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So if your going to mine ore. your going to want satellites at refined metal plants. if your going to mine silicon your going to want the at silicon wafer stations. And the more of those stations you have a network at, the better prices your going to get for each miner you send out.
as far as dithering around. I would not worry about it much. If your worried about a certain faction. focuse on trading with them. IE keep an eye on there shipyards. look what resources the shipyards are low on and supply those resources. which means going down the chain. So if they are short on hull parts. setup a trader to only trade hull parts in that area. Then find the hullpart factory. Its going to need refined metals and a little bit of graphine. if it is short on one or the other. again supply a trader to supply that resource. Then if its refined metal for example find the refined metal factory and put a ore miner there to keep it supplied. Do this for every resource the shipyard needs. Even building your own supply factories if needed.
By doing this, it allows that faction to keep churning out as many ships as it needs to win which ever faction it is fighting.
I agree with Ruges, also you can use scout ships to explore to find more factories and use them to update Trade offers in sectors, Once you master giving a ship a long list of orders you can explore several sectors and update offers. After you give a ship a command, hold shift click on the next target area or sector and right click. That pops up the command list, pick something, and repeat.
Though Satellites will give you the offers in the affected area and allow you to see the traffic passing though.
Satellite network is useful in the early-midgame & onward, but advanced sats cover a 75km radius sphere. You should be able to drop 1 sat that cover a cluster of stations; use the much cheaper regular satellite if you're only covering a single station.
Once you've gotten enough credits to hire a backup pilot for your starter ship, you can actually kill 2 birds with one stone: start hunting down "Marauder Minotaur" corvettes. Scan them to reveal that it's a disguised SCA ship & try to get the crew to bail. They're fairly easy to follow in a S sized ship, and have a fairly large blindspot directly behind them where the side-mounted turrets can't hit you. Force the crew to bail, then fly the ship to the nearest wharf/equipment yard. Strip the equipment down to the "Minimum Preset" which should net you close to 1M credits. You can then either equip the ship as an early trade freighter or just sell the chassis for ~600k credits. Either way, you've gotten some easy credits AND taken out a pirate that would potentially harass your trade ships. Eventually once you're flying a corvette, you can take the same tactics with "Plunderer" L sized ships. Equipment from those usually sells for ~12-14M, and the chassis goes for another ~4M.
At that point you should be able to outfit a scout fleet (I like the Dragon Raider from the Split DLC) with Advanced Satellites & use them to set up your sat network.
For real? Didnt know that. Really hate sat spamming...