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As for traders, if they're 2 stars or below, then no, they can't auto trade, but they can distribute wares. Again,leave them practising the skill you need them to gain and they will learn.
Then go do some missions until they are up to snuff.
I do not have but around 70 ships, but they are all above 3 stars on everything and some are on 4 stars.
Seminar for Enginners, Pilot, Soldiers
It is my understanding, from reading on the egosoft forum, that those "seminar" things are just a place holder at this time and do not actually do anything.
There are 3 cut offs for experience, bad, ok and good. Bad runs when a trade deal is less then ~25% towards the bad end of the price while good starts when it is less than ~25% from the good end of the price. What this means is that good starts when at ~25% from maximum price when selling and at ~25% from minimum price when buying. The actual logic is defined as half way between average and maximum/minimum which may or may not be a quarter of the price bar.
Bad -> little gain of management or piloting, lose morale.
Ok -> moderate gain of management or piloting, little morale.
Good -> large gain of management or piloting, moderate morale.
Additionally how effective this gain is depends on how much ware was moved. For trade ships a full cargo hold is 100%. For stations removing the sell order counts as 100%.
If you want station managers to level fast, then build smaller stoage modules and make sure sell price is always at least ok and never bad.
If you want traders to level fast get them to move goods that are bulky, available at low price and sell for high price. Silicon Wafers, Microchips and Refined Metal/Teladianium fall into this.
Station managers will level very fast if one operates an efficient Ward/Shipyard at the station that the NPCs use a lot.
Activities such as patrolling, defending, exploring, refreshing trades, remaining docked, etc do not give any experience unless they actively result in the ship doing one of the above which do.
Repairing hull (M, L and XL) or surface elements (L and XL) will grant service crew experience, but not the captain. Additionally the only way to train marines, specifically give them boarding experience, is by boarding other ships.
Honestly a big problem with levelling crew is there is not a lot one can do with them to level them fast. There are only so many enemies to fight so that gets exhausted fast. Non station trade needs 3 stars which takes forever to get and one quickly runs out of auto trade deals. Mining gets saturated.
They need to add something like a "manoeuvre" command which can be used to slowly train crew without needing an activity. Additionally wing leaders should get bonus experience for due to the extra training of commanding subordinates.
let your combat ships protect any of your very own stations that are located in a system policed by an other faction.
sooner or later your stations will spawn enemy mass traffic.. that will always result in some kind of combat related action.
i personally just let my ships do their jobs... smaller ships like S traders and scouts for selling low quantity / high priced goods seems to give good results in trade related experience.
combat patrols in systems wich are connected to xenon space seem to give decent xp to entire fleets.
and ofc the random SCA pirate that attacks a L Trader...
this all said... i have a very specific chain of career in my games... every pilot i buy with a ship or hire from a platform will be assigned to combat related duties until he/she has enough experience to get their real assignment... except i need a cargoship for a new station.. than its up to the station manager to "train" his employee.
When you buy a ship, make it medium at least. That will almost always supply it with a 3 star pilot or better, whereas low will almost always provide a 2 star, sometimes 3 if you're lucky.
Also, I recently started buying medium or better quasars, outfitted them with best engines and loadouts, and then assigned each of them to every trader I had. It cost a small fortune, but I hardly ever lost a trader to a pirate again after that and both trader and fighter pilots levelled up quickly. It kinda hurts when a fighter gets killed, since they cost me 2.5 mill a piece, but by that point I have tons of cash and so while it's annoying, it's no great loss.
My "doing" comment was not meant as a "sit idly by. And actually, patrolling and exploring do grant some experience. Not much but some. Defending, as in defending a station or a ship, also grants experience IF those stations or ships are attacked and the assigned AI engage those attackers. Also, leveling "fast" is not a factor if you are continuously doing something and growing your holdings.
Even better is using ones own Warf since the ship sale price is close to the raw material price of making the ship at your warf. That said money is no concern at this point.