X4: Foundations

X4: Foundations

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Browser_ice Mar 28, 2019 @ 2:19pm
Connecting a module: always to the highest connector first?
Lets say you've created a junction where you added 2 vertical tubes (up and down of it) and you have a front connection too in between. Whenever I try to connect another module to it, it seams to always force me to the highest one and not the other 2.

Its like if you want to set your all 3 connections, you have to connect first the top, then the middle and then the bottom one. I am just assuming. Am I right?
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Flatline Mar 28, 2019 @ 2:55pm 
I don't think so. I have added modules to the bottom. Sometimes the alignment is off on the connectors, so I place the module somewhere in space where it is green, right click it and then rotate it till the attachment lines go to the place where you want them and then move the module to snap into place.

It is possible that the module you are trying to attach is falling outside the plot boundary on the bottom and it won't let you place the module there.
Xenomorph Mar 28, 2019 @ 8:02pm 
If you're looking down when adding modules, which happens 99% of the time, the logic seems to assume that the highest connector is the closest, and screws things.

What id recommend is to lay down a horizontal plan first. You have storage, food production, basic products, intermediate products and finished products. Food production is pretty straight forward, and shares materials with medical supplies, so its all the same category. The rest you can see how it connects on the tree and where it belongs to.

Lay down the production modules you want to use, then build separate sections according to the above, each independent at first. Takes a little practice to figure out what the section pivot module will be, so start building the sections on a module you can easily select later, like a horizontal Base 02 or 03 that will stick out, you can replace it later. Dont connect them to the pivot module yet. When youre done planning all the sections, then add the food section first, to the main station pivot (assume a landing pad with something extending out of it) then basic products section, intermediates then finished products. That will be the sequence the builder will use, so it will be predictable and straightforward.

Every station should have large docks, so i totally recommend using the E dock instead of the T (the T creates a mess) and build it BELOW the main station, so it never gets in the way of anything. It should actually be the first thing to place, add something else going up and create enough clearance, then disconnect it, make another piece the main base pivot and treat it as a separate section, like the others, adding it to the build sequence as you see fit.

I recommend building sections with a horizontal layout, not vertical stack. Vertical stack sections, later on, you may not understand a thing of what's going on, and they take a lot more connectors, thus more expensive and worse fps. Note that this is not the same as placing the horizontal sections vertically later, as layers or some such, but then you will run into the same basic problem you described, just worse.

Building separate sections first is not only cleaner, but will let you define exactly what the building sequence will be. The station pivot structure (that piece that will grab the whole station) will be first, then the first section you connect to it will be second, etc.

One mistake we all make is to start adding modules as we think it will look cool, but if that's a station you plan on expanding later, it will turn into a mess. I had this happen with my first station, that expanded into a self sufficient huge mega complex, wish shipyards and all, which is what we all want to end up building. Ended up having no choice but to dismantle everything and rebuilding from scratch, when i finally decided to add the shipyards. Took many, many hours.

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Date Posted: Mar 28, 2019 @ 2:19pm
Posts: 2