X4: Foundations

X4: Foundations

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Signals Mar 21, 2020 @ 11:25am
Small warships vs Large warships
Haven't played in awhile. Was wondering, can small warships still take out large warships? Never liked that idea. And also, do large warships have devastating weapons compared to small warships? I think I had to use a mod to make it so the large ships weapons were as they should be. IMO, a fighter should not be able to battle a large warship. Thanks.
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Showing 1-13 of 13 comments
jerryfanfan Mar 21, 2020 @ 11:30am 
It takes several small ships concentrating fire to take out a medium ship, and lot and lot of small ships to take out a large ship, or a few small ship equipped with torpedoes.

Big ship weapons are devastating but still take a long long time to destroy a station.
Last edited by jerryfanfan; Mar 21, 2020 @ 11:30am
Signals Mar 21, 2020 @ 11:32am 
OK thanks. Are the Large ship weapons (devastating) compared to the small ships?
isemados Mar 21, 2020 @ 11:36am 
A number of S or 1-2 M fighters cannot come up against a L, and a single L has problems against a XL ( A Player L could, but has problems in firepower, it takes quite long time to get the shields down, otherwise would be easy; i did already: but thats only if player piloted ship),
BUT there are conditions:

Usually the AI destroyers have missiles, and they are fired from all tubes in lowest time possible,
to hunt single targets.
this is very dangerous even to other destroyers, but not sure if they hit so well to S fighters, but thats the main threat, lasers are considerably weak on a destroyer or Carrier.

If you have 5-10 M fighters, you will surely kill the Destroyer,
I would guess like 10-20 S fighters would, too.

for a XL carrier, you just need enough firepower, to get the shield and hull hp down,

AND you can snipe down turrets and engine on a big ship very easily, so if you add the player strength to only automatic battles, you are still able to dodge missiles and target turrets and hunger out a Destroyer even with a M.

So short answer: Big warships are doing against FEW small fighters, but if a destroyer has no small ships as bodyguard, no drones, just own weaponry, they are fairly weak and easy to snipe out.
its mostly because they are immobile and sloggy in reacting to the right thing.

So missiles doom you down in the short way, but if you dodge that with enough missile defense,
or hit turrets fast, its done.
Last edited by isemados; Mar 21, 2020 @ 11:41am
Signals Mar 21, 2020 @ 11:47am 
Thanks. Small ships sniping slow large ships seems unreal to me. Maybe somebody will come up with a mod to stop that. In WWII, a DD, DE, FF, CL and most CA's are not going to snipe a BB. Some might say, the DD could get off a bank of torpedoes into the BB, yes, sometimes happened, but the DD was easily destroyed if hit by the BB. Maybe the mod could just juice up the shields on the large ships to give them (mostly)immunity from fighters. Just sayin'.
isemados Mar 21, 2020 @ 12:09pm 
nono, its not unreal. its the power of numbers (theoretically), as one ship cannot or has more trouble to get done multiple targets in a very short time, that means the ship is 'surcharged' with the amount of enemies. The numbers I put are my guess from experience.
but people say its not good balanced or was 3-6 months ago, because a destroyer should be more superior, which I wish, too. There is still a problem with Missile turrets, they are at the end not quite out of problems yet (not sure what is true here finally).

So the M ship has a time to kill turrets if you order them, and if they dont get hit by missiles (they usually fly 8-loops around the target and hence are not bad in dodging), they succeed.
if a big ship has no more engines, its totally static in space for a couple of minues, if there is personnel on board, it gets partially repaired to move at least in like 3-5 minutes.

but once the ship is immobilized, you can theoretically just fly tight behind the destroyer, snipe down only 1-2 turrets on rear maybe, and you are save because of a dead angle.
But usually, Im too lazy to fight manually,
instead I buy a fleeet with at least a destroyer and like 5 M and some S, and that kills every single-target of any size.
I wouldnt fight destroyers or XL with less than that because its 'work' and less efficient. and usually when you can afford a good equiped destroyer, you can usually also affort enough fighters along it.
Last edited by isemados; Mar 21, 2020 @ 12:14pm
ARY//RØK Mar 21, 2020 @ 12:46pm 
Large ships do have devastating weapons. They are slower though. Large ships aren't used to take out fighters. The turrets help protect it but large ships generally require some escort. A large ship with no escort is an easy target for a large group a fighters that can over run it's turret defenses. Depends on the turrets to... I normal put plasma on my large ships to turn them into station smashers. But if they have pulse/laser/rapid fire and lots of missiles they can easily take out many fighters. A player can solo a large ship with patience and taking out the engine. harder to do if it has an escort.
Aeekto Mar 21, 2020 @ 3:03pm 
Originally posted by isemados:
A number of S or 1-2 M fighters cannot come up against a L, and a single L has problems against a XL ( A Player L could, but has problems in firepower, it takes quite long time to get the shields down, otherwise would be easy; i did already: but thats only if player piloted ship),
BUT there are conditions:

Usually the AI destroyers have missiles, and they are fired from all tubes in lowest time possible,
to hunt single targets.
this is very dangerous even to other destroyers, but not sure if they hit so well to S fighters, but thats the main threat, lasers are considerably weak on a destroyer or Carrier.

If you have 5-10 M fighters, you will surely kill the Destroyer,
I would guess like 10-20 S fighters would, too.

for a XL carrier, you just need enough firepower, to get the shield and hull hp down,

AND you can snipe down turrets and engine on a big ship very easily, so if you add the player strength to only automatic battles, you are still able to dodge missiles and target turrets and hunger out a Destroyer even with a M.

So short answer: Big warships are doing against FEW small fighters, but if a destroyer has no small ships as bodyguard, no drones, just own weaponry, they are fairly weak and easy to snipe out.
its mostly because they are immobile and sloggy in reacting to the right thing.

So missiles doom you down in the short way, but if you dodge that with enough missile defense,
or hit turrets fast, its done.

If it takes long time to destroy the shields of an L or XL with an S class ship, you´re clearly using the wrong weapons....every weapon has it´s purpose, one for example shreds every XL and L module of ships (even the shield generators because those dont have much HP, only high shields and the weapon penetrates the shields) within 10-15 seconds, but you have to be -2km close to it and it barely scratches the hull of the ship itself, but in this case other weapons come in handy like heavy swarm missiles or torpedos (Pulsar and Ares are the best for this entire job, squichy but extrem firepower, so you can mix up important weapons).
Last edited by Aeekto; Mar 21, 2020 @ 3:04pm
jerryfanfan Mar 21, 2020 @ 8:50pm 
Wait what? what's the weapon that penetrates shields?
SpaceToast Mar 22, 2020 @ 12:47am 
Large ships are still a joke due to turrets doing laughable damage.
Inkarnus Mar 22, 2020 @ 12:48am 
Destroyers are great to OOS tank anything below a Xenon K
isemados Mar 22, 2020 @ 2:13am 
you think you get a L down with 2-4 Ion blasters + a bit consumables?
well have fun if thats worth a hint for you guys here you have an expert showin you whats possible:)
having shields down is nice, but without damagin turrets and hull, its still a dangerous ship.

The weakness of Large ships is especially, the lasers have a short range, and tickle a target but take comparable long time to kill small ships really. (small ships possibly reload their shields while in the 8-loop everytime). Also they are typical sloggy so they use the situatinal turrets, and defense drones and consumable turrets really help alot. Instead if they have missiles,
the small ships fly their 8-loop and dodge alot of missiles by default, in my experience.
after 1-2-3 minutes or so, the L is out of ammo, and then vulnerable.

but if a L is attacking a fighter HIMSELF, not just fending out, its usually better to have own s ships to hunt them down, while the destroyer is doing amazing main battery damage to big ships and stations.

the game is thinking in more size, and also in each other supporting, because in combination those fleets are just powerful.

+ defense drones to distract or consumable turrets are making a L very powerful instead.
Last edited by isemados; Mar 22, 2020 @ 2:22am
Papasaurus Rex Mar 23, 2020 @ 4:33am 
Originally posted by Signals:
OK thanks. Are the Large ship weapons (devastating) compared to the small ships?
Well main guns on destroyer 1 shot the little fighters lol, I practiced hitting fighters at long range with those guns and it was funny to see them explode in 1 shot
Signals Mar 23, 2020 @ 11:41am 
Appreciate all the feedback.
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Date Posted: Mar 21, 2020 @ 11:25am
Posts: 13