X4: Foundations

X4: Foundations

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Noodle Dec 11, 2018 @ 6:12am
Station Building and Management Guide
I see a lot of people asking how to do a lot of the things i cover in this guide. Which was why I decided to make it so I could help those people out.

Here you go: https://youtu.be/iIkOEXScdmA

Things I got wrong or forgot to mention:

Habitat Modules:
If you have habitats on your station you can start bringing in a workforce which will effect the efficiency of your station. The minimum efficiency for a station is 100% even without any workforce. This % will be increased with a higher workforce. (As far as i can tell)

Station Build Order Is Important (From Stephen Carter on YouTube):
You should have [Mentioned that] as priority in building is important if you want certain items to build up before others are made ... also i think you did not mention blueprints can be stolen from stations when checking leaks (if doing mission it will fail) otherwise you can find them randomly and steal prints instead of buying them ;)

Kalantris From Egosoft Forums:
1. No need to travel to place a station, you just have to left-click the system where you want to put your plot in.
2. Water doesn't go into liquid, it goes into container storage (I'm 99% sure).
Last edited by Noodle; Dec 12, 2018 @ 1:56am
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Showing 1-13 of 13 comments
kylania Dec 11, 2018 @ 7:33am 
What a fantastic guide! Thanks so much! By far the best part was learning that to rotate a station module you place it first then rclick drag to rotate it. That had been bugging me for days now.
Noodle Dec 11, 2018 @ 8:03am 
Originally posted by kylania:
What a fantastic guide! Thanks so much! By far the best part was learning that to rotate a station module you place it first then rclick drag to rotate it. That had been bugging me for days now.
Thank you and you're welcome! I'm glad there we're parts of the guide that helped you out :)
Gnollmar Dec 11, 2018 @ 8:11am 
It's all things I knew, but didn't realize I knew! So basically, im not confused anymore and can speed up production ^^ Thanks for a great guide.
Noodle Dec 12, 2018 @ 1:52am 
Originally posted by Gnollmar:
It's all things I knew, but didn't realize I knew! So basically, im not confused anymore and can speed up production ^^ Thanks for a great guide.
Glad i could help :D
Noodle Dec 12, 2018 @ 1:57am 
Added some things i got wrong or things i forgot to mention to the OP :)
stretch Dec 12, 2018 @ 2:00am 
Not sure on the habitat thing. If I recall many of my early production modules would not even start without one. Too late to confirm but I had heaps of solar cells and nothing else worked. Might have just lacked a manager but no way I looked at things made sense so I just moved on.
Noodle Dec 12, 2018 @ 2:23am 
all my the production modules i have used have all worked at 100% efficiency without any habitat modules :)
Ronin Cross Dec 12, 2018 @ 2:39am 
Good job, thanks man; also watched your video on how to claim a sector I had no idea you could officially do that.
Gregorovitch Dec 12, 2018 @ 2:46am 
20 mins of straight up zero BS zero waffle invaluable information. Well done, Sir! A few more like that and you'll have yourself the de facto gold standard X4 Foundation Course for beginners. Then you can start on the Intermediate course :)
Last edited by Gregorovitch; Dec 12, 2018 @ 2:48am
Noodle Dec 12, 2018 @ 3:50am 
Originally posted by Ronin-Cross:
Good job, thanks man; also watched your video on how to claim a sector I had no idea you could officially do that.
Thank you Ronin :) I decided to do the Sector Claiming guide as soon as i figured out you could do it so others would know it's possible.
Noodle Dec 12, 2018 @ 3:50am 
Originally posted by Gregorovitch:
20 mins of straight up zero BS zero waffle invaluable information. Well done, Sir! A few more like that and you'll have yourself the de facto gold standard X4 Foundation Course for beginners. Then you can start on the Intermediate course :)
Thank you, that sounds very exciting to me :D
SiepiacaLodyga Dec 14, 2018 @ 10:49am 
I also have a good tip. Although I have already done my own thread, you know, the forum quickly clogs up with threads as - how to turn anything on or help does not work etc.

I noticed that regardless of whether we are in the sector or outside (oos mechanics), the ships heading for the station always reach the center of the station and then fly to the chosen landing pad, you can see this on screenshot

https://steamcommunity.com/sharedfiles/filedetails/?id=1590387405

To streamline docking procedure, I recommend building stations so that the landing pads are located next to the icon representing the "center" of the station. Even when you're OOS this give a little bost to your station since ships "warp" straight to the place where landing pads are.

Additionally, when you create a plot, you can set it so that the station icon is on the edge of plot. Thanks to this, it is easier to design a nice station with a part typically dedicated as a "terminal" :)

I already did it with some small station and it works like a charm. Guess it will be even more usefull for L/XL ships.
Last edited by SiepiacaLodyga; Dec 14, 2018 @ 10:49am
Noodle Dec 14, 2018 @ 11:41am 
Originally posted by Dexterewicz:
I also have a good tip. Although I have already done my own thread, you know, the forum quickly clogs up with threads as - how to turn anything on or help does not work etc.

I noticed that regardless of whether we are in the sector or outside (oos mechanics), the ships heading for the station always reach the center of the station and then fly to the chosen landing pad, you can see this on screenshot

https://steamcommunity.com/sharedfiles/filedetails/?id=1590387405

To streamline docking procedure, I recommend building stations so that the landing pads are located next to the icon representing the "center" of the station. Even when you're OOS this give a little bost to your station since ships "warp" straight to the place where landing pads are.

Additionally, when you create a plot, you can set it so that the station icon is on the edge of plot. Thanks to this, it is easier to design a nice station with a part typically dedicated as a "terminal" :)

I already did it with some small station and it works like a charm. Guess it will be even more usefull for L/XL ships.
you are 100% correct here, I have just recently figured all of this out and wish i had sooner so i could have included it in the guide.
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Date Posted: Dec 11, 2018 @ 6:12am
Posts: 13