X4: Foundations

X4: Foundations

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Mylo-s Feb 28, 2019 @ 3:28am
automining vs autorading script?
so... just decided to new start from 2.0

I made 2 autominers.. one container and one gas
they mine and sell to stations they find themselves...

however, my auotrader.. sits (sandclock /hourglass).. awaiting?
awaiting what?
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Showing 1-5 of 5 comments
HeLLfire Feb 28, 2019 @ 3:32am 
Autominers will make more money in general i find.
Vanilla autotraders....just doesn't work right without mods (tatertrader etc)
Beans Feb 28, 2019 @ 6:41am 
Did you give your auto-trader a list of wares to work on? Also, if you don't have a trade subscription to a faction or two, or haven't discovered very many stations, trading (manual or auto) seems to run rather poorly.

Like HeLLfire said, auto-trading tends to not run so well without mods, and auto-mining can net you some slow and steady cash. I personally run all my traders on manual except for the ones that are assigned to my stations (because they automatically auto-trade as part of the assignment).

I personally find it rather depressing when my station-assigned Hermes travels half-way across the galaxy and back to sell 50 energy cells instead some of the 20k silicon wafers or 12k smart chips piling up. :bonehead:
Minnie Feb 28, 2019 @ 7:09am 
works very well for me on vanilla. select the wares he can trade, place satellites to get updates from every station, give it a few sectors to operate. oh and check that it is not stuck on a "go and wait" order, in wich case all you have to do is cancell it and it will start working.
edit : his management skill will affect his business choices

Last edited by Minnie; Feb 28, 2019 @ 7:13am
DrSuperGood Feb 28, 2019 @ 7:19am 
Seems sales logic for auto traders is vastly improved in 2.00. Literally upon startup of 2.00 all my stations with piled up wares emptied them with trade orders, despite the maximum trade range being reduced massively. Literally from 1,000s of units for sale near instantly it has fallen to as good as nothing left.

My suggestion is to explore the universe and see what sectors are producing and what other sectors need. Auto traders work by either importing (buy range) or exporting (sell range) wares with respect to the sector they are started in. If a sector needs a lot of a product like Silicon Wafers or Microchips which are available within a reasonable distance from it then setting an auto trader to start in the sector and configuring it to import those products will make money and the trader will find good (full capacity usage) trade deals pretty fast. Like wise if a sector is making a ton of Refined Metal and other nearby sectors need Refined Metal one can set it to export Refined Metal with a similar effect. The key is to only start auto traders in sectors with lots of supply or demand for a product and to configure them to only trade those products. Every few hours, or days one might want to review if the products are still in high demand or supply and if not then consider changing ware list or even moving the auto trader to anchor to another sector.

Auto traders are potentially a lot more profitable in 2.00 due to the increase in min to maximum price difference of most products. Additionally building stations is a lot cheaper and with good positioning one can get a 10x10x10 plot for as little as 1M credits. If a sector needs a lot of wares one can consider setting up profitable stations to make them and relying on station auto traders.
Bomada Feb 28, 2019 @ 3:01pm 
i just put up massive stations and let the npcs get it themselves there buy sell range hasnt been decreased but ours was totally overkilled no point in autotraders anymore other then to supply your stations in a 0 buy 0 sell ther then that have 1 autotrader in shipyard warf sectors just to build a little rep
Last edited by Bomada; Feb 28, 2019 @ 3:03pm
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Date Posted: Feb 28, 2019 @ 3:28am
Posts: 5