X4: Foundations

X4: Foundations

View Stats:
Inixus Apr 1, 2020 @ 11:03am
3 star pilots
Ty for the replys this can b closed now
Last edited by Inixus; Apr 9, 2020 @ 1:44am
Originally posted by Plutonious:
Yeah the experience gain doesn't work, period. I've had ships on automining since the start of my game. 30 hours later they haven't gained a single point of experience, despite making untold millions of credits during that time frame.

My solution was to just install Tater Trader, which is basically a smarter autotrader that works with 1 star pilots. Grinding for literal thousands of RL hours just to get a single pilot to skill 3 is insane. Completely insane.

Games are supposed to be fun, but apparently Egosoft has lost this message somewhere along the way. They realized that there isn't much to do towards the late game and instead of fixing that, have tried to make the early game an agonizing grind to slow you down.
< >
Showing 1-15 of 39 comments
CaptainRAVE Apr 1, 2020 @ 11:10am 
I'm really struggling with the way they have changed this too. No idea how to get autotraders. A nice backwards step they've taken with this one.
Aeekto Apr 1, 2020 @ 11:12am 
You have to start small and hire small traders (courier) and do in-sector trade....the more routes they fly the more XP they earn.
If you hire big traders and let them fly long routes it does feel slow.
You can speed up the process with seminars you can buy at most stations.
tolshortte Apr 1, 2020 @ 11:16am 
Originally posted by Aeekto:
You have to start small and hire small traders (courier) and do in-sector trade....the more routes they fly the more XP they earn.
If you hire big traders and let them fly long routes it does feel slow.
You can speed up the process with seminars you can buy at most stations.

auto trade or manual trades?

i have 2 traders and a miner. both traders are currently "revisiting stations" as its the only auto option they have in the trade options but arent actually trading.
DizzieDawgie Apr 1, 2020 @ 11:35am 
I've heard that crew gains levels very fast on Builder ships, so if you can get your hands on one of those, you can load it up with a lot of crew members.
DizzieDawgie Apr 1, 2020 @ 11:44am 
If your pilots are too new to trade on their own, you could try assigning them to trade for one of your stations and the station manager will take care of ordering them around until they level up enough to work on their own.
Aeekto Apr 1, 2020 @ 12:15pm 
Originally posted by tolshortte:
Originally posted by Aeekto:
You have to start small and hire small traders (courier) and do in-sector trade....the more routes they fly the more XP they earn.
If you hire big traders and let them fly long routes it does feel slow.
You can speed up the process with seminars you can buy at most stations.

auto trade or manual trades?

i have 2 traders and a miner. both traders are currently "revisiting stations" as its the only auto option they have in the trade options but arent actually trading.

You have to assign trades to them, no automatic option (this is a luxury).
If you queue up severall trades it´s you don´t have to check them so often (like queuing 10+ trades).
Got my first 2 Star traders already
CaptainRAVE Apr 1, 2020 @ 12:30pm 
Originally posted by DizzieDawgie:
If your pilots are too new to trade on their own, you could try assigning them to trade for one of your stations and the station manager will take care of ordering them around until they level up enough to work on their own.

Good tip.
Inkarnus Apr 1, 2020 @ 12:35pm 
Originally posted by Aeekto:
You have to start small and hire small traders (courier) and do in-sector trade....the more routes they fly the more XP they earn.
If you hire big traders and let them fly long routes it does feel slow.
You can speed up the process with seminars you can buy at most stations.

tbh you can bump any ship to 2 stars perioud with the seminars sold in stations. But in my nearly 16h gametime i didnt get even half a star on any of my ships doing things (would even dare to say not even a quarter) despite them getting at the start bumped to 2 stars immidiatly. I am basically forced to hunt for 3*2 star seminars per pilot i want to have lv3. But i can see that it will be rewarding to get these since even 1 autotrader/autominer in the right enviroment can make money absurdly fast.
Last edited by Inkarnus; Apr 1, 2020 @ 12:42pm
Inixus Apr 1, 2020 @ 9:05pm 
I understand pilots have to work to get beter in there job, but i would have like to see a trade route with a infinite loop option, you kno how to fly a space ship but you need me to give you orders all the time?

I have tryd to buy the 3star pilots aswell (that comes with the ship) and then just swap them out, i bought 50 couriers and not one with more then 1 star, i guess i will take a look at those seminar things.
Papasaurus Rex Apr 1, 2020 @ 9:09pm 
game was not designed with the intent of you reaching end game in a matter of a few days, they designed it as a progression game and clearly that is what they are looking for since they added seminar's that can be used and worked for.
jerryfanfan Apr 1, 2020 @ 9:26pm 
You can work around the lack of autotraders in early game by setting up a station with nothing but a dock and a container, and manually bringing some sample goods and use the station logics screen to set up some orders, then assigning some rookie trade ship to those stations, which will begin to trade those goods.

The game starts you off with the blueprint for the basic dock and small container, and it only takes about 500k credits to build one.

Insane Apr 2, 2020 @ 12:33am 
Originally posted by jerryfanfan:
You can work around the lack of autotraders in early game by setting up a station with nothing but a dock and a container, and manually bringing some sample goods and use the station logics screen to set up some orders, then assigning some rookie trade ship to those stations, which will begin to trade those goods.

The game starts you off with the blueprint for the basic dock and small container, and it only takes about 500k credits to build one.
I dont believe it is the only way to improve pilots. Have anyone seen 3-star seminars in stock or special faction missions to get it? Why mining has no effect on piloting stars?
Aeekto Apr 2, 2020 @ 2:32am 
Originally posted by Insane:
Originally posted by jerryfanfan:
You can work around the lack of autotraders in early game by setting up a station with nothing but a dock and a container, and manually bringing some sample goods and use the station logics screen to set up some orders, then assigning some rookie trade ship to those stations, which will begin to trade those goods.

The game starts you off with the blueprint for the basic dock and small container, and it only takes about 500k credits to build one.
I dont believe it is the only way to improve pilots. Have anyone seen 3-star seminars in stock or special faction missions to get it? Why mining has no effect on piloting stars?

It has an effect, but same for traders, it´s the amount of routes they fly that counts, not the amount of storage.... so they level faster in smaller fast ships (S miner).
Now every ship has its purpose (before that change people never used S miner or couriers at all.
Cythal Apr 2, 2020 @ 2:47am 
Originally posted by Aeekto:
Originally posted by Insane:
I dont believe it is the only way to improve pilots. Have anyone seen 3-star seminars in stock or special faction missions to get it? Why mining has no effect on piloting stars?

It has an effect, but same for traders, it´s the amount of routes they fly that counts, not the amount of storage.... so they level faster in smaller fast ships (S miner).
Now every ship has its purpose (before that change people never used S miner or couriers at all.

I agree to this. You have to now experience trading before you automate them. Use small couriers and use the map to queue up trade runs manually between stations. Pay attention to the cargo left after trade route has completed. Focus on one product like energy cells. The more trade runs the ship completes the faster the pilot levels.

I have always used small couriers in a new game start. More trades completed, faster reputation, faster skill up of pilots. You can even continue to use it to level up your traders faster to the maximum.

Have a Scout to explore sectors you discover while you open up the whole universe and jump gates. Once in a while dock at a station and use the map to queue up more trade routes.

Edit: On my new save, I just noticed that my explorers level morale faster than any other skill, now 3 star, and my 2 explorer ships with explore sector commands are already high in Morale which seems to be boosting overall skill close to 3 star even though they have pilot at about 2 star.
Last edited by Cythal; Apr 2, 2020 @ 3:04am
Inixus Apr 2, 2020 @ 5:00am 
Dosnt this mean by the time your traders can use autotrade (finnaly lvled up to 3 stars) there is no one left to trade with.

Xenon are so agressive and have big k destroyers from the start, and other factions wil not/cannot build ships (at least not in my games) the faction npc traders dont seem to b moving stuff around.
< >
Showing 1-15 of 39 comments
Per page: 1530 50

Date Posted: Apr 1, 2020 @ 11:03am
Posts: 39