X4: Foundations

X4: Foundations

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Rager_Beater Jan 28, 2020 @ 5:10am
looking for station templates
not really good at station building, anything goes, superfacs, megaplexes, ect...

would appreciate it alot!
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Showing 1-15 of 18 comments
eMYNOCK  [developer] Jan 28, 2020 @ 7:38am 
if you are not the super creative builder there is a little helper in the game.

just toss everything you think you might need into your station plot... and click the tiny dice icon near the top right corner.

that will roll a random station out of the parts you have selected.

other than that...

you would require basic xml editing skills and a data entry from an other player.


sadly even a small plan would exceed the character limit here on steam... but here is a link to one of my default buildplans regardless.

SPP_Defence Station[drive.google.com]

just copy and paste that into your constructionplans.xml between the last two entries </plan> & </plans>

enjoy and remember to backup the file you are about to edit.
Last edited by eMYNOCK; Jan 28, 2020 @ 2:08pm
Rager_Beater Jan 28, 2020 @ 1:12pm 
Originally posted by eMYNOCK:
if you are not the super creative builder there is a little helper in the game.

just toss everything you think you might need into your station plot... and click the tiny dice icon near the top right corner.

that will roll a random station out of the parts you have selected.

other than that...

you would require basic xml editing skills and a data entry from an other player.


sadly even a small plan would exceed the character limit here on steam... but here is a link to one of my default buildplans regardless.

SPP_Defence Station[drive.google.com]

just copy and paste that into your constructionplans.xml between the last two entries </plan> & </plans>

enjoy and remember to backup the file you are about to edit.

I surely didnt expect the developer to answer... thank you very much for the help i didnt know about the dice thing.

also, you guys are doing amazing work! keep it up!!
eMYNOCK  [developer] Jan 28, 2020 @ 1:18pm 
1
ah.. just don't look at my tag... or replace it imaginary with "walking encyclopedia"... :steamhappy:

i'm just happy when i can help players to find the help they want.
Last edited by eMYNOCK; Jan 28, 2020 @ 1:19pm
Rager_Beater Jan 29, 2020 @ 2:59am 
Anyone else?

Also, i tried the dice thing and it doesnt work... :( nothing happens
rucky Jan 29, 2020 @ 3:27am 
It won't work if you have an already bigger than XS station. Yes, even small ones are too big for the automatic placement... sadly, as I think that would be a real great feature!

I could post my ACME MegaPlex station, though it needs some 50 ingame days (or whatever) to be build lol ;-)
Rager_Beater Jan 29, 2020 @ 3:37am 
Originally posted by rucky:
It won't work if you have an already bigger than XS station. Yes, even small ones are too big for the automatic placement... sadly, as I think that would be a real great feature!

I could post my ACME MegaPlex station, though it needs some 50 ingame days (or whatever) to be build lol ;-)
absolutely! is it one of those megaplexes thats builds and produces evertything? lol
rucky Jan 29, 2020 @ 3:41am 
yep, okay, will upload it later...
edit: you will find screens in my profile...
Last edited by rucky; Jan 29, 2020 @ 3:42am
Rager_Beater Jan 29, 2020 @ 2:41pm 
Originally posted by rucky:
yep, okay, will upload it later...
edit: you will find screens in my profile...
yeah that looks great!

also, anyone know of any website where people share their stations templates?
rucky Jan 29, 2020 @ 3:09pm 
Here's my actual - and work-in-progress - list of factories.
They are NOT YET optimised in building order and whatsnot, also while all ACME's already are self-sustaining, the final shipyards could use a few more moduls.
Though on the other hand, I've marked/set up a few easy places where you can add more modules when they are needed in YOUR game, as that can differ from playthrough to playthrough.

https://www.dropbox.com/s/dgvpj3p8t0jq9gu/constructionplans.zip?dl=1

Included:
Construction cost: PHASE I : ~25M (Starter factory) PHASE II (complete) : ~75M (good Starter, Hull parts, Microchips, Smart chips) PHASE III (complete) : ~166M (ANYTHING besides Nanotronics, ready for shipyards) PHASE IV (complete) : ~224M (Phase III + 6x Nanotronics - it's getting EXPENSIVE!) PHASE V (complete) : ~267M (Phase IV + 2x S/M, 2x L and 1x XL-Shipyards) PHASE VI (complete) : ~534M (Phase V DOUBLED!! : THIS is the ACME MEGA PLEX) - = 190 factory modules, 10 shipyards, 126 containers, 16 docks, 48 habitats, many connection modules

The phases are building on each other - though at the moment the system can't recognise this and will remove anything and building anything up again....
bummer.

For these factories you need:
- ALL ARGON blueprints (reputation 20 needed!!),
- additional: PARANID Cross 02, TELADI L-container
- Smart chips and field coils you can buy f.e from ANTIGONS or PARANIDS, reputation 20 or 10 needed respectively

Additional there are some Defense stations, though I'm still trying things out, these are just playgrounds, so don't take them as serious, besides the third one, I think that one is acceptable.

And two PHQ Bases, where the second is buildable with REPUTATION-10 ALREADY!! (though meaning NO habitats f.e.!)
This one is still heavy in development, though my last version isn't included there...

https://steamcommunity.com/sharedfiles/filedetails/?id=1962702553

https://steamcommunity.com/sharedfiles/filedetails/?id=1961798048


edit:
wait, I think you can't use the Defense stations, as they will include turrets from a mod, so either ignore them completely, change them in the file or use the Mod too: It's the plasma turret mod from the Workshop:
https://steamcommunity.com/sharedfiles/filedetails/?id=1954934014
Last edited by rucky; Jan 29, 2020 @ 3:22pm
Rager_Beater Jan 29, 2020 @ 4:27pm 
Originally posted by rucky:
Here's my actual - and work-in-progress - list of factories.
They are NOT YET optimised in building order and whatsnot, also while all ACME's already are self-sustaining, the final shipyards could use a few more moduls.
Though on the other hand, I've marked/set up a few easy places where you can add more modules when they are needed in YOUR game, as that can differ from playthrough to playthrough.

https://www.dropbox.com/s/dgvpj3p8t0jq9gu/constructionplans.zip?dl=1

Included:
Construction cost: PHASE I : ~25M (Starter factory) PHASE II (complete) : ~75M (good Starter, Hull parts, Microchips, Smart chips) PHASE III (complete) : ~166M (ANYTHING besides Nanotronics, ready for shipyards) PHASE IV (complete) : ~224M (Phase III + 6x Nanotronics - it's getting EXPENSIVE!) PHASE V (complete) : ~267M (Phase IV + 2x S/M, 2x L and 1x XL-Shipyards) PHASE VI (complete) : ~534M (Phase V DOUBLED!! : THIS is the ACME MEGA PLEX) - = 190 factory modules, 10 shipyards, 126 containers, 16 docks, 48 habitats, many connection modules

The phases are building on each other - though at the moment the system can't recognise this and will remove anything and building anything up again....
bummer.

For these factories you need:
- ALL ARGON blueprints (reputation 20 needed!!),
- additional: PARANID Cross 02, TELADI L-container
- Smart chips and field coils you can buy f.e from ANTIGONS or PARANIDS, reputation 20 or 10 needed respectively

Additional there are some Defense stations, though I'm still trying things out, these are just playgrounds, so don't take them as serious, besides the third one, I think that one is acceptable.

And two PHQ Bases, where the second is buildable with REPUTATION-10 ALREADY!! (though meaning NO habitats f.e.!)
This one is still heavy in development, though my last version isn't included there...

https://steamcommunity.com/sharedfiles/filedetails/?id=1962702553

https://steamcommunity.com/sharedfiles/filedetails/?id=1961798048


edit:
wait, I think you can't use the Defense stations, as they will include turrets from a mod, so either ignore them completely, change them in the file or use the Mod too: It's the plasma turret mod from the Workshop:
https://steamcommunity.com/sharedfiles/filedetails/?id=1954934014
its all good i got the weapon pack mod.

Thanks!! :)
rucky Jan 29, 2020 @ 5:29pm 
Your welcome! Just keep in mind, they take a LOOOONG time to build, even in SINZA mode ;-)
... Jan 29, 2020 @ 8:00pm 
How long did you spend in the station planner coming up with that perfectly symmetrical beast of a station?
rucky Jan 30, 2020 @ 3:55am 
yeah, it took some time ;-)

it wasn't the three-levels of the station, as I prepared that from the beginning....
also I pre-designed the NUMBER of included factory modules in EACH Phase to be self-sustaining via an excel sheet
https://forum.egosoft.com/viewtopic.php?t=405718
and/or on the website
https://x4.my-promotion.at/komplexrechner/
both in german, I think this one in english could be similar good:
http://www.x4-game.com/#/station-calculator

and then built Phase after Phase increasing it the MegaPlex.
Important was to me that any Phase should be fully ACME state (= full self sustaining besides mining materials) ending with Nanotronics and then the Shipyards.

But the REAL problem then came in was with DOUBLING that factory from Phase V to VI.
The Copy/Paste tool... sadly..... sucked.

Sorry @eMYNOCK, the tool is really great as a start, though for such kind of factories it's not suited well ;-)
It will BREAK. (Even to such an extent it just freezed and I had to shut down the application!
(SO DON'T TRY TO MODIFY ;-)
Copy/Paste works only for some 40? modules.... and I had some 500...

Try to get or copy or change just ONE module inbetween that all....
you will rage quit.
;-)
rucky Jan 30, 2020 @ 4:07am 
@Rager_Beater I suggest you build PHASE 3, as it is already a very very good ACME Station, still not too expensive and will make you big Profitssss whereever you build it.
Also it hasn't the most expensive blueprints/modules (Nanotronics and Shipyards) included yet, but on the other hand it's very easy to add them later (see Phase IV and Phase V) at the marked positions.
eMYNOCK  [developer] Jan 30, 2020 @ 10:49am 
Sorry @eMYNOCK, the tool is really great as a start, though for such kind of factories it's not suited well ;-)
It will BREAK. (Even to such an extent it just freezed and I had to shut down the application!
(SO DON'T TRY TO MODIFY ;-)
Copy/Paste works only for some 40? modules.... and I had some 500...

Try to get or copy or change just ONE module inbetween that all....
you will rage quit.
;-)

i totally understand... and though... the tool was not meant to copy that much modules and/or sequences at once.

thats why your stations are an impressive thing to look at.

i personally can't do much in that regards, its all in the hands of the guy who is responsible for engine/UI interactions.
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Date Posted: Jan 28, 2020 @ 5:10am
Posts: 18