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Big ship weapons are devastating but still take a long long time to destroy a station.
BUT there are conditions:
Usually the AI destroyers have missiles, and they are fired from all tubes in lowest time possible,
to hunt single targets.
this is very dangerous even to other destroyers, but not sure if they hit so well to S fighters, but thats the main threat, lasers are considerably weak on a destroyer or Carrier.
If you have 5-10 M fighters, you will surely kill the Destroyer,
I would guess like 10-20 S fighters would, too.
for a XL carrier, you just need enough firepower, to get the shield and hull hp down,
AND you can snipe down turrets and engine on a big ship very easily, so if you add the player strength to only automatic battles, you are still able to dodge missiles and target turrets and hunger out a Destroyer even with a M.
So short answer: Big warships are doing against FEW small fighters, but if a destroyer has no small ships as bodyguard, no drones, just own weaponry, they are fairly weak and easy to snipe out.
its mostly because they are immobile and sloggy in reacting to the right thing.
So missiles doom you down in the short way, but if you dodge that with enough missile defense,
or hit turrets fast, its done.
but people say its not good balanced or was 3-6 months ago, because a destroyer should be more superior, which I wish, too. There is still a problem with Missile turrets, they are at the end not quite out of problems yet (not sure what is true here finally).
So the M ship has a time to kill turrets if you order them, and if they dont get hit by missiles (they usually fly 8-loops around the target and hence are not bad in dodging), they succeed.
if a big ship has no more engines, its totally static in space for a couple of minues, if there is personnel on board, it gets partially repaired to move at least in like 3-5 minutes.
but once the ship is immobilized, you can theoretically just fly tight behind the destroyer, snipe down only 1-2 turrets on rear maybe, and you are save because of a dead angle.
But usually, Im too lazy to fight manually,
instead I buy a fleeet with at least a destroyer and like 5 M and some S, and that kills every single-target of any size.
I wouldnt fight destroyers or XL with less than that because its 'work' and less efficient. and usually when you can afford a good equiped destroyer, you can usually also affort enough fighters along it.
If it takes long time to destroy the shields of an L or XL with an S class ship, you´re clearly using the wrong weapons....every weapon has it´s purpose, one for example shreds every XL and L module of ships (even the shield generators because those dont have much HP, only high shields and the weapon penetrates the shields) within 10-15 seconds, but you have to be -2km close to it and it barely scratches the hull of the ship itself, but in this case other weapons come in handy like heavy swarm missiles or torpedos (Pulsar and Ares are the best for this entire job, squichy but extrem firepower, so you can mix up important weapons).
well have fun if thats worth a hint for you guys here you have an expert showin you whats possible:)
having shields down is nice, but without damagin turrets and hull, its still a dangerous ship.
The weakness of Large ships is especially, the lasers have a short range, and tickle a target but take comparable long time to kill small ships really. (small ships possibly reload their shields while in the 8-loop everytime). Also they are typical sloggy so they use the situatinal turrets, and defense drones and consumable turrets really help alot. Instead if they have missiles,
the small ships fly their 8-loop and dodge alot of missiles by default, in my experience.
after 1-2-3 minutes or so, the L is out of ammo, and then vulnerable.
but if a L is attacking a fighter HIMSELF, not just fending out, its usually better to have own s ships to hunt them down, while the destroyer is doing amazing main battery damage to big ships and stations.
the game is thinking in more size, and also in each other supporting, because in combination those fleets are just powerful.
+ defense drones to distract or consumable turrets are making a L very powerful instead.