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I mean i really think the boarding fleet needs to be quipped with a specific weaponary right now, still would need to test different weaponary. If a destroyer or carrier stays like 5 miles away and for some reason they start firering ( i dont know the script, maybe it wants to reduce hull, or get attact by a defense laser turret or wanna destroy ship turrets /engines etc which got rebuild by rep drones) and they start shooting with their main cannon/turrets or what not, it feels like they are fireing 100 times till the impact of the first shot. Then ofc its an overkill since even if they stop shooting after the impact of the first shot, there are still 20 other plasma balls or whatever u call it on the way to the target since they fly really slow
That said, this leads to a glitch where you can't see how many marines of you are fighting inside the target ship, but it is in fact working as it should even if the numbers are off.
BUT they have released number of fixes to boarding, in particular in 3.0 Beta 3 that actually picks up the topic of ships continuing to shoot a disabled target, so this will probably be resolved in entirely when it's out of beta.
Edit: Your questions:
Scanning a ship that you intend to board only is really needed to know the number of marines they have, number of turrets, etc. I also gives you a rating of you boarding power vs their defence. You can board any ship without doing this, but you'll be in the dark information wise / using to few/many marines in the attempt.
Also you get options when setting up the boarding attempt, first is turrets, how many of them will get destroyed before marines launch, second the hull status of the ship in question.(if you put the hull strenght at a high lvl(medium+) there is a better chance of not destroying the ship while your fleet shoots at it when waiting for boarding results.
The last stage is your marines that have survived vs the defending crew.
Edit 2: I forgot about the ship orders you can give them during a boarding situation that will probably solve your problem right away, you can tell the ships in your wing to stay back and hold. That way they won't even try to shot at it at all.
If you pick that order the mouse is hoovering over, "Maintain distance"
They ships in your wing will not shoot at the ship at all..
Set the Boarding plan to Very Strong and they should start right away, maybe try one setting less for each time or so, till you find the best way