X4: Foundations

X4: Foundations

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nrei 2020 年 1 月 24 日 下午 1:39
[beta 3.0] NPC stealing my station's resources!
Wtf is going on, NPC outlaw are stealing a really big amount of resources from all of my stations. Even if destroy them, they appears again from nothing every minute. That's crazy? Who did it? Why? Who asked for this feature? I just played for 2 hours and didn't understand why my stations are not producing anything but money are going away.

I'm understand that is like a Beta, but at least tell WTF is it.
最後修改者:nrei; 2020 年 1 月 25 日 上午 8:30
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目前顯示第 16-30 則留言,共 39
nrei 2020 年 1 月 25 日 下午 1:00 
I don't know, wouldn't blame devs, but nobody ask for this feature at least.

I suggest just to hardcode relations with SCA to something like -30, then use police mode and reveal this smugglers.

For example police ANT ship -> SCA ship-> destroy him.
Darkside99x 2020 年 1 月 25 日 下午 1:01 
And for the love of god let the station use drones t recover the scattered cargo!
Kamuchi 2020 年 1 月 25 日 下午 1:05 
引用自 Ateiri
I don't know, wouldn't blame devs, but nobody ask for this feature at least.

I suggest just to hardcode relations with SCA to something like -30, then use police mode and reveal this smugglers.

For example police ANT ship -> SCA ship-> destroy him.
You can't police faction space.
nrei 2020 年 1 月 25 日 下午 1:44 
引用自 Kamuchi
引用自 Ateiri
I don't know, wouldn't blame devs, but nobody ask for this feature at least.

I suggest just to hardcode relations with SCA to something like -30, then use police mode and reveal this smugglers.

For example police ANT ship -> SCA ship-> destroy him.
You can't police faction space.

You can't, but you shouldn't care, faction will take care of revealing SCA.

I set in factions.xml and for my save file releations with SCA to -1, and everything is working good. But if you don't have a defense then it will not help.

Nevasith 2020 年 1 月 25 日 下午 3:46 
Hopefully this mess will be sorted out (preferably gone) by the time it's no longer beta. Still, disabling updates preemptively in the GOG settings sound like a good plan
Pathogenic 2020 年 1 月 25 日 下午 8:33 
引用自 eMYNOCK
plunderers will focus on high valuable assets... for example stations that produce claytronics, hull parts, what ever is expensive.

colateral damage on megaplexes is that those kind of stations will also drop undesired wares into space when they get hacked.

like Aeekto mentioned... Pirates are indeed cowards that try to avoid armed and well protected Targets.

Mount your Stations with weapons, deploy Defense Forces, raise the overall wealth of the System you build in.

that all prevents them from picking your assets.


additionally the spread of certain wares across multiple stations will also add to that kind of safety.
Is this a new thing with 3.0? I've never noticed this being an issue before. I'm not playing right now, waiting for 3.0 to be official.
eMYNOCK  [開發人員] 2020 年 1 月 25 日 下午 8:59 
引用自 Pathogenic
引用自 eMYNOCK
plunderers will focus on high valuable assets... for example stations that produce claytronics, hull parts, what ever is expensive.

colateral damage on megaplexes is that those kind of stations will also drop undesired wares into space when they get hacked.

like Aeekto mentioned... Pirates are indeed cowards that try to avoid armed and well protected Targets.

Mount your Stations with weapons, deploy Defense Forces, raise the overall wealth of the System you build in.

that all prevents them from picking your assets.


additionally the spread of certain wares across multiple stations will also add to that kind of safety.
Is this a new thing with 3.0? I've never noticed this being an issue before. I'm not playing right now, waiting for 3.0 to be official.

it really confuses me that nobody ever noticed this.. it is in the game since day one.
最後修改者:eMYNOCK; 2020 年 1 月 25 日 下午 8:59
Kamuchi 2020 年 1 月 25 日 下午 10:27 
引用自 eMYNOCK
引用自 Pathogenic
Is this a new thing with 3.0? I've never noticed this being an issue before. I'm not playing right now, waiting for 3.0 to be official.

it really confuses me that nobody ever noticed this.. it is in the game since day one.
Since day one?
In that case I would say it has been bugged since day one and something in the fixes fixed this as in ~550 hours of gameplay I have never seen this happen.

I did tear down some modules of that station to afford some defensive platforms and it only got raided a few times after and after that with more upgraded modules with weapons it got plunderd only once so far.
Here's the thing though, I never used armament on my stations and used gunstar stations at a later stage covering the gate choke points as fleets can't insta jump (I-War/2 fan, sue me :))

This makes me more confused then you are eMYNOCK o.O


I do really wish the faction contesting unclaimed/liberated space would be fixed though.
Helping kicking out an enemy out of a conquered or retaken system and every one just ignoring is kind of a domper.


Something to cheer up as I was paying attention some where else for awhile and just keep buying M freighter fodder and wonder where all my money went:
https://steamcommunity.com/sharedfiles/filedetails/?id=1979648356

Don't see that every day :D
最後修改者:Kamuchi; 2020 年 1 月 25 日 下午 11:48
Aeekto 2020 年 1 月 26 日 上午 3:12 
引用自 Kamuchi
Something to cheer up as I was paying attention some where else for awhile and just keep buying M freighter fodder and wonder where all my money went:
https://steamcommunity.com/sharedfiles/filedetails/?id=1979648356

Don't see that every day :D


Your screenshot is great :winter2019joyfultearsyul:
You obviously need a good standing with ARG to buy the 8M dock blueprint so you can build some of these :steammocking:
This will help you with that mess.... and don´t run the game in sinza all the time will sort a lot of things too (maybe this is one of the reasons why you constantly getting hacked so quick).
I never use Sinza once (only in some testing saves, but never in my normal playthroughs since it usually bugs out a lot of things).... i use these parts for early money gain.
最後修改者:Aeekto; 2020 年 1 月 26 日 上午 3:15
Kamuchi 2020 年 1 月 26 日 上午 3:53 
Thanks :D

The docks are fine, all that traffic is going to the build storage and it just kept piling up even more then it shows in that screenshot lol

From everything in the game, getting standing up with factions is a no brainer, get traders and more traders and more... and befor you know it you're a hero for doing nothing but making money to pay for a station.
Barebone M freighter only costs like 320K to build a trading armada, basically a shield/weaponless cargo fodder as they die trying to espace SCA or get rekt by Xenon.

I always use SETA because everything takes forever, the only time I'm not using it is when having fun with fleets wrecking stuff.
I usually can fly a cap for hours just shooting stations, even got the adblock achievement for it :P
最後修改者:Kamuchi; 2020 年 1 月 26 日 上午 3:53
Alith-Ahnar 2020 年 1 月 26 日 上午 4:35 
引用自 Kamuchi
Thanks :D

The docks are fine, all that traffic is going to the build storage and it just kept piling up even more then it shows in that screenshot lol

From everything in the game, getting standing up with factions is a no brainer, get traders and more traders and more... and befor you know it you're a hero for doing nothing but making money to pay for a station.
Barebone M freighter only costs like 320K to build a trading armada, basically a shield/weaponless cargo fodder as they die trying to espace SCA or get rekt by Xenon.

I always use SETA because everything takes forever, the only time I'm not using it is when having fun with fleets wrecking stuff.
I usually can fly a cap for hours just shooting stations, even got the adblock achievement for it :P

I read this a lot in other topics things take ages.

To be honest most large scale projects i put into motion are more plan, trigger, forget come back later and reap the benefits.

I for my part have always something else i can fall back on or something new to plan and tweak.

I never ever have the urge to use SETA or see the benefit to waste time when instead i could do something different or complementary parallel instead.

So why does someone feel the need to use SETA is it because the meta in previous games was abuse SETA or is it the disinterest in other activities or something else i am just curious?
Belteguesian 2020 年 1 月 26 日 上午 4:41 
引用自 Alith-Ahnar
I read this a lot in other topics things take ages.

To be honest most large scale projects i put into motion are more plan, trigger, forget come back later and reap the benefits.

I for my part have always something else i can fall back on or something new to plan and tweak.

I never ever have the urge to use SETA or see the benefit to waste time when instead i could do something different or complementary parallel instead.

So why does someone feel the need to use SETA is it because the meta in previous games was abuse SETA or is it the disinterest in other activities or something else i am just curious?

Two fair uses of SETA i can name:

1) Accelerate the building of a ship you REALLY need at that moment (I'm NOT a believer in 300+ Fleets)
2) Bring your victim... errrr... opponent closer faster instead of waiting to start a battle.
nrei 2020 年 1 月 26 日 上午 5:18 
SETA cool think, in this game is must have, unfortunately that's extremely overloads your CPU.
So, as I understood devs omits some calculations, lose frames, but that's still not enough.

I think, there should be gold point, make SETA works only on navigation map, with screen shading (to switch off general game animation), then we can accelerate SETA up to x10 instead of x5 without having lags (hypotethetically).

And yes, you are right about cases when you need to have SETA.
nrei 2020 年 1 月 26 日 上午 5:20 
Then player still will use cruis mode (instead of SETA). These game combines simulator and strategy, each of these planes should have different level of management. Simulator is not about game acceleration (SETA), that's about microcontrol and managing your entire ship, but navigation map is strategy, about management fleets and stations.
nrei 2020 年 1 月 26 日 上午 5:21 
80% of early game you are playing in ship and 20% navigation map.
80% of the late game you are playing in navigation map and 20% in ship.
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張貼日期: 2020 年 1 月 24 日 下午 1:39
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