X4: Foundations

X4: Foundations

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Raiden Black Mar 26, 2019 @ 2:34pm
how to increase the skills of the crew?
how can I improve the skills of my crews?
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Showing 1-15 of 26 comments
Flatline Mar 26, 2019 @ 6:09pm 
I am struggling with this as well. They are being managed by my station manager, but for the most part, they are not increasing their skill set very quickly. It is making sector trading a problem as it is not even an option until they get three stars? That seems like it needs a bit of tweeking.
grapplehoeker Mar 26, 2019 @ 6:59pm 
If you're referring to pilots, then just give them an explore order and leave them to it. After a while, their piloting skill will improve a lot.
As for traders, if they're 2 stars or below, then no, they can't auto trade, but they can distribute wares. Again,leave them practising the skill you need them to gain and they will learn.
Raiden Black Mar 27, 2019 @ 6:19am 
well thanks dudes ;)
lock Mar 28, 2019 @ 9:10am 
Take a sector an have ALL you ships follow each other until they get the stars you are aiming for, use the go to fly command with the first ship and have it cover the entire sector (no enemies in sector is best) then have each ship follow it and then the next one follow the previous one and so on...even mining ships and any ship captain of any ship will be good to do what you want later on.

Then go do some missions until they are up to snuff.

I do not have but around 70 ships, but they are all above 3 stars on everything and some are on 4 stars.
Last edited by lock; Mar 28, 2019 @ 9:12am
OZZO Mar 28, 2019 @ 9:25am 
Easy way: buy the cheapest ship with Highest Preset. The pilot will have 3 stars there. Maybe even 4.
Costas_Velgos Apr 10, 2019 @ 8:29pm 
on some market you can found "SEMINAR" is for trainning your crew
Seminar for Enginners, Pilot, Soldiers
mcparland103 Apr 10, 2019 @ 10:31pm 
Originally posted by Costas_Velgos:
on some market you can found "SEMINAR" is for trainning your crew
Seminar for Enginners, Pilot, Soldiers

It is my understanding, from reading on the egosoft forum, that those "seminar" things are just a place holder at this time and do not actually do anything.
DrSuperGood Apr 10, 2019 @ 10:33pm 
What is not clear is how trading raises experience of both captains and station managers.

There are 3 cut offs for experience, bad, ok and good. Bad runs when a trade deal is less then ~25% towards the bad end of the price while good starts when it is less than ~25% from the good end of the price. What this means is that good starts when at ~25% from maximum price when selling and at ~25% from minimum price when buying. The actual logic is defined as half way between average and maximum/minimum which may or may not be a quarter of the price bar.

Bad -> little gain of management or piloting, lose morale.
Ok -> moderate gain of management or piloting, little morale.
Good -> large gain of management or piloting, moderate morale.

Additionally how effective this gain is depends on how much ware was moved. For trade ships a full cargo hold is 100%. For stations removing the sell order counts as 100%.

If you want station managers to level fast, then build smaller stoage modules and make sure sell price is always at least ok and never bad.

If you want traders to level fast get them to move goods that are bulky, available at low price and sell for high price. Silicon Wafers, Microchips and Refined Metal/Teladianium fall into this.

Station managers will level very fast if one operates an efficient Ward/Shipyard at the station that the NPCs use a lot.
Hakgova Apr 11, 2019 @ 5:47pm 
Bottom line, AI pilots gain experience by "doing". Find something they can do and let them do it. Over time, they will rank up nicely.
DrSuperGood Apr 11, 2019 @ 9:35pm 
Originally posted by Hakgova:
Bottom line, AI pilots gain experience by "doing". Find something they can do and let them do it. Over time, they will rank up nicely.
Actually only some activities yield experience for captains of ships. These include mining resources, trading (both mining products and cargo wares), fleeing from enemies, killing enemies (stations, ships and surface elements) and resisting boarding attempts (AI only, player never gets boarded). Activities like repelling a ship and disabling a ship seem to grant experience but I am not sure what actions would award these.

Activities such as patrolling, defending, exploring, refreshing trades, remaining docked, etc do not give any experience unless they actively result in the ship doing one of the above which do.

Repairing hull (M, L and XL) or surface elements (L and XL) will grant service crew experience, but not the captain. Additionally the only way to train marines, specifically give them boarding experience, is by boarding other ships.

Honestly a big problem with levelling crew is there is not a lot one can do with them to level them fast. There are only so many enemies to fight so that gets exhausted fast. Non station trade needs 3 stars which takes forever to get and one quickly runs out of auto trade deals. Mining gets saturated.

They need to add something like a "manoeuvre" command which can be used to slowly train crew without needing an activity. Additionally wing leaders should get bonus experience for due to the extra training of commanding subordinates.
eMYNOCK  [developer] Apr 12, 2019 @ 12:07am 
there is one thing that grants xp reliable...

let your combat ships protect any of your very own stations that are located in a system policed by an other faction.

sooner or later your stations will spawn enemy mass traffic.. that will always result in some kind of combat related action.

i personally just let my ships do their jobs... smaller ships like S traders and scouts for selling low quantity / high priced goods seems to give good results in trade related experience.

combat patrols in systems wich are connected to xenon space seem to give decent xp to entire fleets.

and ofc the random SCA pirate that attacks a L Trader...


this all said... i have a very specific chain of career in my games... every pilot i buy with a ship or hire from a platform will be assigned to combat related duties until he/she has enough experience to get their real assignment... except i need a cargoship for a new station.. than its up to the station manager to "train" his employee.
Last edited by eMYNOCK; Apr 12, 2019 @ 12:07am
grapplehoeker Apr 12, 2019 @ 1:32am 
Something else to remember that saves you all of this training time and effort is... don't be cheap!
When you buy a ship, make it medium at least. That will almost always supply it with a 3 star pilot or better, whereas low will almost always provide a 2 star, sometimes 3 if you're lucky.

Also, I recently started buying medium or better quasars, outfitted them with best engines and loadouts, and then assigned each of them to every trader I had. It cost a small fortune, but I hardly ever lost a trader to a pirate again after that and both trader and fighter pilots levelled up quickly. It kinda hurts when a fighter gets killed, since they cost me 2.5 mill a piece, but by that point I have tons of cash and so while it's annoying, it's no great loss.
Hakgova Apr 12, 2019 @ 5:54am 
Originally posted by DrSuperGood:
Originally posted by Hakgova:
Bottom line, AI pilots gain experience by "doing". Find something they can do and let them do it. Over time, they will rank up nicely.
Actually only some activities yield experience for captains of ships. These include mining resources, trading (both mining products and cargo wares), fleeing from enemies, killing enemies (stations, ships and surface elements) and resisting boarding attempts (AI only, player never gets boarded). Activities like repelling a ship and disabling a ship seem to grant experience but I am not sure what actions would award these.

Activities such as patrolling, defending, exploring, refreshing trades, remaining docked, etc do not give any experience unless they actively result in the ship doing one of the above which do.

Repairing hull (M, L and XL) or surface elements (L and XL) will grant service crew experience, but not the captain. Additionally the only way to train marines, specifically give them boarding experience, is by boarding other ships.

Honestly a big problem with levelling crew is there is not a lot one can do with them to level them fast. There are only so many enemies to fight so that gets exhausted fast. Non station trade needs 3 stars which takes forever to get and one quickly runs out of auto trade deals. Mining gets saturated.

They need to add something like a "manoeuvre" command which can be used to slowly train crew without needing an activity. Additionally wing leaders should get bonus experience for due to the extra training of commanding subordinates.

My "doing" comment was not meant as a "sit idly by. And actually, patrolling and exploring do grant some experience. Not much but some. Defending, as in defending a station or a ship, also grants experience IF those stations or ships are attacked and the assigned AI engage those attackers. Also, leveling "fast" is not a factor if you are continuously doing something and growing your holdings.
Set-115689 Apr 18, 2019 @ 10:01am 
If you buy minimum equipped fighters you can get good pilots. Between buying and selling it costs about 100k per try. There's a + sign next to the buy option so you can buy more than one fighter at a time. When transferring the pilot their stats may change but not always. 4 star pilots are common.
DrSuperGood Apr 18, 2019 @ 7:18pm 
Ship equipment does not alter the resulting pilot. That is entirely RNG based. It is only recommended you minimum equip it so that you get the ship at as low cost as possible so as many rolls at getting good pilots as possible.

Even better is using ones own Warf since the ship sale price is close to the raw material price of making the ship at your warf. That said money is no concern at this point.
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Date Posted: Mar 26, 2019 @ 2:34pm
Posts: 26