X4: Foundations

X4: Foundations

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Finding resource simple mission still broken!
Taking a simple mission to find ore and/or silicon results in a never ending move and release probe battle. I go to the specified place and release a probe and get the message insufficient resources located. This is usually because the resources of two different things are being asked to be supplied in the mission such as ore and silicon. I then fly to an area with both of these within the range specified in the mission briefing and still get the same insufficient message. Please explain what I am doing wrong or fix the missions as I have to skip several of these broken ones.
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Showing 1-15 of 33 comments
Why do you think they are broken? Just find a place with higher density. Don't do these missions much myself, but completed a few just fine. Though needed to search for area a bit for 2 minerals like the one you mentioned with ore and silicon. And what you mean by range specified? oO
By default, this type of missions never tells you where to place the resource prob. You must find a zone in the map with asteroids or gas or both (red, blue and purple colors) in the map area and using scan Shift + 2 see with asteroids have the required resources inside when you will find different asteroids with required a certain resource place the resource prob in the middle between them.

PS: You can right-click the resource prob
Choose deactive
Then by run over it you can take it back
These missions don't limit you to a specific range around a fixed point. Anywhere in the sector is acceptable.
Originally posted by Archa0n:
Why do you think they are broken? Just find a place with higher density. Don't do these missions much myself, but completed a few just fine. Though needed to search for area a bit for 2 minerals like the one you mentioned with ore and silicon. And what you mean by range specified? oO

I did move around a whole zone scanning for the resources needed and placing probes there for the mission. In the mission description it sometimes says within 18k or some such distance, I made sure the resources were within that range.
Originally posted by HTF Games Studio:
By default, this type of missions never tells you where to place the resource prob. You must find a zone in the map with asteroids or gas or both (red, blue and purple colors) in the map area and using scan Shift + 2 see with asteroids have the required resources inside when you will find different asteroids with required a certain resource place the resource prob in the middle between them.

PS: You can right-click the resource prob
Choose deactive
Then by run over it you can take it back

Thank you for the tip and I do take the probe back each time. I have been all over the area scanning to make sure the resources are within the specified range before launching the probe
Resource probes show the actual mineable resource density of the volume of space they are deployed in. This is not related to any physical asteroids a player sees when flying there or even to the map resource overlay. One can place a resource probe right next to a 1,000,000 yield asteroid that spawned and it can still show no resources if the volume of space contains none.

I think they are all can be completed, but one would need to look at the sector map data and calculate where optimum placement will be. However they might not be able to be completed if this optimum resource site is being heavily mined since mining temporarily decreases yield of the surrounding space.

I suggest taking the mission, dropping a few probes in common sense places and if none of them are sufficient then aborting since they are not worth your time and effort.
Feb 13, 2019 @ 6:53am 
Originally posted by DrSuperGood:
Resource probes show the actual mineable resource density of the volume of space they are deployed in. This is not related to any physical asteroids a player sees when flying there or even to the map resource overlay. One can place a resource probe right next to a 1,000,000 yield asteroid that spawned and it can still show no resources if the volume of space contains none.

I think they are all can be completed, but one would need to look at the sector map data and calculate where optimum placement will be. However they might not be able to be completed if this optimum resource site is being heavily mined since mining temporarily decreases yield of the surrounding space.

I suggest taking the mission, dropping a few probes in common sense places and if none of them are sufficient then aborting since they are not worth your time and effort.

all of the missions can be completed and active mining has nothing to do with the predefined density of a resource field.


if a spot has not enough to complete the mission it can be that only a few km deeper into a field will give results that are way more than sufficient.
all of the missions can be completed and active mining has nothing to do with the predefined density of a resource field.
Resource probes show the current density of the surrounding area, not the maximum predefined density. Drop one near an area that is heavily mined and one can observe the yield values fluctuating over time.
Feb 13, 2019 @ 3:59pm 
Originally posted by DrSuperGood:
all of the missions can be completed and active mining has nothing to do with the predefined density of a resource field.
Resource probes show the current density of the surrounding area, not the maximum predefined density. Drop one near an area that is heavily mined and one can observe the yield values fluctuating over time.

will have an eye on that...

how ever they should show predefined density when OOS... and they shoud trigger a mission completion while in that state.
how ever they should show predefined density when OOS... and they shoud trigger a mission completion while in that state.
No they will still show current resource density because resource density is tracked in all states, including OoS/low attention.

X4 has a special native engine to deal with resource volumes, mining depletion and replenishment. The exact mechanics are a black box without diving into the source code.

This is completely separate from the procedurally spawned asteroids that a player sees when in high attention, as explained above. Fields of stuff like asteroids are not tied with the resource volume logic so can show contradictory results to what a resource probe displays even if an area is not mined.

Resource mission complete triggers when a resource satellite is deployed. One can already have found sites with the appropriate yield but the mission will not complete. One can complete it in such case simply by flying to the resource probe with the appropriate yield, deactivating it, collecting it, and then instantly redeploying the resource probe. You keep the resource probe so this can be repeated.

These missions are not very well thought out. There needs to be an extra component such as the probe changing ownership (and eventually decaying) or one having to collect "samples" nearby so that existing probes just skip a step.
Feb 13, 2019 @ 4:57pm 
you don't need to explain the missions or engine for me... they are all solveable and should be, excuse me, idiot proof.

if such a mission wants you to find x ammount of y resource in a sector it checks if there is at last one spot with at last double the resources available across the entire system before it even generates the mission.

the entire intend for those missions is to explore a sector and gain some cash while doing it...

i don't want to rude.. but i start to get the feeling that some players (especially those who deem that as a bug) just got a bit lazy and want fast and easy cash instead of exploring what is beyond the fog of war.
This feels broken for me. I spent an hour and a half today with 5 scouts loaded to the gills with resource probes just completely covering the sector with probes trying to complete this mission.

The requirement is 3.8 Ice and I found nothing over 3.7. And the colored sections of the system are completely covered in resource probes. They are practically on top of each other.

There is no where else to put the resource probes at this point. Idk what to do.
This still feels bugged.

Thing is, Resource probes seems like some sort of Lost tech from aliens.
No one really knows HOW they really work.

SCAN ranges.. 3Km? Doesnt really seem like that.

I have been throwing probes around for an ICE mission on THE VOID and there seems to be a really low relation to the probe readings AND what is around it.

Sometimes I find some ice asteroids, and the probe completely ignores it, even when place in front of it, like 400m and with no other asteroids with other materials on it's 3km range.

AND IT doesnt mention ice, but mentions other stuff.

I have spent the last 3 or 4 hours trying to find that ICE and indeed it's my first time in this game where I felt cheated by the engine.
So far my experience has been great, bought it a week ago.

But these probes and it's missions are simply very weird.
They are either easy or "half a day and maybe not really there" hard.
yeah, i feel like something is up. i spent hours in grand exchange III looking for ice and i cannot find a single asteroid. I have been manually scanning and i have 30 probes all over the sector. not one spec of ice but the mission says i need to find some. i even came to the forum just now hoping to get an answer. guess i have to abort the mission, which is a shame seeing as how long i played it and i lose out on the 4 star pilot seminar.
Originally posted by eMYNOCK:
i don't want to rude.. but i start to get the feeling that some players (especially those who deem that as a bug) just got a bit lazy and want fast and easy cash instead of exploring what is beyond the fog of war.
Id agree with this if resource probe missions werent among the least rewarding missions and often require alot more time spent than most other missions if youre serious about finishing them.
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Date Posted: Feb 12, 2019 @ 5:17pm
Posts: 33