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only for a time, i took a sector of the Teladi and it cost me 1 reputation from 28 to 27 so no problem with destroying these stations and get the monopoly, until any npc build a new one.
And thats the point for me u can't prevent them to build new one so u have to check from time to time if there are new ones.
A funny rumor I heard is the fact Xenon buildings are sponcored by other factions' NPC's.
or
You can have (most of) THE monopoly without having to blow up anything. Just buy everything the NPC manufacture, and use it on shipyards or sell high. It's a silly amount of micromanaging, and it stops being a game.
That goes for every other station/ship building essentials.
Just having a single wharf+shipyard is a silly amount of money flooding in, if you manage to keep it stocked at all times.
No need to monopolize anything.
Simply park a large ship near hull production and buyout everything.
Then set your only factory to max hull price. Npcs will be forced to buy from you.
I do this right now with microchips.
That at least is what I think... My PC don't have enough money nor manpower to make something massive like destroying every single hull part factory in the known universe...
Also I agree about destroyed stations. Teladi Representative Station in my game was split in half by Xenons for F's sake...
But I think it should get you an equivalent reaction from the NPCs. I don't think it does right now.
If u sell them they can build a new factory and u have to observe the hole map to keep ur monopoly.
If u don´t sell them the game will die.
Egosoft describes X4's world as something advanced and live. With the economy where nothing comes out of nowhere, where even selled ships are made of resources, which have to come from somewhere
It's only natural to expect some cruel jackass (ahem, me) to try to test this... "Live economy". A little tensile test to see what it takes to completely break it, if you can call it that way. Because one thing every real-ish economy has - it's the possibility of everything coming down the toilet :D
Any other non-directly ship related goods like food or medical supplies don't provide a good profit margin, since they're usually part of the NPC production chain.
If a faction looses ships during fights, it seems that the A.I. tries to fill up the fleet as quick as possible, therefore it will also buy ships from the player, which in turn results in good profits.
At least for my game this seems to be the case, but I've to admit that I'm playing on this savegame since v1.0, I've never started a new one when player wharfs came out. After downloading v2.0, there was a period where Xenon ships "invaded" almost each border sector, but this is not the case anymore, and I don't have sector patrols or similar in those sectors. So maybe my economy and/or war A.I. is simply broken - or I'm interpreting things wrong :)
Regards
ok then i think u could do it. I think the game proof this with the whole shipyard mess thing. In the beginning when u start a game some kind of factories are very limeted e.g. engineparts. In my current save I startet to explore every sector and on the whole map I discovered 3 engineparts factories there could be some more but not much. So the shortage of engineparts is no miracle. Beside the fact NPC factories always small ones with 2-3 production moduls.
Doing things to the game to see if the economy fails, is like hitting a glass jar with a hammer to see if it breaks. Sort of a known result... (But it's single-player, so it's ok.)
The real fun is in trying to keep it together. 8-)