Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
not static but still a Sandbox.
@Marcus
I honestly do not think that you would enjoy X4, my advise... save your Money and look around for Games wich are more appealing for you.
It simply makes no sense to buy a Game (that is meant for entertainment) that you eventually won't enjoy.
The AI tries to conquer sectors and build stations on economical demand. They are not directly competing with the player, though. The economy works very well in this game.
Then there are the Xenon who try to destroy basically everything in the universe. Their ships are relatively beefy and need some special tactics to take down.
Also the whole game is based on ressources and materials. Nothing gets spawned in but is or was built from raw ressources, besides ships from Pirates and Khaak. So you can actively cut supply lines of other factions. Crippling their economy. Hindering their ship building capabilities.
There is a lot to do but in the end there is always an "end" by definition. Eventually, everyone outplays the universe at some point.
But if you can't make any of that happen its not the games fault. It gives you the options it doesn't force you to choose what to do or not to do. You're not going to get an anime chick with an overly fake voice showing you a sparkling path to the finish line. That's not how these games have ever worked.
As far as gameplay is concerned, X4 ( 3.0 ) does it better than any of the previous games, factions are actually expanding now and wars seem like wars - this gives all that context I have from previous games a lot of weight. Xenon are threatening the whole network too which is exciting.
For me if X4 had the Boron and a decent plot to do, it would really start being a game that I would truely enjoy for a looot of hours, currently its an early access experience which I despise, always looking at patch notes and waiting for the next one - with 3.0 full release and SV I might start enjoying myself. If X4 got an injection of Rebirths design, like a shift to adding a lot or corporations and more lore, it would be very very good - ide probably be playing it in 15 years time.
There has always been conquering mechanics for the player. Now in 3.0 the factions actually are warring and expanding (I hope it isnt faked or scripted).
Another concern I had is: is the universe worth exploring for the visuals? Like Rebirth had a lot of interesting and different evironments, but from random footage of X4 I always see the same pitch black universe, not sure if I just happen to always see footage from the starting area or if the whole place is like that
You're more the "story only" type of player so you should look out for those games and maybe even blacklist the tag sandbox at the shop to avoid any disappointment.
Well I don't know about that, I have played previous chapters quite a lot:
X3:Terran Conflict 188hrs
X3:Albion Prelude 174hrs
X Rebirth 428hrs
and this without even counting the time played before Steam.
Sandbox is a very generic term, there are various shades of it and is not a binary thing "sandbox good, sandbox bad" so imo doesn't make much sense guessing if one would like a game or not based on a term that generic.
Talking more specific, I can enjoy the empire building part, starting with nothing and building toward something, I enjoy that part but inevitably always end up hating the anticlimactic end of it, I mean you raise all that money and a fleet, the only fitting end would be something like the chance to go and erase the Xenon main base from the universe (and notice is not mandatory, I'm talking just about the possibility to do so, which would keep the game still being a sandbox), but instead when you reach a high enough level of money, you're done and you can turn off the game for good, that's not a cool ending to it at all.
So yeah, I won't say I don't like a sandbox game because my hours above proves otherwise, I simply don't like the anticlimactic conclusion I always had with this games, which is also why I consider them static. Basically is a sandbox that doesn't offer enough freedom, and the latter part is the problem.
I don't know if this sector conquer you guys mention is the thing I am missing, I guess I can only find out by trying myself, but I won't pay the game full price on a bet like this, since it might turn out the thing I feel missing in the game is not quite that still.
I had my fun with it but it clearly lacks "soul" and "immersion".
Reasons to take a side in the wars etc..
Why should i like/dislike a faction?
Much of the game just feels generic.
I hope many of this is gonna be added with the dlc's.
And i hope those damn immersion-breaking highways get removed... :D
It's still a good game though
like are u seriouse, a dev? xD i mean many ppl ask for a straight line into this game, which provides an endgame, adding such stuff doesnt defeat sandbox, sandbox can still have a endgame goal which is added in a content patch. Why ont u just listen and add something what would attract more play, i play this game and still would love such stuff on top....
U are the dev, if my gamer would like to win every single one sector, just add a mechanic like a new cluster of zones will appear where all the resources combined of the faction do a coalation and create massive fleets out of for u nothing, but u can still think that perhaps the planets proviing resources or whatnot even if its not implamented for the player
Still, I appreciate it - a lot - when a dev honestly advises a player not to play his game, seeing that it would probably be no fun for them.
Having played quite some previous X games, I take eMYNOCK to say that EGOSOFT is just not interested in providing the type of gameplay Marcus is looking for.
I tip my hat to eMYNOCK for saying this out loud. It took me years to grasp the concept that EGOSOFT just has different development goals, which do not match my own gaming goals. Advice lite eMYNOCK's is worth gold, from my point of view; not just measured in bucks, but foremost in saving Marcus a portion of his life time.
Not that I like EVE for its game mechanics. Its mechanics are awful, in my opinion. But it just cannot be beat for long-term goals.
If you decide to try it (for free), invest some time in researching which play style you think will be your favorite:
- Fighting huge battles with hundreds or thousand of ships, which have to be planned for weeks or months,
- small gang skirmishes, which you can initiate on a moment's notice,
- constructing and selling ships,
- becoming rich as a market broker, and investing that money into another area,
- learning the (in-game and player) skills to be a shadow that strikes at the most opportune moment,
- becoming a spy that will nuke the world's most powerful alliance with the flip of a switch, after investing the effort for three or four years' time,
- or any of the other few dozens play styles.
Once you built a long-term goal, see who can help you achieve it.