Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
If you hire big traders and let them fly long routes it does feel slow.
You can speed up the process with seminars you can buy at most stations.
auto trade or manual trades?
i have 2 traders and a miner. both traders are currently "revisiting stations" as its the only auto option they have in the trade options but arent actually trading.
You have to assign trades to them, no automatic option (this is a luxury).
If you queue up severall trades it´s you don´t have to check them so often (like queuing 10+ trades).
Got my first 2 Star traders already
Good tip.
tbh you can bump any ship to 2 stars perioud with the seminars sold in stations. But in my nearly 16h gametime i didnt get even half a star on any of my ships doing things (would even dare to say not even a quarter) despite them getting at the start bumped to 2 stars immidiatly. I am basically forced to hunt for 3*2 star seminars per pilot i want to have lv3. But i can see that it will be rewarding to get these since even 1 autotrader/autominer in the right enviroment can make money absurdly fast.
I have tryd to buy the 3star pilots aswell (that comes with the ship) and then just swap them out, i bought 50 couriers and not one with more then 1 star, i guess i will take a look at those seminar things.
The game starts you off with the blueprint for the basic dock and small container, and it only takes about 500k credits to build one.
It has an effect, but same for traders, it´s the amount of routes they fly that counts, not the amount of storage.... so they level faster in smaller fast ships (S miner).
Now every ship has its purpose (before that change people never used S miner or couriers at all.
I agree to this. You have to now experience trading before you automate them. Use small couriers and use the map to queue up trade runs manually between stations. Pay attention to the cargo left after trade route has completed. Focus on one product like energy cells. The more trade runs the ship completes the faster the pilot levels.
I have always used small couriers in a new game start. More trades completed, faster reputation, faster skill up of pilots. You can even continue to use it to level up your traders faster to the maximum.
Have a Scout to explore sectors you discover while you open up the whole universe and jump gates. Once in a while dock at a station and use the map to queue up more trade routes.
Edit: On my new save, I just noticed that my explorers level morale faster than any other skill, now 3 star, and my 2 explorer ships with explore sector commands are already high in Morale which seems to be boosting overall skill close to 3 star even though they have pilot at about 2 star.
Xenon are so agressive and have big k destroyers from the start, and other factions wil not/cannot build ships (at least not in my games) the faction npc traders dont seem to b moving stuff around.