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MSAA, or Multi-Sample Anti-Aliasing is an optimization of SSAA that reduces the amount of pixel shader evaluations that need to be computed by focusing on overlapping regions of the scene. The result is antialiasing along edges that is on par with SSAA and less anti-aliasing along surfaces as these make up the bulk of SSAA computations. MSAA is substantially less computationally expensive than SSAA and results in comparable image quality.
FXAA, or Fast Approximate Anti-Aliasing is an Anti-Aliasing technique that is performed entirely in post processing. FXAA operates on the rasterized image rather than the scene geometry. As a consequence, forcing FXAA or using FXAA incorrectly can result in the FXAA filter smoothing out parts of the visual overlay that are usually kept sharp for reasons of clarity as well as smoothing out textures. FXAA is inferior to MSAA but is almost free computationally and is thus desirable on low end platforms.
High end rig - SSAA
Medium end - MSAA
Low end - FXAA
SSAA is the best option but good luck with that depending on your GPU and resolution. If you're trying to run 4K usually you shouldn't be using SSAA.
This, personally I find FXAA reduces the overall images clarity. I am managing SSAA at 1440p on a 1080TI and 9700K just fine.
I end up using MSAA with a GTX 1060. SSAA ended up having too big of a performance impact for me.