatic manager buys, then volume goes up, buy price goes down, sell price also go down. The only way you will be able to make profit is if your manager finds a trade offer to sell a higher volume of ware at that price to offset the amount it bought that increased the volume and reduced selling price. And again, you need to have some of that ware already before your manager made the buy that decreased sell price due to volume increase.
If you want to avoid small profit margins or loses you will have to adjust buy and sell prices manually. And doing that also locks you out of other price margins that do not meet your manually set price. So very tedious.
The AI is not human and is not able to scan the trade offers and select an average or low price for the wares that it has at almost full stock.
My best guess to achieve this is to build your trade station. Create buy offer, buy to maximum, Turn off buy offer and create sell offer to sell to minimum stock levels.
Mate, this works like a charm as well. I have a desig resupply fleet now.
Awesome for training sub 3 star pilots as well.
Cheers
You are probably right by hijacking this thread with this question. I didn't expect it became so much text :D
Thanks again for your reply. You are explaining considerations all about prices. Those limits can be set freely, buy price < sell price or buy price > sell price. No problem to set buy price to eg <50 and sell price >100 and everything between is net win. Technically possible in the logic station overview.
Cheers