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This is probably especially likely if you use 3 ships, try using a transport ship with all in one go.
I agree with you though, this is annoying.
its not a raw strength number, it's a combination of lots of numbers. i loaded it and saw that their strength was in about 5/10 very good marines, mine was spread over 90 relatively bad ones
5, 5* marines if not killed early (random?) will kill a lot of your lower star marines and inflate and maintain their boarding strength
i also don't know whether defenders get a boost, historically it takes a lot more people to attack confined areas than to defend them
Because everytime i board i lose maximum 1-3 marines.... and i never shoot down the hull, only destroy all modules and shoot the shield down.
i can get to last stage with losing nothing - i tend not to run very risky on last stage.
I was boarding a builder, got to last stage no losses (very risky, very risky, very low risk), 1900 to 400, won the battle but lost 1300 strength
turrets on the outside shouldn't have an effect on boarding strength inside?
your numbers of losing 1-3 are unhelpful without more info.
what is the att/def strength ratio? how many good ones are you sending?
i personally have no problem losing 60 new marines just purchased (1 mill) for a 15 mill ship.
i'd have massive problems losing a 5* marine
Are you not familiar with the story of the Spartans at Thermopylae?
Despite losing, the Greeks killed around 20,000 Persians. In contrast, the Greeks lost just 4,000 men, according to estimates made by Herodotus. A historical fact.
Also what someone else has mentioned, the boarding strength will tell you a lot. If they have only 20 men and the defensive strength matches your attack strength... chances are you're dealing with elite soldiers.
I will admit though, the strength of Att and Def are not always accurate. A lot of times, for me anyway, the strength of attack (Me) versus the strength of defense (Them) will have me being the stronger of the two and I will have more men but loose all my marines trying to take the ship from 10 defenders even though I brought 50 men to the fight and definitely overwhelm them.
The more damage you inflict on the target, the more you not only lower their morale, the combatants either die or they jump into escape pods.
You'll notice this when you capture Gunboats, Corvettes, and Bombers. The more damage they take, even though they repair themselves quickly, the defenders will jump into escape pods and escape until there are only a couple crew left and they abandon ship.
The same thing happens with larger capital ships. This is denoted by the sound of larger explosions when attacking the hull of the ship and sometimes when lowering the shield strength. The difference being they don't abandon ship like fighters and larger attack craft.
I've also noticed that keeping the shields down without actually destroying them helps in capturing the ship and later keeps the ship safe after the fact.
Nothing like capturing a ship to have the boarding crew fix the engines and make their way to a shipyard to have it destroyed 3 quarters of the way to their destination or before they can even leave the area...I've had local law enforcement start attacking the ship after I've captured it... So save always.
Seeing as there are more factors involved with the NPC characters, I'm thinking their individual morale comes into play and the higher the level of the NPC, the harder it is to lower their individual morale.
This leads me to believe that RNG has a part to play but works in concert with the cumulative experience and level of the defending and attacking marines.
However frustrating, I think it adds a small bit of realism to the battles.
Being a former soldier, I've seen where a handful of soldiers can hold an area and create a bottleneck in close quarters.
A boarding action denotes close quarters...very close quarters.
As far as we know, there might be automated defenses in place aboard the destroyers that aid in defense of the ship slowing or stopping the attackers from taking the ship altogether.
Even though there would never be a way to scan for how skilled the defenders are, the scan reveals the "possible" attack and defense scores.
If you have 50 soldiers and the defenders have 20 it IS 3-to-1 odds. You "should" overwhelm them with numbers, but in close-quarters combat this ratio becomes a bottleneck and even though its 3 to 1 it become 1 to 1.
The defenders know the layout and the attackers will not.
On the other side of this, if you have veterans and elite soldiers attacking, they will be more adaptable to the situation and may know the layout of the ship they are boarding making them more effective.
Recruits, however, will be completely new to the fighting and layout.
This is all said with the hope that the Att and Def scores are off from time to time with the player attacking with overwhelming troops.
So while I agree that the " Boarding Strength Rating is completely wrong ", I believe there is a logical reason for this happening.
Sorry this is so long... I had a few cups of coffee this morning
the difference a couple of elite fighters can make and their subsequent deaths could turn the tide of a battle quite massively, an early death of a 'hero' has a greater effect than the late death of one in the outcome of a battle.
X3 used to have 'internal lasers', the ship itself had a defense mechanism / value too that may be hidden in the attack: defence ratio - youd expect a destroyer to have a higher built in, defendable value than a miner
Your mention of morale is interesting. Are you suggesting that damaging their morale (without causing them to bail) wouldn't affect the boarding 'strength' raw value but would have an effect on the 'effectiveness' of that strength.
it could certainly make sense, good strong fighters are still good strong fighters regardless of whether they are 'up for it' or not
not because of the Topic, the Hints or the discussion...
But because of the time that has passed between the previous two posts.
Even tho this post was from a long time, it was a interesting read.